
This article is part of our new experimental series, Backlog Club, where we (Nintendo Life!) pick a game that's likely to be on our list of "games we should get around to playing", and then we (NL + you!) spend the next month playing that game.
This is the final part of April's game, Slay The Spire, a fantastic roguelike deckbuilder that combines luck, strategy, and perseverance...
Read Part Zero and Part One if you need a refresher!

Friends, pals, Backlog Club attendees: I have a confession. I did not, in fact, Slay The Spire. I know! I'm sorry! I've had a whole month to do it, and believe me, it wasn't through lack of trying.
I actually caught COVID in the middle of April, and spent about a week and a half being able to do nothing but hack out my lungs, complain about being cold, and lie on the sofa feeling sorry for myself — the last of which involved a lot of video games, because that's about all I had energy for. So believe me when I say that I've played a lot of Slay The Spire. Far more than I intended to, even. I've played for 20 hours on Xbox, and a further ten hours on Switch when I couldn't get out of bed.
Oh, since this is a Book Club-style feature, by the way — have you tried the biscuits? I made them specially. They're gluten free, would you believe! Go on, have one with your tea.

I realise that it's slightly embarrassing to play 30 hours of a skill-based strategy game and not actually finish it, but in my defence, it's really hard. There are three levels, each increasing in difficulty, each with a challenging boss battle at the end, and a lot of your successes will be dictated by the cards and relics you get along the way. Sometimes you'll make tough choices, like whether to keep your deck small and powerful or large and unpredictable, or whether you should take a "curse" card that usually accompanies a boon, but can hurt your run.
Multiply all those individual choices together, and you can either have a surprisingly good run, or a terrible one, and both can hinge on a single decision.
So, here's how you actually beat Slay The Spire, if all those choices work in your favour:
- Beat the game with the Ironclad character (focused on Strength/Block)
- Beat the game with the Silent character (focused on Poison/Shivs)
- Beat the game with the Defect character (focused on Passive Damage/Orbs)
- Beat the game again (with any character), making sure to get three keys along the way, which will grant you access to another final boss, who is very hard

Oh, do you want more tea? I can put the kettle on if you like. Yes, there are more biscuits. I see you ate them all already. No, that's fine, that's what they're for, I just wasn't expecting you to eat them so... fast.
Beating the game sounds easy. And sometimes, it is. I had some fantastic builds, and I'm both proud of my ingenuity and incredibly impressed by the flexibility of the game in offering all of these options, so get ready for another list:
- The "Stop Hitting Yourself" build: A build that relied on my deck being filled with status and curse cards, because every single one would deal a total of 26 damage to all enemies
- The "It Doesn't Even Hurt" build: Combining the Tungsten Rod (reduces all damage by one) with a bunch of cards that dealt one damage to myself, in exchange for various effects (draw one card, damage all enemies, gain more energy) and a card that gave me +2 Strength whenever I lost HP, so I ended up being super buff
- The "I Can Do This All Night" build: Nothing special, just TONS of energy, achieved through various relics or The Defect's Plasma Orbs, which allowed me to just play every single card in my hand
- The "Trash On Purpose" build: A deck built around discarding cards, where every discard would get me extra cards and energy, so I could just discard things until I got the cards I wanted
- The "1-2-Punch Power" build: The Defect's incredible Echo Form card lets you play the first card every turn twice, which means that you can play some really powerful cards multiple times. I combined this with Buffer (negates all damage, once) and another Echo Form to basically avoid death over and over again
And those are just the ones I remember! I had most success with The Defect, who was my first successful run all the way up to the third boss on Xbox, and The Ironclad, who beat the third boss first time on Switch, but strangely, I enjoy the runs with The Silent the most. I just really like poison, I guess.

But even with all these awesome, creative builds, I've not managed to beat the game. The closest I came was with The Ironclad, who got all the way to the final, final boss (the literal beating heart of the Spire), and I even had two Fairy In A Bottle potions which would negate death and heal me to 30% of my max HP, so I was feeling confident. But that final boss has 750HP, and it hits hard, making it more of a war of attrition and avoidance than a fun, strategic, and fast fight.
What's that? MORE biscuits? Do you want me to just make you a lunch or something? I think I've got some pizza in the fridge.
The thing with Slay The Spire is that you end up preparing for certain enemies with your card choices, which can end up biting you in the bum later on. My nemesis is the Spheric Guardian, who appears in Acts 2 and 3, and just keeps stacking shields on itself; The Defect's Melter card does a great job mitigating this, and so does The Silent's poison, but The Ironclad is out of luck. But other enemies — especially large groups — are easy work for The Ironclad, who excels in dealing damage to all enemies at once. Buuuut if you build your deck around large groups, then you won't do well with bosses... and so on. It's all a delicate balancing act that begins as soon as you choose your character.

