@LeviCelJir as I said before, I can't scan your RaySpace engine because the resolution of the QR image is too low... I was trying to make the shooter from the original Raycast engine, but that would be a waste of time if I can use your code Xd
It isnt a low resolution, you need to open the image in a new screen or save it.
@LeviCelJir as I said before, I can't scan your RaySpace engine because the resolution of the QR image is too low... I was trying to make the shooter from the original Raycast engine, but that would be a waste of time if I can use your code Xd
My codes always a mess I'll fix the QRs later.
or what Moorpheel said
@Discostew Sorry for getting back to you so late. Yes, I set the SPPAGE to 0 before loading the sprite and color files. I have a simple program which displays a sprite and that's all. I've packaged a custom sprite sheet and attempted to package the color into it, but the color refuses to stay. This is what I do:
*Load the program
*Set SPPAGE to 0
*Load the sprite sheet to SPU0
*Load the color sheet to COL1U
*Save as a package with string "FFFFFFFFF"
*Run program to test. Colors and sprites applied just fine
*Restart petit computer and try to load it again. This time, the colors aren't right, but the sprite is still fine.
It sounds kinda n00b among you, but how to save a package? You try to save colors into it, but I don't even know how to make packages at all... And @bigdog00, I'm making a Black-Ops (clone/sidequest) game.
Edit: 2nd question: How to zoom in sprites above 200%, like the mega-fighters in PTC sample game 5?
Hello, I'm new to this PTC thread. I would like some help on my code. I tried using the PNLSTR command with the x and y coordinates, string, and palette number. But when i try to run my program it says "MISSING OPERAND" for the line that has the PNLSTR command.
Hello, I'm new to this PTC thread. I would like some help on my code. I tried using the PNLSTR command with the x and y coordinates, string, and palette number. But when i try to run my program it says "MISSING OPERAND" for the line that has the PNLSTR command.
Are you sure you used comma's and no dots. You also need to use the PNLTYPE "OFF" command before it and a loop, because when your program ends, the keyboard returns.
A PNLSTR command must look exactly like this: PNLSTR x,y,"text"(within quotes) or string$(without quotes, with dollar-sign),color
Example:
PNLTYPE "OFF"
PNLSTR 10,10,"This is an example",13 @LOOP
GOTO @LOOP
Output: A red text line somewhere on the bottom screen.
Progress:
Alarm Clock (PTC) 75% done
Shooter w/o a name yet (PTC) 0,01% done Xd
@T-Bender I can scan QR Codes from my phone when set up correctly. Make sure that it's in full resolution; any blur will make it unscannable. Then, make sure that the QR is in the square on your DSi/3DS screen.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
just scrap my menu and you can send it to me somehow right before it is released and I will append it. otherwise, keep working on it (Didn't mean that to sound like I am a jerk)
just scrap my menu and you can send it to me somehow right before it is released and I will append it. otherwise, keep working on it (Didn't mean that to sound like I am a jerk)
How do I get a sprite I made onto the screen? I know i have to type LOAD:SPU0:BLAHBLAH",FALSE but i know i have to do more than that for the sprite to get onto the screen.
Forums
Topic: Petit Computer
Posts 8,941 to 8,960 of 9,620
Please login or sign up to reply to this topic