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Topic: 3DS ideas for a better experience

Posts 21 to 36 of 36

LzWinky

TeeJay wrote:

Rumble is awesome! All 3DS and DS games should/should've have/had it!

If only there was room for it

Current games: Everything on Switch

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TeeJay

lzbirdboy wrote:

TeeJay wrote:

Rumble is awesome! All 3DS and DS games should/should've have/had it!

If only there was room for it

Well, I'm not sure exactly how rumble works, but whatever the rumble thingy is could have been in the actual DS or 3DS, and the DS and 3DS carts could just have some way to signal the "rumbler" to rumble or something.

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LzWinky

TeeJay wrote:

lzbirdboy wrote:

TeeJay wrote:

Rumble is awesome! All 3DS and DS games should/should've have/had it!

If only there was room for it

Well, I'm not sure exactly how rumble works, but whatever the rumble thingy is could have been in the actual DS or 3DS, and the DS and 3DS carts could just have some way to signal the "rumbler" to rumble or something.

lzbirdboy wrote:

If only there was room for it

From what I understand, the 3DS is pretty compact with all the gizmos in it

Current games: Everything on Switch

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DaveGX

OrangeSmoothie wrote:

Sushi wrote:

mushroomer wrote:

1. Helmet attachment - allowing your head movement control the camera in games. maybe tilting head down moves you forward, tilting head to side will turn your view. blowing into the microphone will cause attacks. etc... shaking head in a NO left right left right = spin attack. etc..

This is equal parts the worst and most hilarious idea I've ever heard on this site.

Seriously. But watching that would be even funnier than watching someone use Kinect.

Why does everyone seem to hate the idea of a headset, or such innovations as Kinect? While we're on it, seriously, you're worried how funny people look playing Kinect when we have Wii remotes for that? Kinect is generally the same concept, minus the need for any controllers; It's more realistic simulation. Now, as for the whole headset idea, I dunno that i'd use the exact same ideas, but I'd definitely go for some type of portable motion, 3D headset. There's no need to hate on the idea simply based on Virtual Boy's failure (which seems based solely on how heavy it was and partially the red on black graphics at the time) because you have to consider what little we had of technology in those days, so I honestly can't completely blame Nintendo for that. Besides I think it's already been mentioned, handhelds aren't very heavy anyway, Slim PSP even. I will say, however, that combining wiiremote controls and the whole detatchable screens idea, yea,alittle awkward to go along with the headset, which I think could make for a whole different portable approach itsself, mobility and all.

3DS FC: 4768-7451-8056
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Colors

I wish it could transform into a knife with the press of a button to defend yourself from anyone trying to steal your 3DS.

Umfor Natugeris:
Topu a ximmuma of 030 rachacrets

Meta-Rift

@DaveGX: I'm not completely against the headset idea, but it would be really, really bad on any portable system. I doubt Nintendo would use it in a console, either. There would be so many people against it. And about Kinect, yes, it's the same idea minus the controller, and that's exactly why I think it's ridiculous. Then when you compare videos of people playing Wii to people playing Kinect, it's even more ridiculous.

As for the 3D screen being "detachable", I'd need to be in an extremely altered state of consciousness to think that any use for that could be even remotely practical. I have no idea what Wii remote functionality has to do with it, either, but I'm pretty sure any 3DS developer can come up with a suitable control scheme without a Wii remote.

Meta-Rift

TeeJay

The image of somebody setting down their 3DS on a table and standing there trying to waggle a wiimote and concentrate on two little screens at the same time is hilarious.

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DaveGX

I'm still failing to understand how a headsetasa portable system would be a bad idea. What if they were able to come up with, I dunno, maybe some sort of motion enabled, soft matt to accomodate the need for any type of controllers? And the reason I say a softmatt is because I honestly feel that the Wii Balance board can be problematic at times; it can be hard on the feet, somewhat/semi problematic when you need to step off or around it as to not trip over it. If the hardware is lightweight enough I couldn't see this idea being a major problem at all unless you know something that I don't.. And no offense, but again, i really don't feel that motion simulation such as Kinect really makes anyone look rediculous because for most of Kinect's core games, you're basically just repeating the same reactions you'd need as though the scenario were real, only you're watching it onscreen at the same time kinda.

3DS FC: 4768-7451-8056
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TeeJay

A....mat? All the 3DS games that would require a mat will be unplayable when you're on the go, which is exactly what the 3DS is made for because it's a portable machine!!