So, I'm left wondering what I can do to make it all the way back to the Heart. Do I need a longer strategy, or just better luck? Should I hurl myself at the wall until cracks appear? Should I give the extra-hard Ascension Mode a try, or is that just asking for trouble? Is there some secret I don't know about, like never taking a specific relic, or avoiding curses at any cost? That's where you come in, folks: Unlike a Book Club, we can discuss tactics, tips, and tricks in the comments, so let me know what your suggestions are — I'm definitely going back to Slay The Spire whenever I fancy a quick run, and I'd love to beat it for real.
And since this is a Book Club-style thing, here are some more discussion topics for you all!
Slay The Spire Questions
- Which is your favourite character?
- I haven't mentioned the optional character, The Watcher, at all (she's way too complicated for me) — did you play with The Watcher? What do you think?
- Who is your nemesis in the game, and why?
- Which boss do you find hardest (not counting the Heart)?
- Do you think strategy or luck is more important in Slay The Spire?
- Would you rather have one extra energy per turn, or two extra cards per turn?
- Did you like the biscuits?
And that's it for this month's Backlog Club! We'll be putting up the next game on Sunday, which will be Earthbound (thanks to your votes!) — you can pick it up through the Nintendo Switch Online service, or buy it on the 3DS, the Wii U Virtual Console, or any other means you can find. We're not picky.
Thanks for joining me for this fun new experiment, and I hope you enjoyed Slay The Spire!
Comments 30
i skipped slay the spire but i am so down for Earthbound! I voted for it, and i intend to play along ☺️ my fave game since 94! been playing since grade school, first rpg i ever played, first rpg i ever beat, first game OST i ever burned to a cd ♥️
and now im about to play it again! thanks for doing this cool feature!
I like this game and I enjoyed playing it...until I started getting frustrated with my lack of progression. I'm not the best when it comes to card games, devising good decks eludes me. So every time that I played and died at nearly the same part, it began to kill my enthusiasm for the game more and more. I tried the three characters out, I think I enjoyed the ironclad the most due to being relatively simple but no matter how hard I tried to think up deck combos, proper synergies, I just couldn't Slay The Spire. Games like this, Hearthstone, Yugioh, Gwent... anything that involves strategic use of cards I just fail at horribly.
While I have beaten the Heart of the Spire with 3 of the characters, it took hundreds of hours of playtime, and I realize that kind of commitment isn't for everyone. I haven't beaten it with the Watcher though, but she's hardly my fav. Speaking of:
-Which is your favourite character?
Defect, all the way. With The Silent in a close 2nd
-Did you play with The Watcher? What do you think?
She can be fun, and there's certain builds that have been great, but I'm not a fan.
-Who is your nemesis in the game, and why?
Those 3 blobs in Act 3 that you have to be killed by the same turn
-Which boss do you find hardest (not counting the Heart)?
Probably the the 2 shapes (Donu & Deca I think their names are?) Unless I have a specific card like Corpse Explosion, they wreck me.
-Do you think strategy or luck is more important in Slay The Spire?
Strategy for sure, though luck is heavily needed.
-Would you rather have one extra energy per turn, or two extra cards per turn?
Gimme that energy
-Did you like the biscuits?
Yes, but you mentioned something about fetching a frozen pizza earlier? What kind of toppings?
This is a hard game, but in a good way, in that it compelled me to try different things to get better on the next play-through. I logged 50 hours in the previous month before it even occurred to me to look up strategy tips from other players.
There's something to be said in favor of all four characters: the Ironclad's straight-up frontal assault, the Silent's death-by-a-thousand-shivs and poisons, the Defect's passive attacks with the orbs, and the complexity and timing of using the Watcher's various stances. I prefer the variety of the Defect's approach, but the Watcher's attacks felt the most gratifying to pull off whether it be via the Divinity stance (+3 energy, 3x attack damage), the Judgment card (instance death to enemies with 30 or less HP regardless of Block, so FU to the Spheric Guardian), or the Omega card (50 damage to all enemies at the end of the turn).
(cont'd)
Perfect articles for a perfect game!!! 👏
Silent
I do, and enjoy it a lot. Brings a great variety to the game!
Awakened One is the answer for both questions. I do like playing with Power cards, and it breaks my strategy… 😞
Strategy, to be flexible based on the luck (or lack of) in the builds…
Two extra cards
Sure, thanks (and for the tea too) 😂
The Gremlin Nob is my nemesis, because it ups its strength whenever you use a skill (like defending), so you have to assess whether you can take it out in the next turn if you let it whack you this turn.
