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Topic: Who took a dump on my DS games?

Posts 61 to 80 of 96

geek-master

bboy2970 wrote:

I feel like Nintendo should have just bit the bullet and made the resolution of the 3DS screens exactly double that of DS, lite, i, and XL. That way the games would looks just as sharp! Oh well....it doesn't really bother me unless I'm playing something like Pokemon or Picross. For things like Okamiden it still looks ok.

is just me or when the next generation comes all the older games are not really relavent to me? lol. i enjoy the classic DS game but i dont like trying to spend all my time re-playing it

This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare

SpentAllMyTokens

Ooh...sorry. My bad. I had Chipotle last night.

Good luck with that.

I am way too lazy to think of something clever.
My Backloggery

theblackdragon

Token+Girl wrote:

Ooh...sorry. My bad. I had Chipotle last night.

Good luck with that.

daaaaaaaaaaahahaha
it does that to me too

[Edited by theblackdragon]

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future of NL >:3
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longtimegamer

OOPS! Sooo.... that WASN'T some portable hightech Japanese toilet?? o.O

[Edited by longtimegamer]

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Superducky

Yes, I can tell a difference, but I sort of like the way the games look on the higher res.

Proud owner of a Cosmo Black 3DS

Pastry

geek-master wrote:

Kid_A wrote:

geek-master wrote:

i think you might need to take the lithium polymer batterie out the back of the 3DS and let it cool off for 5 min. honestly if you play long enouth without turning off your 3DS it will wear on the ram

What's this now?

RAM (random access memory) is the core component to rendering the graphics of the 3DS. playing 64bit and above games for long periods of time will put a grinding hault on the ram of your 3DS. also the battery is a pretty easy fix. like any phone just take it out and let it cool off for a while then pop it back in

Uh... I don't believe that it matters how many bits a game has. If you have 200 sprites on the screen with a 16 bit game, it will still lag. And ALSO, you do know that the RAM isn't affected by how long you play. Data isn't left behind on the disk if it doesn't need to be rendered.

geek-master

pie4prez wrote:

geek-master wrote:

Kid_A wrote:

geek-master wrote:

i think you might need to take the lithium polymer batterie out the back of the 3DS and let it cool off for 5 min. honestly if you play long enouth without turning off your 3DS it will wear on the ram

What's this now?

RAM (random access memory) is the core component to rendering the graphics of the 3DS. playing 64bit and above games for long periods of time will put a grinding hault on the ram of your 3DS. also the battery is a pretty easy fix. like any phone just take it out and let it cool off for a while then pop it back in

Uh... I don't believe that it matters how many bits a game has. If you have 200 sprites on the screen with a 16 bit game, it will still lag. And ALSO, you do know that the RAM isn't affected by how long you play. Data isn't left behind on the disk if it doesn't need to be rendered.

yes indeed sprites make all the difference. and i dont think RAM would be affected at all. maybe the cpu or gpu but not the ram. it strikes my curiosity to see how far 3DS games will go to use the ram on the 3DS. maybe a call of duty game or mt-framework engine game will use more ram than other games

This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare

BulbasaurusRex

I'm playing Pokémon White with the correct aspect ratio, and the smaller size is just fine for me. It's certainly better than the alternative.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

My Nintendo: Katara

My DS games look fine on my 3DS.

[Edited by ]

geek-master

i think i will just trade in both my dsi and ds lite for gamestop store credit. at this point I myself dont think i need to keep a spare ds just because of how the games look. thats my personal opinion and not advice.

This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare

retired_account

Wow, playing them in the regular resolution really is tiny. Didn't realize the PPI was so much higher than the DS lite.

I wish there was an option to turn off blurring. Hopefully a firmware update will let you customize all this stuff in the settings.

retired_account

skywake

@geek-master
You could admit that you have no idea what you're talking about.... but if you did I wouldn't be laughing my ass of here. I really hope for humanity that you're trolling though because this is gold!

as for the problem with blurry DS games... this is what's happening:
original image from Super Mario World
Untitled
scaled a bit using the "nearest neighbour" method which is quick but drops pixels
(take note of the eyes on the fireballs and the jagged bits on the hill... those things tend to phase in and out with motion)
Untitled
bi-linear which takes a bit more time, produces blurring but... looks a bit better
Untitled
and cubic which looks the best (still some blurring) but is the most CPU intensive
Untitled

[Edited by skywake]

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An opinion is only respectable if it can be defended. Respect people, not opinions

warioswoods

In any case, I kept my DSi, which goes alongside my GBA SP (awesome true-backlight edition) as the perfection of its generation.

Twitter is a good place to throw your nonsense.
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geek-master

skywake wrote:

@geek-master
You could admit that you have no idea what you're talking about.... but if you did I wouldn't be laughing my ass of here. I really hope for humanity that you're trolling though because this is gold!

as for the problem with blurry DS games... this is what's happening:
original image from Super Mario World
Untitled
scaled a bit using the "nearest neighbour" method which is quick but drops pixels
Untitled
bi-linear which takes a bit more time, produces blurring but... looks a bit better
Untitled
and cubic which looks the best (still some blurring) but is the most CPU intensive
Untitled

um yeah.. i dont think im a troll... if i was i would be on sonys side or some other company that is not as fun as nintendo. im getting a 3DS this spring so basicaly common noledge is key to knowing what the H@ll you are talking about

This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare

skywake

You weren't trolling for reactions and lolz? well that's disappointing. If you want to figure out what the hell you're talking about with regards to the DS screen blurring problem... please read the rest of my post.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

geek-master

Mickeymac wrote:

@skywake

I take it you mean the 3DS uses the Bi-Linear method.

he knows what he is talking about. he is just pretending to be me if i knew stuff about the 3DS? either way i dont see how its funny. i have owned most current nintendo consuls by date. and i prefer nintendo by choice. believe me i am not a troll

This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare

AlexSays

kkslider5552000 wrote:

AlexSays wrote:

When did DS games ever not look like crap?

cool obvious trolling bro

Why thank you.

Now run along and play all your amazing looking DS games. I heard Tetris looks nice.

AlexSays

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