no proper second circle pad? no fast paced shooter.
stylus aiming is horrible IMO. if you can play like that then good for you but a lot of people can not
You don't need a 2nd circle pad if it's 2D.
how could splatoon work in 2D? that would be such a downgrade. especially with a sidescrolling perspective.
top-down could work but 3rd person is best for the gameplay.
I don't think Splatoon would work top-down. Jumping and vertical motion seems to be an important part of the map design, particularly when integrated with the squid form. Top-Down gameplay generally works when most of the action is lateral.
As a side scroller, I think it very much could work. Instead of a large 3D map, you'd have a large 2D map, filled with walls, platforms, drops, etc. They could even take it to the next level with a foreground-background mechanic of sorts. I was also thinking you could shoot into the plane to travel along the wall as a squid, though that idea's not fully fleshed out in my head.
Why make it 2D when the 3DS is perfectly capable of producing 3D visuals?
About KI:U the game controls fine after a little play time, I never understood all the reviewers complaining about it.
Just because it can handle 3D visuals doesn't mean it can handle every sort of 3D game ever. Splatoon seems like a really fast-paced game with a lot of things going on at once (particularly all the paint splattering physics), and I have trouble believing that the 3DS can handle all that at 60fps. I'm not a game designer, so I definitely can't say for sure, but that's just the impression I get.
@Turnip-Forest IIRC critics did complain about the game's control scheme, but (again iirc) most of them complained that it was uncomfortable, not hard to use. Personally, I didn't find it uncomfortable, and so I loved the game.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
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Topic: What would you think if they made a Splatoon game on 3DS
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