For the bosses, the Time Eater is my least favorite, because it can abort your turns prematurely if you forget about the 12-card tally reset, and it wipes out your applied nerfs with Haste after you kill it the first time.
As far as strategy vs. luck, I'm reminded of the saying that if you fail to plan, you plan to fail. But I'm also reminded of the saying that it's better to be lucky than good. That said, you should have a general approach in mind, but sometimes it's just not gonna be your day.
There's no such debate with one extra energy vs. two extra cards per turn. Extra energy for me, every time.
(Biscuits were fine, but I would've appreciated knowing about the pizza earlier, ha ha.)
In short, I had a great time playing this game even if I didn't finish it, and thanks to Kate for suggesting it. Best wishes for a full recovery with no long COVID!
The cookies and tea were delicious, thank you!
Seems like a pretty cool idea. Sort of like a book club. I have a huge backlog myself though so unless you grab a game that's on my chopping block I really can't.
I should really play slay the spire again sometime. I played it a bunch in spring of 2020 and enjoyed it. I am pretty sure that while I had some successful runs with the first two characters I am not sure I ever made it through with the third character.
I adore this game. I've beaten A20 with the first three characters and I'm on A17 with Watcher. It's tough but you're in control of your destiny, a lot like my other favourite game, Into The Breach.
@Milton_Burle any tips for someone who hasn't tried ascension at all yet?
I have to say, I only had the time to do one run
munch munch
And it was a very fun game, and I’ve barely scratched the surface. I remember beating a mini boss
siiiip
And it was fun to beat him with strategy.
I’m probably going to keep at it, and I’ll also
sluurrrrp
play Earthbound next week when we start!
It's tough but you're in control of your destiny, a lot like my other favourite game, Into The Breach.
@Milton_Burle Intriguing comparison. I've been curious about this game for a while, and I've received some nice encouragement, but that may be the most enticing thing I've read yet (I haven't read too much of Kate's experience yet, since I like to go in fresh). I've tried demos of deckbuilder games, but none of them has seized my attention as yet. If this is best-in-genre, I'm open.
@KateGray I'm sorry to hear that our darkly-crowned enemy finally found you. Makes me wonder about NS's pandemic policy. Get well soon! I'm actually at peace with my "backlog" (library), but this series has prompted new thoughts, which is what writing should always aspire to. ... All those puns about bodies/biology make more sense now.
> My favourite character is Silent. Kinda hard to tell why though, they're all good.
> I'd say Watcher's a pretty advanced character to understand at first (i.e. knowing her 'Stances' well, and not accidentally throw yourself in an unwinnable situation due to not being able to exit Wrath stance in time), but after that her attacks can be pretty brutal and fun to utilise (looking at you, Tantrum).
> My nemesis equals my hardest boss, and that's Time Eater. Every 12 cards played means he abruptly ends your turn and gains strength. Enough said.
> Extra energy is great and all, but I think I prefer extra card draws that bit more. Probably explains why I especially like Silent, given her discard mechanics.
> Biscuits? Were they custard creams or oreos by any chance? I like those.
First off, I'm biased, I worked on this game! Deck-builders are not normally my cup of tea, but even in early alpha testing, it was clear that Megacrit had scored a 'crit' with this one. Glad you enjoyed it!
The Heart requires a narrower subset of strategies than the rest of the game. Some otherwise great solutions will backfire due to its particular powers. For that reason I think of it as a bonus boss like Emerald or Ruby Weapon in Final Fantasy 7, even though it provides a proper ending. So, each run you have to decide whether you're going for the heart this time or not. Hint: Ascension 1 is easier than Ascension 0 with a bit of skill, because you can load up on more elite relics to maximize power.
Which is your favourite character? Defect! Love it so much, I redid my cover art to include it (and the Watcher) when working on my 'Slaymat'.
Did you play with The Watcher? What do you think? She has the highest skill threshold of the four characters. Can't say she's my favorite, but she's got some incredible power if you're good at planning chess moves well ahead.
Who is your nemesis in the game, and why? Snakeplant
Which boss do you find hardest (not counting the Heart)? Donu + Deca, maybe? Depends on the build.
Do you think strategy or luck is more important in Slay The Spire? Strategy, because it allows you to reduce and/or adapt to the RNG in this game.
Would you rather have one extra energy per turn, or two extra cards per turn? Depends on build
Did you like the biscuits? Tasty!
These Backlog Club articles have been my favs for a while up there with Box Art Brawl, so can't wait for more!
