Development News - Page 10

News: Over 1,000 Parties Interested In Developing For Wii U Since Nintendo Web Framework Announcement

Over 1,000 Parties Interested In Developing For Wii U Since Nintendo Web Framework Announcement

Lots of indie developers want to get on board

Nintendo announced the Nintendo Web Framework during the Games Developers Conference in San Francisco in March. Essentially, it provides a method of developing software for Wii U by using open web technologies like HTML5 and JavaScript. Since then it appears to have been a hit with small developers as...

News: Capybara: Nintendo Is Making A "Big Move" For Indie Developers

Capybara: Nintendo Is Making A "Big Move" For Indie Developers

“They have a really great team there"

There once was a time when Nintendo was seen to be somewhat ignorant of indie developers, but that certainly isn't the case these days, as is evidenced by comments made by Capybara's Nathan Vella. Vella — who was speaking at recent independent gaming showcase — had nothing but praise for Nintendo's recent...

Talking Point: Nintendo Should Aim to Produce Mature, Genre-Defining Storytelling Experiences

Nintendo Should Aim to Produce Mature, Genre-Defining Storytelling Experiences

The Last of Us sets a standard

Nintendo, when on peak form and producing its landmark titles, is capable of producing some of the greatest video games in the industry. It's the master of universal genres such as 3D and 2D platformers, adventure exploration games, and can make kart racing look easy — as mediocre copycats often demonstrate. What...

News: Armature Studios Gains Another Ex-Retro Staff Member

Armature Studios Gains Another Ex-Retro Staff Member

Donkey Kong Country Returns designer Tom Ivey moves on

As we all know, Armature is a company founded by former Retro Studios staff members — and it would appear that they've added another to their ranks. According to his CV on LinkedIn, Tom Ivey — who was one of the designers on Donkey Kong Country Returns, which was recently ported to the 3DS...

News: Precursor CEO - Shadow of the Eternals Supporters Bringing “New Possibilities” to Development

Precursor CEO - Shadow of the Eternals Supporters Bringing “New Possibilities” to Development

But will it bring more funding?

While Precursor Games gears up for a second attempt at crowdfunding Shadow of the Eternals after shutting down its initial effort, CEO Paul Caporicci continues to push the message that the suspension is to implement “new, exciting opportunities.” In an interview with Polygon, Caporicci added that said...

News: Project CARS Will "Fill A Space" On Wii U

Project CARS Will "Fill A Space" On Wii U

Catering for a need for speed

The Wii U is short on racing simulations. In fact, aside from Need For Speed: Most Wanted and Fast And Furious: Showdown — neither of which could ever be described as hardcore racers — there's nothing to scratch that Gran Turismo / Forza itch on Nintendo's console. Which is precisely why Project CARS developer...

News: Shin'en: Wii U Has Enough Power For Years To Come, GPU Is "Several Generations" Ahead of Current Consoles

Shin'en: Wii U Has Enough Power For Years To Come, GPU Is "Several Generations" Ahead of Current Consoles

German developer heaps more praise on Nintendo's system

Recently, we reported that Martin Sauter of Shin'en Multimedia — the studio responsible for the Nano Assault and Jett Rocket series — had made very positive comments regarding the Wii U. Now it's the turn of Shin'en's Manfred Linzner to make encouraging noises about the platform. Speaking...

News: Denis Dyack: X-Men Destiny Accusations Affecting Shadow Of The Eternals Development

Denis Dyack: X-Men Destiny Accusations Affecting Shadow Of The Eternals Development

"I've got to do something about this"

Last last year, Kotaku reported that Silicon Knights was on its last legs, crippled by mismanagement. The blame was laid squarely at the door of founder Denis Dyack, who has since left the company and joined Precursor Games — which is hard at work at the Wii U title Shadow of the Eternals. Dyack was accused...

News: Animal Crossing: New Leaf Localizers Talk Shop

Animal Crossing: New Leaf Localizers Talk Shop

Input began on the ground floor

Localization is often seen as a post-production task, but a new diary video for Animal Crossing: New Leaf shows that its cultural nuances were being considered well in the early stages of development. According to Reiko Ninomiya of Nintendo of America’s Treehouse division, she and other localizers began...

News: Wii U GamePad Teardown Reveals Upgradeable Firmware, Dual GamePad Support As Standard

Wii U GamePad Teardown Reveals Upgradeable Firmware, Dual GamePad Support As Standard

Hackers successfully emulate the controller on a PC

The developers responsible for the Dolphin emulator have successfully reverse-engineered the Wii U GamePad, shedding light on exactly how the piece of tech works. The hackers found that Nintendo is using custom protocols to beam information from the pad to the console (and back), which discounts...

News: EA Developing Frostbite Engine For Mobile, But Not Wii U

EA Developing Frostbite Engine For Mobile, But Not Wii U

Sign of the times?

As we're all painfully aware, DICE's Frostbite engine isn't coming to the Wii U — which means that owners of the console will be missing out on titles in the Battlefield and Star Wars series. The reason given is lack of power, which makes the move to develop Frostbite for "all major mobile platforms" all the more surprising...

News: Insomniac's CEO Is Open To Working On Wii U, Wants To See More Zelda, Mario And Metroid

Insomniac's CEO Is Open To Working On Wii U, Wants To See More Zelda, Mario And Metroid

That was quite a U-Turn

Last week, we reported that Insomniac CEO Ted Price had branded the Wii U "current gen" and stated that his studio wasn't working on any projects for the system. He should probably have added a "at the moment" to the end of that comment, because only a few days later, Price has changed his tune slightly. Speaking to...

News: Insomniac Not Working On Wii U, Considers It More "Current Gen" Than "Next Gen"

Insomniac Not Working On Wii U, Considers It More "Current Gen" