If you have any interest in Super Nintendo RPGs, then you’ve likely heard of Live A Live. Released in 1994 for the Super Famicom in Japan, it came out during what many claim is Square Enix's — then known as Square, or Squaresoft in the West — 'Golden Era', launching just under a year after Secret of Mana, and barely six months after Final Fantasy VI, two of the developer’s most well-known games on the system. Oh, and just months later, something called Chrono Trigger came out, too. Not a bad time for the RPG developer, then?
Unlike the aforementioned trio, however, this game never saw an official release outside of Japan – until now. Live A Live has been revived for the modern age with a glorious HD-2D lick of paint, the same retro-modern visual style made famous by Octopath Traveler and used again in Triangle Strategy. We’ve had a chance to go hands-on with four of the game’s chapters – three of which are playable in the recently released demo — and we can confidently say that, even 28 years later, Live A Live still feels like one of the most unique RPG experiences we’ve ever sat down with.
The immediate comparisons to Octopath Traveler are pretty apparent – from the HD-2D visuals to the multiple playable characters – but Live A Live is its own beast. In the four chapters we’ve seen, each story is an entirely separate scenario. None of the playable characters from one chapter show up in another character’s story, and each chapter has its own themes.
Every single one of Live A Live’s chapters is set in a different time period, and you can play them in any order. This means every single story has its own visual and musical identity. This was true back on the Super Famicom, and it’s still true today.
Perhaps we shouldn’t be too surprised given the pedigree of the developers. Takashi Tokita, director of the Super Famicom version and producer on the remake, went on to co-write and co-direct Chrono Trigger and Parasite Eve; battle director Nobuyuki Inoue directed GBA classic Mother 3; composer Yoko Shimomura (who supervises on this stunning rearranged soundtrack) has an endless list of RPG credits from Kingdom Hearts to the Mario & Luigi RPG series, and is also working on the upcoming Mario + Rabbids Sparks of Hope.
Live A Live tears up the '90s JRPG rulebook in terms of structure, and its combat also twists the known formula
Let’s start with an overview of the four chapters we’ve spent time with: ‘Twilight of Edo Japan’ stars Oboromaru, a shinobi who is tasked with sneaking into an enemy castle; in ‘Imperial China’, you are a kung-fu master who is looking to pass on his legacy and secret technique to a protegé; ‘The Distant Future’ follows an adorable little spherical robot (amusingly named Cube) as it and a crew of humans travel through space; and ‘The Wild West’ – the chapter not included in the demo – which features a wanted gunslinger riding into a town caught under the heel of a gang of outlaws.
From what we’ve seen of the stories of these four, they’re relatively simple, amplified by the setting, the music, and – most importantly – each chapter’s unique ‘gimmick’. In ‘Edo Japan’, for example, you can get around the castle either by using Oboromaru’s exclusive skill, which allows him to blend into the environment and go unnoticed. Or you can fight every single enemy you come across. In ‘The Distant Future’, however, there’s no combat at all up to where we’ve played. Instead, you simply explore your ship and solve a mystery with the help of your crewmates.
Of the four chapters we've played, ‘Imperial China’ feels the most like a traditional RPG, as you bring three potential successors back to train them up, taking them on in one-on-one fights. ‘The Wild West’ has some combat, but you spend most of your time exploring the town of Success and collecting and laying out traps to stop the outlaw gang from terrorising people. Even if we knew that these chapters would “play” differently, we were still surprised by the variety in just this handful of narratives and the small degree of flexibility, particularly because this is an RPG from 1994, and we haven’t seen anything like it since.
One consistent throughline in the game is the combat, which — so far — is the same in every chapter where it's present. Live A Live has already torn up the '90s JRPG rulebook in terms of structure, and its combat also twists the known formula. Battles are turn-based, but instead of lining your characters up in a row, you fight on a 7x7 grid. Once a character’s Charge Gauge (like the ATB Gauge that Square introduced in Final Fantasy IV) has filled up, you can move them around the grid and select what your next move will be.
