@Zyrac Yes I did that, but I'm assuming I ended up doing it a harder, more confusing way.
One thing I've noticed about sprite puzzles is that first few moves are key, as one simple move can easily prevent you from reaching the required height so many of the puzzles expect you to get to. But, at the same time...it does narrow your options down a bit.
On a side note, where are all the other peoples? This topic gets at least a decent amount of views; I refreshed the page once and it showed 50 more.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Well, I don't expect views to translate into submissions. That's not how the internet works. I do, however, wish people would vote! C'mon, lurkers, I'd like to not have so many ties.
Alright here's my entry: Rocky
After looking at Kirby sprites to see what Crashmo I would make, I was pleasantly surprised at all the colorful sprites Kirby games have. I will probably make some more Kirby Crashmo in addition to my entry, ya know, just for fun!
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
I'm voting for Rocky! And again announcing that I am NOT dead! I swear! lol. I just keep... not playing Pushmo or Crashmo right now. But I will be back into both very soon, I'm sure! I definitely plan to submit to the current Pushmo theme, so I will see your votes again soon!
Well I'm going to have to place my entry from the only Mega Man game I have ever played: Mega Man Battle Network (It was quite a long time ago). Spooky is pretty simple, and really the only reason I gave it three stars instead of two is because the puzzle is so big in size.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
I started working on a Tornado Man puzzle, but that was rather... intimidating. Too complex, really. So I went looking for something simpler to work with, and I came up with this. I'm not really sure how hard it is, but it offers at least a decent challenge while avoiding that nasty feeling of "where do I even start", so I'm happy with it.
I have trouble focusing so much time on creating a decent crashmo. -_-
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@Happy_Mask Yeah I feel similarly at times. For Spooky all I did was place a flag and just haphazardly move blocks around to get to it; that was it.
The big Crashmo in particular seem especially intimidating to make. I enjoy, rather, working with small 16x16 sprites from say, SMB3.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@Happy_Mask Yeah I feel similarly at times. For Spooky all I did was place a flag and just haphazardly move blocks around to get to it; that was it.
The big Crashmo in particular seem especially intimidating to make. I enjoy, rather, working with small 16x16 sprites from say, SMB3.
That's kinda what I was saying myself. As I said way back when I posted my first set of levels for this game, it really works best with simpler sprites that don't result in too many blocks. Perhaps I sort of forgot that for a while... looking back at my last few entries, I don't think they stray too far from that philosophy, but they're tough enough to leave me feeling a bit drained. I need to chill out with some easier stuff for a while... perhaps I'll finally get around to posting some non-contest puzzles soon.
So, @Happy_Mask - If it seems like too much work, try picking an easier subject. And remember that what makes a good Fallblox is not the same as what makes a good Pullblox.
Nice timing, Bazly. Just when we were talking about turning the intensity down a bit. Well, just remember that not every puzzle has to be an epic project. Don't wear yourself out.
Anyway, we have an interesting variety of entries this time, so let's see how voting goes.
@Zyrac: Haha I know! And honestly, you probably know from past debates I've had with people, I don't think a Pushmo OR Crashmo needs to be insanely difficult or elaborate in order for it to be "good". I think even a puzzle that only takes a few seconds to complete is still a lot of fun, and often still has something to offer. This was mostly a coincidence: I wanted to make a puzzle of that sprite for AGES, since I think the time when Mega Man was the theme on the Pushmo design contest thread, so I knew this time around I had to do it. What I ended up making was... FAR more than I had originally anticipated, but I'm glad I put the work in, I'm quite proud of it!
As for voting, I think my vote has to go to Zyrac's this time around, though it's honestly really hard to decide, these puzzles are awesome! Good job everyone!
Also, with regards to the conversation that was going on before the contest closed: I think with Crashmo smaller definitely is better. The thing is more complicated sprites get really messy really fast in Crashmo, so I personally think the smaller sprites work MUCH better for it, or at the very least larger sprites that have very large blocks (kind of the case with the Mega Helmet). Once you start getting tons of tiny blocks the whole thing can become a bit of a mess, and it's then hard to tell whether or not there really is only one solution or not. It's definitely an interesting challenge design-wise: I've had to reconsider a lot of my Crashmo projects because of this fact, yet it doesn't disappoint me. I'm kind of excited to see what sort of things I'll end up working on INSTEAD.
TL;DR: I'm voting for Zyrac's, though MasterWario's was also awesome. I'm excited to see more of what people make with Crashmo, glad things are picking up a bit here
FINALLY, I wanted to say one thing about my puzzle, however, it does contain A BIT OF A SPOILER. If you HAVEN'T solved it yet, I recommend you attempt solving it FIRST before reading the following. I'm giving the font strikethrough so no one accidentally reads it haha:
Generally to solve this puzzle, the large blue piece on the left, the one with the light blue square INSIDE of it, can be VERY helpful; HOWEVER, it IS possible to solve the puzzle WITHOUT that piece! I plan on making an alternate version of the puzzle that renders that piece unusable, but, just for fun, see if you can do it! I promise you, it is doable! Good luck!
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Topic: Crashmo/Fallblox Design Contest - Voting: Weapons
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