@meleebrawler I actually see something like heavy polish, item duration up, mind's eye, and a compound skill with razor sharp and sharpness +1. That's assuming of course that Deviant sets get one more skill for G-rank.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
@CrazedCavalier a few problems with that... first of all, having heavy polish and Sharpness+ would make it too similar to Hellblade, and probably loads more popular if it doesn't have an annoying item to grind. Second, it's somewhat redundant to have both heavy polish and razor sharp, since the effect of the former is to lock your sharpness temporarily after sharpening.
I'd think that Item Duration Up would be more useful than Negate Bleeding... only three monsters can cause it at the moment, and two of those (Silverwind and Shogun) generally need to hit you with a big, telegraphed move to do it unless you keep messing up. Only Seregios can do it with relative ease.
As for Crit Boost... well, take what I just said about Sharpness+ and Hellblade and apply it to Silverwind, this time being more popular due to it's most likely higher defence. IDU only requires a small shift in strategy to be useful, and there are more ways to take advantage of it than in previous games (heavy polish, hunter's drinks, sword oils).
As an alternative to that (or maybe just have both for the hell of it), have Speed Sharpening to take advantage of that polish boost more easily.
And people've hacked the game and found out stuff.
Unannounced returning monsters: Giadrome, Fatalis Trio, Raging Brachydios, Chaotic Gore
Unannounced returning areas: Old Jungle (1st gen)
Dataminers also say that Deviants can be fought outside of Deviant quests. Very interesting. They've also put up the first page of event quest preview images: http://imgur.com/a/lWN6D (scroll down)
What I find interesting is the image second from bottom in the sixth row.
Also, the sixth one from bottom on the seventh row.
The final boss is really interesting; the mechanical look is nothing we've seen before in the series. Considering early artbooks had "Anti-Dragon Weapons" frankensteined together from various wyvern parts, this may be a revival of that concept. The original civilization could've created it for a similar purpose: to crush wyverns (which explains the dragonator).
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
I think this will be similar to Nakarkos, when he was first teased we all thought it really was a two-headed dragon. So maybe something is hiding in there for this one.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
@CrazedCavalier Esurient (Savage Jho) set does give both Sharpness+2 and Razor Sharp. I mixed it with Shagaru R pieces and I can keep both skills without suffering Double Hunger.
Gunlance and Charge Blade seem to get closer to each other every passing moment... one big question I have, though, is whether or not these brave guard points are affected by Guard+ skills, or if they can suffer recoil at all.
So there is some weird lore about 'Five.' First generation Monster Hunter spoilers, if you're really bothered. Could make Monster Hunter 5 kinda interesting, if you're the superstitious type.
Youtube is all-aflutter with Brave Charge Blade videos. The main takeaway is that brave bursts are stronger (or at the very least have higher KO values for impact), especially noticeable with the shield thrust. There's also actually a change for Aerial as well, air supers are now mapped to A with X+A relegated to ultras only. Meaning you can now feel free to charge your shield and get it's benefits without sacrificing supers.
And for Insect Glaives, you now have the ability to transfer Kinsects between weapons (but only those with matching cutting or impact types, and not with special DLC). Hunting Horns can have a song list on the bottom screen that shows which ones are active, and cut tails now show up on the mini-map.
Looking at Brave Gunlance in action, part of what makes it so good is how the building of the heat goes hand-in-hand with building Brave, and even if you don't manage the former before the latter, your rapid-fire shells and Wyvern Fire will take care of it. It also doesn't hurt that it barely loses anything when not in brave (only charged shells and full reloads, which can be done with the stance).
Also, recently I keep thinking of how similar Valfalk and Dalamadur are in color scheme and their ''metal'' features.
I'm glad that they at least fixed the CB's Ultra Burst-- it's no longer useless without overlimit (back to using all phials as damage, rather than phials/2 + 1 rounded down).
And the aerial CB fix is also much appreciated; I stayed away from that style because of how it basically ran counter to the weapon's general playstyle (grab the redshield bonus and hang onto it, with X's nerfed UB only making it further unattractive). I actually see myself using the style a lot if I get my hands on the game.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
@Haru17 Can't; don't have a Japanese 3DS. My "if I get the game" comment was more "if the game gets localized".
@Tsurii Remember though, CB and GL had higher standings in X's demo than they ended up with in the actual release.
And it's sounding like Alchemy sucks for at least a few weapons. Longsword is literally X for normal slash, A for fade slash, and R for spirit combo.
There's no way XX will be super balanced; there's simply too much that needs to be done.
Though I'd really like to see new weapons designed around the styles. Honestly, I just want the Wyvern Boomerang to give gunners more pizazz and a Hunting Scythe to do some different things with extracts.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
@CrazedCavalier That's the thing, Alchemy is about making OTHER hunters awesome, not you, with not only it's namesake barrel but also the three SP arts. The bowguns will probably be the most frequent users since there's not much you CAN take from them, along with other weapons favored for their Striker playstyles like Lance (although Striker IG was really similar to Alchemy LS, and at least some people enjoyed it...).
Demo-wise, the monsters are obviously not G-Rank in strength (why scare away prospective new buyers with that level of difficulty?), and the weapon's stats don't match up with how they actually are in-game, but the fact that they're all green sharpness should say something. For what it's worth, I've heard that fixed damage attacking like shells are proportionately more effective on lower rank monsters than higher ones.
As for new weapons, I could personally imagine a whip for midrange combat and the ability to "tether" yourself to a monster, or a short sword like a rapier for a sort of middleground between Sword and Shield and Dual Blades.
New weapons? The Hunter's Cross. A ranged weapon similar to the Prowler's boomerangs resized for a hunter's use. No reason I would want this other than the reference in the name there.
I want to bring up something so small, many of you would want to smack me: The voices.
There's a specific voice I used in 3U and 4U that is not available in Gen. I really want it back.
Considering we now know Capcom easily ported MTFramework (the game engine the series runs on) to Switch, suddenly the idea of this game getting ported to Switch and releasing towards the end of the year/early next year with localization in tow seems like a definite possibility.
"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." -Leonard Church Jr.
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Topic: Monster Hunter XX (Double Cross)
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