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Topic: Kid Icarus: Uprising Spotpass Weapons

Posts 15,701 to 15,720 of 16,251

LyIa

all men are kings 👑

TrueFace

The Koopalings (and Waluigi) are in MK8, so I'm set. Anything else is just icing on the proverbial cake.
Speaking of cake...

EDIT: Now this is how you start a page.

[Edited by TrueFace]

Your true face... What kind of... face is it? I wonder... The face under the mask... Is that... your true face?
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KRO

I'm not content until we got Funky Kong and King Boo

Man, if this is the roster, I'm a bit disappointed. E. Gadd would be nice too

KRO

LyIa

True_Hero wrote:

The Koopalings (and Waluigi) are in MK8, so I'm set. Anything else is just icing on the proverbial cake.
Speaking of cake...

EDIT: Now this is how you start a page.

How dare you out-post my awesome Schwarzenegger thingy! (>n<)

[Edited by LyIa]

all men are kings 👑

KRO

Would the game be better if there were no other modifiers than stars? You'd lose some freedom and the game wouldn't have as much depth, but it would make the game much more balanced. There's a lot of min-maxing in this game, I wouldn't mind if that element was removed.

KRO

Tricoloryoshi

KRO wrote:

Would the game be better if there were no other modifiers than stars? You'd lose some freedom and the game wouldn't have as much depth, but it would make the game much more balanced. There's a lot of min-maxing in this game, I wouldn't mind if that element was removed.

That would make the game suck.
Like, a lot.
At that point, you might as well kill stars too and make everything 100v weapons.

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KRO

Why? Since you can't have that killer Ninja Palm with Walking Speed +4 or Angel Bow with Shot Range +3 anymore?

It's not like the modifiers shape the entire game. What it does is make it easier to make extra chunky cheese weapons that normally wouldn't be as powerful. Predator Cannon's backwards dash charge shot, for example. Without extra points in homing or the extra range, it's nowhere as deadly as it is.

[Edited by KRO]

KRO

Prof_Clayton

KRO wrote:

Why? Since you can't have that killer Ninja Palm with Walking Speed +4 or Angel Bow with Shot Range +3 anymore?

It's not like the modifiers shape the entire game. What it does is make it easier to make extra chunky cheese weapons that normally wouldn't be as powerful. Predator Cannon's backwards dash charge shot, for example. Without extra points in homing or the extra range, it's nowhere as deadly as it is.

This backfires completely, because without stats the BDCS of the Predator is still the same amount better then the BDCS of other weapons, because of its unmodifiable hidden stats.
So yeah.

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KRO

Not really, though. Predator's BDCS is the only one in the game that always hits once it has a target, unless you cancel it out with your own shot. No other weapons can rely on this strategy as well as the Predator Cannon, unless I'm mistaken.

KRO

New_3DaSh_XL

I'm back. Looks like I need to say something about this conversation.

Ok, so let's imagine there were no modifiers. What would be affected?

No fusion (or it's an almost entirely pointless feature).
Value becomes almost pointless, thus meaning...
Points in online battles also become almost pointless.
Spotpass Weapons and Streetpass Weapons would be almost pointless, because everyone would have every version of every weapon.
Speaking of the number of unique weapons in the game, there would go from some immensely huge number (I'd give you a number but I don't know how to do that math, much less factor in restrictions and value restrictions. Regardless, I'd say it's in the millions or billions) to somewhere around 18,252, if my math on combinations or permutations or whatever is correct. That still seems like a big number, but consider the fact that it would be easy to obtain any one of them you wish to.

Oh, but, uh, the game would be slightly more balanced. Kinda.

You must consider that what Clay is saying is true. Most modifiers (the one I can think of that doesn't go with the rule is Health) go up in percentage, so they're multiplied, no added. Thus, the ratios stay the same. 1:2 = 2:4. You're just multiplying both sides by the same thing, so they'll still be the same. Thus, the only thing that would really benefit from this is less OHKO completely broken weapons, like the BDCS Predator Cannon and Sliptracks, but even then, they'd still be banned if nothing else changed in the game because proportionally, they'd still be just as OP as before.

KRO

Stars are intact.

Yes, it is true that the fusion would lose some depth as I said, but then again, the fusion isn't very deep already. Playstyle matters more. Oh, and powers.