I just finished hollow knight. Now on to xenoblade chronicles 2
@BruceBrenneise Thanks for your work on such a great game!
Just completed ascension level 4 with the watcher, and I’ve beat the final boss with her too. Don’t know how to post screenshots here. My suggestion would be to keep your deck slimmed down, making use of remove card options when possible—however some builds require lots of cards. 198 hours logged in the game for switch so far—-and another 120 or so in tablet/phone.
Slay the Spire is excellent. Got it as a free PS+ game without knowing what to expect. What a game. Honestly, I think, as a game, it is better than Hades.
I have finished the game with all the original characters, just started to learn the Watcher which is indeed pretty complex.
Hard to pick a favorite as they all have been hilarious to play when getting the deck right. From few hundred damage per turn with the Kindred and the Silent to couple of hundreds of shields with Defect. When it works, it is just wonderful.
1. The defect. Funny lightning go brrr.
2. When the watcher gets a good run, its a GOOD run.
3. If I had to pick one, its the birds that take half of your health at the begining of act 2.
4. I replied specifically to call out my hatred for the time eater.
5. Strategy can save any run, but without it, luck means nothing (it doesent hurt tho)
6. Energy, easy.
7. I beg you to get the game on steam. Workshop brings so much to this game (I only have 300 hrs in it), and if you have a laptop with a touch screen, it changes the game.
A tip for the ironclad vs spheric guardian: just get more block than he does and chip him down. He may seem like he has a lot of shield, but he doesn't get any stronger, just take your time.
@KateGray the Reddit group is brilliant for tips but the general one is: don't lean into an archetype too early (exhaust build, all block, poison). Choose cards based on what's coming up next- if you're lacking big attacks, get one. If you've got no AoE, think about that.
@CANOEberry this and Breach are my favourite games for similar reasons. You make decisions based on (near-) perfect information and you get to feel smart when it all comes together. Also (for me) they give you time to think - sometimes life gets a bit hectic and it's nice to pause and focus on some strategy for a while. Slay the Spire has been refined over the years and is very balanced; tough but fair.
Hello Kate - I’m so glad you’re back and feeling better - and my lovely BL Club peers! It was great to read some of your comments about Slay the Spire, though I’ll confess I skipped some of the deets as I’ve yet to Slay it, the game has me properly hooked at this point, and I’m enjoying figuring it out on my own.
During April I’ve beaten Act 3 once so far with each main character, and after a few terrible runs with the Watcher, I just had a great one yesterday. I’d have gone all the way if I hadn’t taken the Velvet Choker relic - it absolutely throttled me with that 6-card per turn limit, as I think she’s a character that retains cards then blows through them all at once, when it’s go time.
Which is your favourite character?
I’d say The Silent, but The Watcher is gaining fast. She’s fun to use when your patience pays off and it’s time to bring the wrath of God down on the baddies.
Who is your nemesis in the game, and why?
I fear The Giant Head elite - he tends to outlast me.
Which boss do you find hardest (not counting the Heart)?
The sleeping crow/awakened crow, maybe?
Do you think strategy or luck is more important in Slay The Spire?
The luck seems well-balanced each run, so I’d say strategy is the key to success.
Would you rather have one extra energy per turn, or two extra cards per turn?
Hmm, it’s a toss-up for me. I mean, there’s the zero-cost cards, or ones that grant energy…
I guess it depends on your deck that run.
Did you like the biscuits?
Oh yes, I thought they were rather British and I felt quite fancy eating them. 🥰
I think I’ll keep going in StS a little longer, to maybe actually get it off my backlog!
But I do hope finally to try playing Earthbound in May.
ok then you beat the heart and now you have ascensions, which are twenty sequentially more challenging ways to make the game even HARDER, such as everything having more health, everything doing more damage, losing a potion slot, starting every run with a curse you can't remove in your deck, and having to kill TWO Act 3 bosses in a row.
It took me about 600 hours playtime to beat Ascension 20 on all 4 characters (stupid ironclad).
Favorite character is Defect. I love power builds (stupid awakened one boss). Watcher is amazing. Takes a long time to understand how to use her well, but she's incredibly powerful and for most serious players, actually the easiest to win with. Awakened One is my nemesis, because powers are SO GOOD (spend the energy once, get a permanent effect the entire fight). Awakened One is also my hardest boss (it has soooo much health and punishes powers). Strategy is far more important. Lucky matters, it's not chess, but your choices matter more than RNG. 1 energy or 1 card? Tough. Early game 1 energy is far better because you can't play all the cards in your hand. Late game 1 card is much better because you need to find your best cards to do your broken stuff/combos. I am ambivalent toward the biscuits.
