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Topic: TLoZ: Oracle of Ages & Oracle of Seasons able to be released?

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EvilRegal

I'd like to get some opinions on something. With all the Zelda 25th anniversary hoopla this year, I've heard nothing about Oracle of Ages & Oracle of Seasons being released on VC. Now, I don't know the details, but I understand there's more game play after you've beaten BOTH games (sadly I've never played either and don't know). Do you all think this will prevent these from being released on VC? And if they are, would it be impossible to access this bonus content gained by finishing both games?

I want to play these so badly, especially with Skyward Sword a while away. But, I'm wondering about these things so I'll know if I should wait for them on VC or simply order them from Amazon. Thank you.

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D33G

Well... no word of it, but it would be cool. It might have to be like Sonic & Knuckles and Sonic 2, or you might have to have a friend who has it and a 3DS.

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Birdman

Post-game gameplay isn't a challenge with porting it to the VC; even the dual game password system should be fine to be ported.

Exactly.
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Curt

The two games are linked through a password system, meaning that there should be no troubles porting the two games to VC without ruining the connectivity.

You shouldn't have done that.

Terave

They actually need to give this: Some people musn't miss these games: They're awesome! (I have them imo)

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KingMike

That's right. The games allowed to transfer data either through the link port or a password system.

KingMike

grumblegrumble

I played Oracle of Seasons when it came out, I never had enough allowance $$ to buy Ages. lol But yes, they are very similar to Link's Awakening... If you liked that one (and who doesn't) you'd love these two! I however am holding out for the Minish Cap to hopefully be released! It's an AMAZING game, one of my favorite portable games ever

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SuperToad

There are several things that are only accessible if you play it on the GBA instead of the GBC, the VC may or may not include this.

SuperToad

KingMike

From what I heard, it's as simple as initializing one byte of RAM to a specific value.
If Nintendo can't manage THAT...

KingMike

SuperToad

It won't be surprising from what we've seen with the Wii's VC. No rumble, no memory card support, no Super FX chip games...

SuperToad

LzWinky

SuperToad wrote:

It won't be surprising from what we've seen with the Wii's VC. No rumble, no memory card support, no Super FX chip games...

And what does this have to do with a password system considering that was built in the game?

Edited on by LzWinky

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SuperToad

lz20XX wrote:

SuperToad wrote:

It won't be surprising from what we've seen with the Wii's VC. No rumble, no memory card support, no Super FX chip games...

And what does this have to do with a password system considering that was built in the game?

I was talking about the GBA exclusives, not the password system.

SuperToad

LzWinky

SuperToad wrote:

lz20XX wrote:

SuperToad wrote:

It won't be surprising from what we've seen with the Wii's VC. No rumble, no memory card support, no Super FX chip games...

And what does this have to do with a password system considering that was built in the game?

I was talking about the GBA exclusives, not the password system.

My mistake. Well the Link's Awakening DX was the Color version

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SuperToad

lz20XX wrote:

SuperToad wrote:

lz20XX wrote:

SuperToad wrote:

It won't be surprising from what we've seen with the Wii's VC. No rumble, no memory card support, no Super FX chip games...

And what does this have to do with a password system considering that was built in the game?

I was talking about the GBA exclusives, not the password system.

My mistake. Well the Link's Awakening DX was the Color version

It was not an added feature to the original, it was released in a cartridge of its own and is a GBC game (a separated generation from the original).

SuperToad

Adamant

SuperToad wrote:

There are several things that are only accessible if you play it on the GBA instead of the GBC, the VC may or may not include this.

"Several"? There was that one shop that could only be entered on the GBA, where you could get an exclusive ring that had no actual effect on gameplay... wasn't that all?

Adamant

SuperToad

Adamant wrote:

SuperToad wrote:

There are several things that are only accessible if you play it on the GBA instead of the GBC, the VC may or may not include this.

"Several"? There was that one shop that could only be entered on the GBA, where you could get an exclusive ring that had no actual effect on gameplay... wasn't that all?

It was the only thing I know of, but after looking it up, you're right. It is the only thing so yeah it's practically like no loss at all.

SuperToad

TheNintendOtaku

If I had to guess, I'd say the "Advanced Shops" as they were called, would be automatically open all the time in the VC ports (or at least I hope they are.) Easy enough solution.

These were two fantastic games, and I'll probably buy them again despite owning the carts still. Anyone who hasn't played them should definitely give at least one of them a look, especially if you enjoyed Link's Awakening, or even the NES Zelda.

TheNintendOtaku

onsokumaru

I remember that you could buy some rings from those shops, but the only one I remember it had an effect was the retro one that made link looked like the NES link.

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Tigus

Well its not impossible to see these as VC games but if it where to happen then it would be in a pack where you get both games although in pop island if you had both paperfield and the original then you where given a bonus so it would only happen if nintendo wanted it to.

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yoyogamer

SuperToad wrote:

Adamant wrote:

SuperToad wrote:

There are several things that are only accessible if you play it on the GBA instead of the GBC, the VC may or may not include this.

"Several"? There was that one shop that could only be entered on the GBA, where you could get an exclusive ring that had no actual effect on gameplay... wasn't that all?

It was the only thing I know of, but after looking it up, you're right. It is the only thing so yeah it's practically like no loss at all.

The game also uses a brighter color pallet when played on a GBA.

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