Using the Gauge and the grid to your advantage is key, even early on. Watching the enemy’s Charge Gauge, and exploiting their weaknesses – which you can view in battle at will – is key to winning. When you select a skill, whether it’s offensive or defensive, you will see the grid light up in certain spots around you, showing the skill’s area of effect. This means some attacks you can use on enemies if you’re a few squares away from them, or others only work if you’re standing diagonally to them.
While we didn’t have a problem with many of the game’s fights early in these chapters, some – such as Oboromaru’s – can pose a challenge if you’re not used to the systems at play. This is perhaps the area that may take the most getting used to for some, and where the game shows many of its ‘classic’ RPG trappings.
with its beautiful look and sound coupled with a distinctive structure, Live A Live is a curio we’re very glad to see making a comeback
However, this isn’t an RPG dominated by combat and, from what we’ve played, every chapter feels appropriately scaled, meaning we haven’t had to grind early on. Aside from what we mentioned with Oboromaru, plus a boss in Sundown’s – which will vary in challenge depending on how you tackle their stories – Live A Live feels more about experimenting with structure and flexibility than its contemporary Super Famicom RPGs.
The demo gives you a nice flavour of just what to expect from Live A Live, and our time with the additional ‘Wild West’ chapter proves early on that this is an RPG that deserves to be remembered for its sheer uniqueness. This HD-2D remake is faithful to the Super Famicom release so far, so don’t expect any major changes, but with its beautiful look and sound coupled with a distinctive structure, it’s a curio we’re very glad to see making a comeback — and a Western debut.
We’re off to carry on travelling through the different eras in preparation for our final verdict.
Live A Live launches on 22nd July on Switch. You can download the demo, which covers a section of Imperial China, Twilight of Edo Japan, and The Distant Future, from the eShop right now.
Have you played the demo yet? What’s your favourite chapter so far? Let us know in the comments.
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Comments 32
I have played the demo and enjoyed it, I just need more goddam free time to actually sink some hours in! Looking forward to the full thing.
Completed the demo and itching for more.
Of the three I played I enjoyed the Distant Future the most, probably because it had the most mysterious story. The Japanese one was hard if you approached fights the wrong way and the China one was the easiest and most old school RPG like.
I am looking forward to the full game dropping next week and trying out the 5 other styles.
I imagine I'll complete the three already started in the demo before moving on. Probably Shinobi then Future then China.
I have yet to buy this game or download the demo but I hope it turns out well.
Glad it's true to the original and just upscaled.
Pre ordered so no demo for me. Hopefully clear a few out of the backlog before it arrives.
This is a very unique experience. Glad it finally came West.
The gameplay is super satisfying. Some may find it easy, but the difficulty will definitely ramp up in late game. Actually plays very similar to Chrono Trigger
I really enjoyed the demo. Though it certainly is a product of a certain era, it has a lot of inventiveness and variety. Even in the early parts of these chapters there are secrets and extras added in. The game play in the demo felt very smooth and zippy.
While the game's new visuals are really unique just like Triangle Strategy and Octopath Traveler, the original game itself is quite short clocking at around 20 hours to beat the first time through. Hopefully this remake had some new added events or story side-quest that add more to the longevity of the game or maybe some post-end game contents.
@Serpenterror
my thoughts exactly
@Serpenterror
We need more 20ish hour RPGs! Too many RPGs are major time commitments which a lot of people just don’t have time for. For example, Persona 5 Royal is incredible, but it’s also like 120 hours. A lot of people just aren’t up for games of that length. 20 hours feels much more manageable though.
Downloaded demo but yet to play.
Still bitter I spoiled myself in a Did You Know Gaming video last year about this game though as some story development later on would have wowed me whilst playing.
Still buying and playing though.
I was on the fence about this game at first. The demo pulled me in and I pre-ordered a copy a few days ago(along with Xenoblade Chronicles 3). I'm really looking forward to it now. 2D-HD looks so amazing on the OLED! Makes me want to play Octopath Traveler again! I should probably buy Triangle Strategy also...