So I got just about as far as Kate, beating the three base runs, but not beating the final final boss. The Silent was definitely my favorite character, I love being able to sort through my deck so much and poison is dope. The Watcher is pretty cool, I didn't use her too much though, mainly focused on the main three characters. I found the groups of three slimes that you have to beat all of at once to be pretty annoying, I usually focused on single enemies. The act 3 boss that ends your turn after 12 cards are played was super annoying to play around. As far as strategy vs luck is concerned, I feel like there are definitely elements of both. The game can absolutely deal you a really bad hand, making the run way more difficult than usual, but I did have a few runs where I thought things were going terribly that ended up being some of my best goes at it. So I feel like the key is adapting a strategy that works with what you're given, because it's very rarely impossible. Definitely 2 extra cards, more options are way more useful than having more energy but nothing good to play. And absolutely, the biscuits were a delight. I had a great time with this, I'm looking forward to getting started on earthbound!
Which is your favourite character? Silent, just because she Slayed the Spire for me.
I haven't mentioned the optional character, The Watcher, at all (she's way too complicated for me) — did you play with The Watcher? What do you think? She was neat, but maybe my least favorite.
Who is your nemesis in the game, and why? I kinda just hated those little turtle-like enemies with the orb in Act 3 because I would always underestimate them and get greedy in the event that they were guarding some relic and they would work me hard.
Which boss do you find hardest (not counting the Heart)? The time one that does that attack for every twelve cards played. Not for Ironclad, but the other characters that I build more towards a long game he's the worst.
Do you think strategy or luck is more important in Slay The Spire? Strategy, 100% I think if you just really build a good deck, don't take worthless cards that don't help what your deck specializes in, you can beat the game consistently.
Would you rather have one extra energy per turn, or two extra cards per turn? Two extra cards. Cycle through the deck faster and get to the cards I really need.
Did you like the biscuits? 🗣🥠⬅️
@KateGray Created an account just to comment because I love StS. I probably play a game on my phone every other day for maybe a year. I've baten a20 on all characters multiple times and the journey to get there has been a blast, combining the creative and analytical sides of my brain in just the right way.
I have a couple tips:
1. Knowing the game is an important aspect of beating it. Knowing what combinations of relics and cards, what enemies you could face, and what events could help and hurt you... helps you frame the small decisions of which path, which of the three cards do I take, and what do I buy into larger overall directions for your current run.
2. Watch a top streamer or two and see how they think about playing a certain character. I don't think I understood the watcher until I watched someone else playing her.
3. Have fun! I could've sworn as I got into higher ascension that the game was unfair and things were just too random and punishing, but now I win maybe 25% of my a20 runs and 99% or non ascension runs. Something about the mastery of the game just kept me coming back even after I'd lost numerous attempts to the heart on higher difficulties because the puzzle-like aspect of the game kept my brain engaged and the randomness added the variation that kept me from optimizing the game into a solved/boring state. So, even though you can't change the RNG, I've learned that just like in Poker, the luck doesn't determine the winner, the players do.
I think defect or silent is my favourite but I like playing with all of them. They all have multiple ways of playing that can feel ridiculously overpowered when you get it just right, but can see you wiped out really quickly when you get it wrong.
The Watcher is probably hardest for me but funnily enough was the first character I beat the corrupt heart with. I think I swapped my relic at the very start of the game and got the one that means you retain your hand, thought ‘how on earth can I play with that??’ And then managed to build a great deck around it, with lots of big hitter cards and stance change cards that I could just keep until I could play a really big turn. I’m sure I must have had lots of other complimentary relics and powers as well.
Played again this morning on A4 with defect and had one of those runs where I was just hitting every enemy with tons of lightning every turn, as well as lots of 0 cost attacks and the card that lets you put them all back in your hand. Lots of fun.
Cards or energy - depends on my deck I guess.
Nemesis - not sure but probably some of the hallway fights rather than a boss. Those ones that steal your gold are really annoying if you don’t have what you need to take them out quickly.
Ah, what a game though. And some of the comments are making me want to pick up into the breach for a couple of goes again.
Oh and I also had a run this morning with defect where I chose to replace my starting relic at the start, and it gave me the one that gives you extra energy each turn but no longer able to rest. That one was a challenge (I didn’t last long, hit some enemies that whittled down my hp in the first act and I couldn’t recover - the extra energy doesn’t help much when you don’t have lots of decent cards!)
But that’s what I love about the game - the way it throws up these different conditions that make you think and try to alter your setup accordingly.
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