it doesn't matter if it's 'right'. it is what it is.
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I think the prices of the VC are pretty fair. Maybe just a tiny smidge too high but they're fine. 3 dollars for lesser known titles and 4 for well known cash-cows seems pretty reasonable for the majority of Gameboy games. Gameboy Color games I can't really make a call on. Just Zelda is out for that and its 6 bucks. WHile that game is worth every bit of 6 bucks, it will be interesting to see how other Color titles will be priced. As for 3DSWare, I don't really know how they're priced. How much is Lets Golf 3D gonna go for?
The pricing is ridiculous! Mainly because some places are exempt from online sales tax, while others aren't ... I think the points system was better just because of this.
Frankly, I think that Nintendo has it right by refusing to go the $0.99 route, which cheapens games to the point of removing much of the incentive for developers. Within a super low pricing structure, the only ways developers are likely to see a reasonable return for their hours upon hours of effort is to (1) have one of the few mega-hits like the accursedly mediocre Angry Birds, or (2) make wretched derivative shoddy games that are cranked out by a game assembly-line...cough, cough...Gameloft.
That said, at a nearly involuntary level I have an aversion to paying $10 to download something for my Nintendo systems if I can get the same thing for free in another format. I have Cave Story on the laptop that I am typing this on (Cost = $0), for instance, and I do not have it on my Wii (Cost = $10).
EDIT: Forgot to mention a big problem with Nintendo D/L games is the lack of push given by Nintendo in return for the effort by developers. You have to be a dedicated gamer to the point of searching out content on Nintendo systems, whereas I feel that in return for higher prices/standards (in theory), Nintendo should make more of an effort to promote the work of developers.
well, lets put it this way: you could go find a retro game store, pay $15-20 bucks for an old cartridge. get it's battery replaced for $10, then play it on a screen with no backlight.. or pay $3-6 to play a classic with a back light, restore points, and.. wait for it.. a slide pad... In comparison, it's great pricing. I was at my local retro game store, and Link's Awakening DX goes for $30... Or take games like Metroid II for example. If your lucky enough to find a cartridge in good condition, it could cost $200 or so. (luckily i have a couple still in box)
Australian eShop prices... Gameboy $4.50 Gameboy $6.00 (premium) Gameboy Color $7.50 Gameboy Color $9.00 (premium) DSiWare 200pts $3.00 DSiWare 500pts $7.50 DSiWare 800pts $12.00
Considering that the VC titles are mere emulations (note: next to naught in development costs) and that there are other avenues where one can experience these games with features that Nintendo are yet to implement at no expense, I think the prices are unfair.
For the VC service to be worthwhile, I would like to see the implementation of the following features...
GB emulation of GBC titles (for titles compatible across both platforms; sure, it's not essential, but some may appreciate the option)
Multiplayer (no excuses; free emulators have been capable of pulling this off for years)
SGB enhancements (including borders, sound and colours)
It's inexcuable that free emulators are capable of pulling off the aforesaid features, yet Nintendo are so reluctant to give them to us. I want to support the VC. I do. But these shortcomings are putting me off from further investing in the service.
"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"
The prices are great, but I really wish they'd stop piling on shovelware. Tennis? Really? It might've been a classic 20 years ago, but c'mon. Where's Pokemon? Where's Metroid II? I know the service is still young but there's no point in wasting their hard drives and digital shelf space for mediocre titles.
And let's be real. $6 for Excitebike in 3-D is ridiculous. It might, MIGHT, be justifiable for Super Mario Bros. (in fact, I'd gladly pay twice that amount for a 3-D Classics: Super Mario Bros. 3) but for such a simple game like Excitebike it's unacceptable. Xevious is slightly more forgivable, but the upcoming 3-D "classic" Urban Champion is a joke. That leaves just 3 spots open in the 6 planned 3-D Classics, a precious few spots that should be saved for Mario, Link, Samus, Donkey Kong, Mega Man (and he could definitely use it after the way Capcom's been treating him), Simon Belmont, Blaster Master, Kirby, Little Mac, Bill Rizer, the Ice Climbers... Countless heroes way more deserving than Urban Champion. But of course Nintendo won't take care of Konami and Capcom's games.
Sorry for the rant.
On the upside, the unofficially-named 3DSWare looks promising, with Wayforward's new Mighty game and Mudds just around the corner, games I'd gladly pay $10 each for (well, maybe a tad less for Mudds).
