Livestream to follow where he'll answer fan questions
It's a fairly well known fact that Masahiro Sakurai – the creator of the Super Smash Bros. series - is a regular contributor to the Japanese magazine, Famitsu. His columns typically detail his opinions on topics relevant to the broader industry, specific games, or some aspect of the Smash...
Kirby, Pokemon, Smash Bros., and Box Boy...
From now until the start of the new year we're going to be republishing some of what we feel are our best features of 2015. Hopefully this will offer the chance for newer readers to catch up on content they might have missed and allow long-time fans to reacquaint themselves with features they enjoyed the...
Including new challenger introductions
Well, that was something. Masahiro Sakurai pulled out a few surprises in his final Super Smash Bros. video presentation, while also going into typically exhaustive detail on movesets for new characters. The big reveals were Corrin - from Fire Emblem Fates - and Bayonetta, with the PlatinumGames icon being a...
It's the 'Final Video Presentation', featuring Cloud and more
We know it's been coming, but we doubt that makes it any less exciting. Nintendo has now confirmed details for the Super Smash Bros. Nintendo Direct - branded as the Final Video Presentation - which should bring huge hype for fans of the Wii U and 3DS entries. For starters it's all going...
"If it bothers you so much, then don’t use that feature"
Masahiro Sakurai shares regular articles in Famitsu magazine - on some occasions he discusses Smash Bros. features and updates or his personal plans, but occasionally he's happy to simply give his views on a topic that's clearly on his mind. This week he considers criticisms some level at...
And doesn't look a day over 25
We want to know more about Masahiro Sakurai's diet and grooming habits, as he continues to defy the passing of time - the rigours of developing Super Smash Bros. have been tough on the game designer, yet he retains an admirably youthful look. Masahiro Sakurai turned 45 on 3rd August - at the time of publication it's...
"Several more characters" due before development stops
It may seem like ancient history now in internet land, but Masahiro Sakurai defied early leaks to deliver a rather entertaining Super Smash Bros. video presentation prior to E3. A whole lot of DLC content was released right away, too, including three characters, new stages and a batch of Mii...
"It’s all about making players happy"
It wasn't so long ago that Masahiro Sakurai was musing on his future with Super Smash Bros. and prompting fans to worry, sounding rather worn down and contemplating stepping away from the franchise. It seems that the last few months and a switch up in development - to focusing on DLC - has lightened...
Not quite Smash ready
In his most recent column in Famitsu Weekly, Super Smash Bros. creator Masahiro Sakurai shared his views on digital services in gaming; his comments suggest that he feels console stores - by extension including the eShop platforms - could learn a lot from PC gaming. Sakurai-san said the following. It's become mandatory that...
"It is very enjoyable"
As you may or may not be aware, Masahiro Sakurai - the director of the Super Smash Bros. series - writes a regular column in the popular video game magazine, Famitsu. Over the past few months, Sakurai-san's articles have been all about Smash in the wake of the highly acclaimed game's launch. In the most recent issue, however,...
"I doubt I'll be able to go on making games if it continues like this"
Throughout the course of development for Super Smash Bros. for Wii U and Nintendo 3DS series creator Masahiro Sakurai highlighted the demands of producing the titles. With ever-increasing modes and a growing roster, Sakurai-san often used his Famitsu Weekly article to emphasize...
Expects the franchise to continue
Super Smash Bros. for Wii U is one of the biggest releases of the year, while the 3DS version has also proven to be a critical and commercial success following its October release. Masahiro Sakurai, the driving-force of the series that oversees the projects down to the finest details, has often spoken of the great...
Wanted to provide an accurate portrayal of the space pirate
The recent reveal of Ridley in the Super Smash Bros. for Wii U 50-fact extravaganza had Smash fans fooled for a brief moment thinking the well-known archenemy of Samus Aran was a playable character. As we now know though, this is not the case. In a re
Somebody give this man a medal
Fans of Super Smash Bros. will already know just how much effort series head Masahiro Sakurai puts into developing Nintendo’s all-star franchise, but that hasn't stopped the passionate game maker from talking about how he balances his private life with the full-force development cycle of the Smash series. In his...
The 3DS couldn’t handle the pressure
Whilst the soon to be released Super Smash Bros. for Wii U and Nintendo 3DS features one of the greatest character rosters in the history of videogames, veteran fans of the series will no doubt have noticed that a previously regular pair in the cast line-up are now missing from the latest entry. In this week's...
"It's faster and more accurate to do it myself"
It's been highlighted in the past that not only is Masahiro Sakurai keen to implement his own vision and high standards, but that he's a particularly hard working individual. In fact early this year he highlighted how an arm injury was impacting his work, but that he was nevertheless persevering. One...
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