okay no review is talking about ingame financials. can you build your own stadium? how do you get money?
I remember reading the IwataAsks and the developer said he wasn't going to put much emphasis into the "money" side of football because he wanted to focus more on the game and less on the business, which is fair for this kind of game I guess.
I have read someone said he was very disappointed with how transfers are handled because they don't have the depth of say, Football Manager, and you can't scout for players, can't keep an eye on player's potential unless he's in your team etc etc.
I do not think finances will have much of an impact on this game. I think they tried to make a game that you can play even if you're not a football connoisseur. Can't wait to see if we can arrange matches between forum users.
bench players look awfully cute btw
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well if the financials are not big in this game then what else? from what i have read so far the possibilities of choosing tactics and strategy in a game are also very limited.
Was a bit doubting it might get too tedious after reading 6ch6ris6 points, but it seems the really strong part of NPFC is something totally missing from e.g. Pocket League Story - the actual matches and different mindsets of the players.
Will be getting it then!
i kinda lost a bit of interest in the game. will you get it?
btw i really dislike that sites already write reviews even though one big feature of the game (multiplayer) has not been avaible for them yet. pretty sure it would get better scores if they would play the multiplayer options aswell
Yep, still day 1 Reviews did chill some expectations a bit, but the core elements (players progression and matches themselves) appear rock solid all around. Combined with multiplayer it really shows very good entertainment potential
It maybe not the definitive hardcore online 3DS football management game, but I really anticipate a pleasant, lightweight and stylish '90s experience.
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Yep, still day 1 Reviews did chill some expectations a bit, but the core elements (players progression and matches themselves) appear rock solid all around. Combined with multiplayer it really shows very good entertainment potential
It maybe not the definitive hardcore online 3DS football management game, but I really anticipate a pleasant, lightweight and stylish '90s experience.
I added you guys to my friends list, please add me back!
Added you to my 3DS friends list
Live long and prosper
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In Japan they have an official site with live results and leaderboards, and you can check every team stats... Sounds great. Can't wait to try it in Europe! http://calciobit.nintendo.co.jp/
Looks sweet!
I see 3-5-2 formation is quite popular there, wonder if it is gonna be the same here and if Nintendo will balance thing out with regular patches and content updates.
@DadOfFour1972
Not sure I added you, if not - I will do that today
@kalipso3 I noticed that most of the teams have players with max stats... Now I understand the reason of a 5 seasons limit per team!
Here's avideo with great tricks! There's even a no-look pass at 00:45!!!
@kalipso3 I noticed that most of the teams have players with max stats... Now I understand the reason of a 5 seasons limit per team!
Here's avideo with great tricks! There's even a no-look pass at 00:45!!!
is that limit for online only? how exactly does it work?
is that limit for online only? how exactly does it work?
I can't find that article now, but I read somewhere that after 5 seasons you have to restart with a new team. Maybe because after so many matches you'll have all your players with an S for every single stat, and that would make every team almost equal to each other.
is that limit for online only? how exactly does it work?
I can't find that article now, but I read somewhere that after 5 seasons you have to restart with a new team. Maybe because after so many matches you'll have all your players with an S for every single stat, and that would make every team almost equal to each other.
There is a point in that, but weren't the reviews (or Iwata Asks, cannot remember) mentioning players deteriorate with age (i.e. each season) after peaking with their potential?
Also, I wonder if the team is no longer usable after 5 seasons at all? Also not sure how that stack up with online modes.
Makes sense if it would be possible to have multiple teams (e.g. on each save block).
BTW, it is pretty clear to me the top 10 teams in Japan are maxed out, but I hope this will not be commonplace all around (e.g. so there would be no point at all going multiplayer without all-S team).
There is a point in that, but weren't the reviews (or Iwata Asks, cannot remember) mentioning players deteriorate with age (i.e. each season) after peaking with their potential?
Considering that I didn't find any other news about that, maybe I just misread or it was a detail about the GBA version! However, in Iwata Asks they say:
Sonobe: [...] a player’s form will gradually decline over the course of a number of matches.
Iwata: So just because you’ve trained up a powerful player doesn’t mean you can simply keep using them.
There is a point in that, but weren't the reviews (or Iwata Asks, cannot remember) mentioning players deteriorate with age (i.e. each season) after peaking with their potential?
Considering that I didn't find any other news about that, maybe I just misread or it was a detail about the GBA version! However, in Iwata Asks they say:
Sonobe: [...] a player’s form will gradually decline over the course of a number of matches.
Iwata: So just because you’ve trained up a powerful player doesn’t mean you can simply keep using them.
that could just mean that your players are getting tired when they have to play 2-3 matches a week. like in every football videogame!
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