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DaveGX

OK, so maybe the whole matt thing isn't so great for when you're on the go. I really only brought that idea up, though, because I doubt that's any other feasible option without the need for any type of adaptors, that could accomodate for motion control/sensing. Besides, in the sense of portability itsself, or in your case mobility, assuming such an option existed that my little matt idea wasn't required, I wouldn't necesserily say all games would be unplayable; what about racing games?

3DS FC: 4768-7451-8056
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Meta-Rift

TeeJay wrote:

A....mat? All the 3DS games that would require a mat will be unplayable when you're on the go, which is exactly what the 3DS is made for because it's a portable machine!!

^This, and same thing for the headset.

Even if playing Kinect doesn't make you look ridiculous, that didn't stop the people in the advertisements. And again, the reason I think it's ridiculous is not how it makes you look, but just the concept.

Edit: If the point of the mat (or headset, for that matter) was motion controls, then you could just use the gyroscope and/or accelerometer. Motion controls and portability at the same time, without any peripherals.

Edited on by Meta-Rift

Meta-Rift

DaveGX

I don't see what the advertisements have anything to do with it, setting aside I'm still unclear.....What's so rediculous about the concept? As for the idea of motion controls without any perihperals, ehh, i dunno. I still just kinda get the feeling there'd have to be a little something more in order for the device to be able to recognize your exact movements; I'll admit i don't fully understand fully how the gyroscope or accelerometer make everything possible, though.

3DS FC: 4768-7451-8056
3DS Mii QR code: http://i1110.photobucket.com/albums/h447/DaveGX2/HNI_0002.jpg

Meta-Rift

DaveGX wrote:

I don't see what the advertisements have anything to do with it, setting aside I'm still unclear.....What's so rediculous about the concept? As for the idea of motion controls without any perihperals, ehh, i dunno. I still just kinda get the feeling there'd have to be a little something more in order for the device to be able to recognize your exact movements; I'll admit i don't fully understand fully how the gyroscope or accelerometer make everything possible, though.

The concept is ridiculous because it's a Wii remote without the remote. And I understand the point is you don't need to use a controller, but that also means you can't use a controller.

The 3DS is designed with motion controls built in, without any add-ons. And if the idea of motion controls without peripherals sounds crazy, then what about the Wii? Sure, there's MotionPlus, but now that's built into all remotes, and the 3DS has that technology built in along with the original remote's accelerometer. Right out of the box it has the capability of a Wii remote and MotionPlus, so I don't understand why we need to tack on more hardware.

Meta-Rift

DaveGX

I still really don't see how he concept gaming without a remote is rediculous if all it really needs is motion control sensativity. So what if the Kinect sensor is like the Wii without the remote? The entire point is that you're able to simulate things a little more realistically, kinda, rather than the need to wave around substitute devices to tell the system what action(s) is/are being performed. What's so rediculous about that? Why is is it such a bad thing if you can't use a controller? That aside, how would either of the 2 ideas be tacking on more hardware? Kinect pretty much is just a sesnor which does more than motion control, and the whole headset idea they could either attempt lightweight hardware within the headset itsself, or possibly just make a separate device for it to connect to, wireless maybe, handling the more basic/standard functions. Besides, Sony NGP when released is also supposed to have the same type of motion control as 3DS, and the thing doesn't really appear all that weighty if you ask me.

3DS FC: 4768-7451-8056
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TeeJay

Remote controls are better because they have buttons. Buttons provide us with feedback, which we want because we like to know that our signal has actually been detected. Machines like the Kinect can make a ton of errors like not detecting a movement, misinterpreting a motion, etc., but if you make a mistake with a controller, at least you know that it was your own fault. Same goes for touch screen substitute buttons, but that's a whole different topic.

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DaveGX

So you're basically hating on motion because it has no way of providing force feedback? Why would you even worry about such a thing during the game instead of the interactions and workout you're making, the physical effort it takes you to get from A to B? Somewhere in there I have to disagree about this being much different than controllers telling you what you did wrong was your own fault. Besides, not every game, (software or hardware even), has been proven perfect on the matter; Plenty of glitches and things like that as time after time has shown. I'm sure whatever the game, they'd find a way to confirm whether or not a signal/action or whatever is detected. As for Kinect, as long as it detects you properly, i really don't see any major errors. They've obviously put a lot of research and work into the sensor, granted 1 downfall I have with it s why you seem to need distance from it in order for it to detect you, rather than whichever sensor(s) that handle it recognize you more like the PlayStation Eye does for PlayStation 3, but I dunno. Maybe there's just more to that part ogf the sensor i don't quite understand.

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