I think I should download the demo soon. Hopefully I'll have time to play it though. I recently got my hands on FEH: 3H and if all goes well, I'm moving soon, so that'll take up all my free time. Hopefully I'll have some time later this year to make up for it and play some great games like this. I've been really hyped about this game ever since it was announced. I love me some good old fashioned JRPGs
This really intrigues me, I’ll probably end up getting it sooner rather than later. My backlog hates me, but oh well!
Playing the demo, it plays wayyyyy better than I expected, being that it was a snes title. I assumed they changed a bunch but looks like this is a pretty direct translation. Definitely a shame it was never released worldwide before.
@DTfeartheBEARD I recently started Triangle Strategy and I am loving it! The game is gorgeous and the battle system is fun and very well polished.
A lot of people complained about the amount of dialog in the game, and yes, there is a TON of it, but I have honestly been enjoying the storyline and world’s lore so much that I am even loving every minute of the dialog sections. A+ game in my opinion.
@Gitface I tried the demo for Triangle Strategy and it was okay. The visuals are gorgeous and I didn't mind all the dialogue. Strategy games aren't really my thing, but I enjoyed what I played of it. It's been on sale a few times, so mabey I'll wait until it goes down to about $40-$30. I really liked Bravely Default 2 & I'm looking forward to Nier Automata. Besides releasing Kingdom Hearts cloud only for Switch, Square hasn't let me down when it comes to Switch releases...
@DTfeartheBEARD Yeah, if you aren’t a big strategy fan Triangle might not do it for you. It might still be worth a try if you get it on sale though because it could possibly grow on you. It is a very accessible strategy title.
I agree! Square-Enix has been treating Switch owners VERY well. Just overall, the Switch has been a JRPG lover’s dream machine.
@Kiz3000 the Japanese one definitely had some hard fights. I'm looking forward to it as well, but might have to wait until it's on sale.
@Gitface I agree! Nothing like playing a jrpg on a portable system. Especially on the gorgeous Switch OLED screen! Makes it hard for me to play jrpg's on my PS5 tethered to a TV. I usually play those using remote play to my tablet or phone haha.
@Serpenterror 20 hours is plenty, bro. Not every rpg needs to be dozens upon dozens of padded hours.
Need to try the demo of this, looks really good and only £33 on Amazon...
Why is being a responsible adult so hard? Gotta pay silly things like bills instead of buying games. I want to get this day 1 but not sure if that will happen because of how my bank account is set up. Worst case it goes into the BF hoard list.
@LittleGhost they let you keep your progress in the demo when you get the full game FYI.
I love the premise for this game and will definitely give the demo a try. The fact that it isn't a very long JRPG is icing on the cake for me. I'd pick it up near launch if it wasn't so close to XC3's release.
@Serpenterror Like Chrono Trigger, Terranigma, Mario RPG, Secret of Mana.... Most of the classic and best SNES RPGs lasted around 20 hours. For me that's more than enough for a game like this. I wish there were more RPGs this long now!
I loved triangle strategy and thought octopath was not bad, but I'm not completely convinced after playing the demo. I will probably still give it a go when it is released, just cause I love this art direction and voice acting.
I've never heard of it? It definitely has that Squeenix look running through it.
I'm enjoying the demo slowly and it's great. Keep 'em coming SE. I NEED Terranigma, and an HD-2D overhaul would not be lost on me.
@RushDawg Yes! A 10-15 hour game is the sweet spot for me, and a 20-25 hour game is about my limit any more. As much as I love RPGs, I've come to accept that there are many that I'll either never finish or never playthrough again due to the time commitment.
I must say I'm a bit disappointed.
The music pales in comparison to Octopath's, the combat system too (it's really nothing particular, you just spam your best moves).
The only good point's the story!
The visuals are great, but the game was choppy in several areas, which isn't a good sign...
not really sure what this game is about, you play different stories with different protagonists each in a different time period? thats it?
I am really looking forward to this one! Getting the physical version day one!
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