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Would the game be better if there were no other modifiers than stars? You'd lose some freedom and the game wouldn't have as much depth, but it would make the game much more balanced. There's a lot of min-maxing in this game, I wouldn't mind if that element was removed.
Would the game be better if there were no other modifiers than stars? You'd lose some freedom and the game wouldn't have as much depth, but it would make the game much more balanced. There's a lot of min-maxing in this game, I wouldn't mind if that element was removed.
That would make the game suck.
Like, a lot.
At that point, you might as well kill stars too and make everything 100v weapons.
Why? Since you can't have that killer Ninja Palm with Walking Speed +4 or Angel Bow with Shot Range +3 anymore?
It's not like the modifiers shape the entire game. What it does is make it easier to make extra chunky cheese weapons that normally wouldn't be as powerful. Predator Cannon's backwards dash charge shot, for example. Without extra points in homing or the extra range, it's nowhere as deadly as it is.
Why? Since you can't have that killer Ninja Palm with Walking Speed +4 or Angel Bow with Shot Range +3 anymore?
It's not like the modifiers shape the entire game. What it does is make it easier to make extra chunky cheese weapons that normally wouldn't be as powerful. Predator Cannon's backwards dash charge shot, for example. Without extra points in homing or the extra range, it's nowhere as deadly as it is.
This backfires completely, because without stats the BDCS of the Predator is still the same amount better then the BDCS of other weapons, because of its unmodifiable hidden stats.
So yeah.
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Not really, though. Predator's BDCS is the only one in the game that always hits once it has a target, unless you cancel it out with your own shot. No other weapons can rely on this strategy as well as the Predator Cannon, unless I'm mistaken.
I'm back. Looks like I need to say something about this conversation.
Ok, so let's imagine there were no modifiers. What would be affected?
No fusion (or it's an almost entirely pointless feature).
Value becomes almost pointless, thus meaning...
Points in online battles also become almost pointless.
Spotpass Weapons and Streetpass Weapons would be almost pointless, because everyone would have every version of every weapon.
Speaking of the number of unique weapons in the game, there would go from some immensely huge number (I'd give you a number but I don't know how to do that math, much less factor in restrictions and value restrictions. Regardless, I'd say it's in the millions or billions) to somewhere around 18,252, if my math on combinations or permutations or whatever is correct. That still seems like a big number, but consider the fact that it would be easy to obtain any one of them you wish to.
Oh, but, uh, the game would be slightly more balanced. Kinda.
You must consider that what Clay is saying is true. Most modifiers (the one I can think of that doesn't go with the rule is Health) go up in percentage, so they're multiplied, no added. Thus, the ratios stay the same. 1:2 = 2:4. You're just multiplying both sides by the same thing, so they'll still be the same. Thus, the only thing that would really benefit from this is less OHKO completely broken weapons, like the BDCS Predator Cannon and Sliptracks, but even then, they'd still be banned if nothing else changed in the game because proportionally, they'd still be just as OP as before.
Yes, it is true that the fusion would lose some depth as I said, but then again, the fusion isn't very deep already. Playstyle matters more. Oh, and powers.
Regarding the mechanics, I understand what you say, but I don't think you understand what I say. What is one of the drawbacks that prevents Predator Cannon from being absolutely devastating? Its lackluster range, and needing homing boost for its backwards dash charged shot to always hit. This is a UNIQUE example, since other weapons can't rely on BDCS alone, Predator can. The most OP weapons are the ones are those who rely on good modifiers or powers in order to be OP. I mentioned Ninja Palm and Predator Cannon. Without some homing boost, it will just launch a cannonball in front of the user, not chase enemies into their demise.
Randoms don't care about banlists.
Also, "unique weapons"? You mean one weapon that does 77 damage on a charge shot and one that does 78? That doesn't make them unique. I mean, the only modifiers you should care about are those regarding speed, defense, evasion, range and homing plus a couple more depending on what weapons you're using.
I'm back. Looks like I need to say something about this conversation.
Ok, so let's imagine there were no modifiers. What would be affected?
No fusion (or it's an almost entirely pointless feature).
Value becomes almost pointless, thus meaning...
Points in online battles also become almost pointless.
Spotpass Weapons and Streetpass Weapons would be almost pointless, because everyone would have every version of every weapon.
Speaking of the number of unique weapons in the game, there would go from some immensely huge number (I'd give you a number but I don't know how to do that math, much less factor in restrictions and value restrictions. Regardless, I'd say it's in the millions or billions) to somewhere around 18,252, if my math on combinations or permutations or whatever is correct. That still seems like a big number, but consider the fact that it would be easy to obtain any one of them you wish to.
Oh, but, uh, the game would be slightly more balanced. Kinda.
You must consider that what Clay is saying is true. Most modifiers (the one I can think of that doesn't go with the rule is Health) go up in percentage, so they're multiplied, no added. Thus, the ratios stay the same. 1:2 = 2:4. You're just multiplying both sides by the same thing, so they'll still be the same. Thus, the only thing that would really benefit from this is less OHKO completely broken weapons, like the BDCS Predator Cannon and Sliptracks, but even then, they'd still be banned if nothing else changed in the game because proportionally, they'd still be just as OP as before.
I think this sums everything up nicely the game would lose so much of its depth without modifiers.
I know stars are intact. If they weren't, there'd be 108 possible combinations instead of the 18,252 I said there would be, hypothetically.
Unique weapons, as in A First Blade with 100v is separate from a First Blade with DCS+1 is separate from a First Blade with one star Ranged, etc. Unique not as in name, but as in every combination of weapons possible.
Perhaps Predator Cannon is not a very good example for me to use, because what you're saying is true, but take any of a long list of other banned weapons. I did say somewhat balance, for the record. Magnus Club, for example, would still deal proportionally as much damage with a SCS as it already does (especially if Powers, like you said, were still present. Magnus Club users could easily use Quick Charge, possibly Libra or Energy Charge, and potentially Lightweight to do pretty much what they're already doing). Same with Raptor Claws, same with Brawler Claws, same with Taurus Arm, etc.
Yeah, I'm aware of this... what was your point? Also, this isn't entirely true, Most of the time when I go online on randoms, at least, people are playing mostly fairly. I've seen my fair share of OP/Broken weapons online in Random, but to this day I've never seen anyone use a BDCS Predator Cannon online, or SC Brawler Claws, and only one or twice have I seen Sliptracks (actually, that might have been through Friends, when Sonicman was here, but that was about a month after release before we knew any better).
they do, it's the difference between running faster or freezing or OHKO etc.
with the right modifiers you can win by dumb luck and with the wrong ones you can lose even being good.
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