As an aside, Sillygostly is right about the multiplayer for VC titles. Maybe I'd cut Tennis some slack if it had multiplayer support. And if/when the old Pokemon games become available--although I'd buy them even without it--multiplayer would be fantastic.
I like the prices so far. At the very least they go hand in hand with the Wii's VC and that's better than what i dared hoping for. The dinstinction between classics and lesser known titles is something that came as a nice surprise too. I hope they keep it up for games from the other consoles that are announced.
sillygostly wrote:
For the VC service to be worthwhile, I would like to see the implementation of the following features...
Multiplayer (no excuses; free emulators have been capable of pulling this off for years)
Recently i'm holding off buying titles that originally had multiplayer too. At the very least i want an explanation from Nintendo why it isn't there. Just pretentending there never was one seems like a disservice to the game. I'm thinking about contacting Nintendo about it.
I think the prices are OK, but it would be nice to have demos of some of the higher-priced games. I can get some idea of whether or not I'll like a game from watching gameplay videos, but playing a short demo gives me a much more definite idea.
That said, it would be nice if Nintendo did the occasional sale or even put their staff pick of the week on sale. Sales are used all the time to promote games. I also wish I knew for sure that the developer was getting money when I decide to pay for a game. Nintendo's stance of "you have to sell X copies before you see any money" is very unfriendly to developers.
Moco Loco If you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.
And let's be real. $6 for Excitebike in 3-D is ridiculous. It might, MIGHT, be justifiable for Super Mario Bros. (in fact, I'd gladly pay twice that amount for a 3-D Classics: Super Mario Bros. 3) but for such a simple game like Excitebike it's unacceptable. Xevious is slightly more forgivable, but the upcoming 3-D "classic" Urban Champion is a joke. That leaves just 3 spots open in the 6 planned 3-D Classics, a precious few spots that should be saved for Mario, Link, Samus, Donkey Kong, Mega Man (and he could definitely use it after the way Capcom's been treating him), Simon Belmont, Blaster Master, Kirby, Little Mac, Bill Rizer, the Ice Climbers... Countless heroes way more deserving than Urban Champion. But of course Nintendo won't take care of Konami and Capcom's games.
All 3D Classics have to be remade from the ground up, they're not just quick ports. Excitebike was free for the first month so isn't a very good example And there's 12 3D Classics planned. (and of course there may end up being more after these)
For the 3DS they're not bad in many cases, but yeah some of them are just ridiculously priced. But, when you look into the larger arena of what like it or not Nintendo has to contend with, iOS, Android, and the like, almost everything is overpriced and if someone owns both devices (3ds + another) Nintendo WILL lose. A lot of those games that see life in both spots are cheaper on the non-NIntendo format. Also when you think about it, to us who have memories $6 for Zelda:LA(GBC) seems ok, maybe a little high against $3-4 GB titles, but now step back and look at how the game looks and sounds and how much is in there on what's up there now. Now look at your options with $3-4 on iOS or Android. It's a disaster. They often runs crazy sales so if you can wait you win, much like STEAM on the PC(I got a $10 game for $3 today.) My brother showed me Dead Space on iOS, it's like $10 normally I think and they had a dollar sale day on some select EA games, he got it then. Do you see any dollar deal days ever on DSiware or Wiiware, or any sales ever...no.
Nintendo grossly overprices what they sell on their stores, especially in light of what the competition is doing and is edging away some of their market doing so in the process. Nintendo has a lock on solid state(game on a card) stuff as it usually can't compare, but when it comes to downloadable games they're ripping people off moderately to fairly hard.
Hell even the 1st 3DSware is just Let's Golf! 2 for iOS and it only costs $5 (less on random sale) and it's like $7 or 8(I forget) on 3DS.
Also since it came up, I agree too it's aggravating they put the 99 cents on all the games since they force me to use stupid point cards even buying online with credit. Now I have 3 cents floating on my 3DS I won't use unless I an get up to a point years from now where a game is like 1.50cents or something and I can get my pennies back. It's just dumb.
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The VC on 3DS is too high, but not by much. DSiWare pricing is just flat out stupid though. There are so many $2 games should be a buck or just free. I know Nintendo's policy is to create "value" but you don't do that by inflating shovelware prices. THAT just discourages people from even bothering with the system.
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Topic: eShop Pricing: Is it Right???
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