Regarding the mechanics, I understand what you say, but I don't think you understand what I say. What is one of the drawbacks that prevents Predator Cannon from being absolutely devastating? Its lackluster range, and needing homing boost for its backwards dash charged shot to always hit. This is a UNIQUE example, since other weapons can't rely on BDCS alone, Predator can. The most OP weapons are the ones are those who rely on good modifiers or powers in order to be OP. I mentioned Ninja Palm and Predator Cannon. Without some homing boost, it will just launch a cannonball in front of the user, not chase enemies into their demise.

Randoms don't care about banlists.

Also, "unique weapons"? You mean one weapon that does 77 damage on a charge shot and one that does 78? That doesn't make them unique. I mean, the only modifiers you should care about are those regarding speed, defense, evasion, range and homing plus a couple more depending on what weapons you're using.

[Edited by KRO]

KRO

Jazzer94

DashChargedShot wrote:

I'm back. Looks like I need to say something about this conversation.

Ok, so let's imagine there were no modifiers. What would be affected?

No fusion (or it's an almost entirely pointless feature).
Value becomes almost pointless, thus meaning...
Points in online battles also become almost pointless.
Spotpass Weapons and Streetpass Weapons would be almost pointless, because everyone would have every version of every weapon.
Speaking of the number of unique weapons in the game, there would go from some immensely huge number (I'd give you a number but I don't know how to do that math, much less factor in restrictions and value restrictions. Regardless, I'd say it's in the millions or billions) to somewhere around 18,252, if my math on combinations or permutations or whatever is correct. That still seems like a big number, but consider the fact that it would be easy to obtain any one of them you wish to.

Oh, but, uh, the game would be slightly more balanced. Kinda.

You must consider that what Clay is saying is true. Most modifiers (the one I can think of that doesn't go with the rule is Health) go up in percentage, so they're multiplied, no added. Thus, the ratios stay the same. 1:2 = 2:4. You're just multiplying both sides by the same thing, so they'll still be the same. Thus, the only thing that would really benefit from this is less OHKO completely broken weapons, like the BDCS Predator Cannon and Sliptracks, but even then, they'd still be banned if nothing else changed in the game because proportionally, they'd still be just as OP as before.

I think this sums everything up nicely the game would lose so much of its depth without modifiers.

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KRO

Modifiers don't add much depth, in my opinion

[Edited by KRO]

KRO

New_3DaSh_XL

I know stars are intact. If they weren't, there'd be 108 possible combinations instead of the 18,252 I said there would be, hypothetically.

Unique weapons, as in A First Blade with 100v is separate from a First Blade with DCS+1 is separate from a First Blade with one star Ranged, etc. Unique not as in name, but as in every combination of weapons possible.

Perhaps Predator Cannon is not a very good example for me to use, because what you're saying is true, but take any of a long list of other banned weapons. I did say somewhat balance, for the record. Magnus Club, for example, would still deal proportionally as much damage with a SCS as it already does (especially if Powers, like you said, were still present. Magnus Club users could easily use Quick Charge, possibly Libra or Energy Charge, and potentially Lightweight to do pretty much what they're already doing). Same with Raptor Claws, same with Brawler Claws, same with Taurus Arm, etc.

KRO wrote:

Randoms don't care about banlists.

Yeah, I'm aware of this... what was your point? Also, this isn't entirely true, Most of the time when I go online on randoms, at least, people are playing mostly fairly. I've seen my fair share of OP/Broken weapons online in Random, but to this day I've never seen anyone use a BDCS Predator Cannon online, or SC Brawler Claws, and only one or twice have I seen Sliptracks (actually, that might have been through Friends, when Sonicman was here, but that was about a month after release before we knew any better).

KRO wrote:

the fusion isn't very deep already.

Even though I just gave my whole spiel on all of that, I couldn't take you seriously after you said this.

GuSolarFlare

they do, it's the difference between running faster or freezing or OHKO etc.
with the right modifiers you can win by dumb luck and with the wrong ones you can lose even being good.

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KRO

I mentioned speed in my previous post

Forgot about freezing and other ailments, but there are both powers and items for those.

KRO

Jazzer94

Yes but items can only be used so many times and are not always available.

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KRO

108 different combinations with stars? Your math is a bit off. 13*13*108 is more like it.

Whenever I go online, there's this tb*¥>פ₩¡} with a Magnus Club or Sliptracks using Bumblebee and some other powers. They're there, at least when I'm on. Still, different time zones

Not being rude here, but I guess it seems a bit more complex to you than I experience it.

I'm not against modifiers myself, I just proposed a question to get some discussion going

Jazz: There's still powers

[Edited by KRO]

KRO

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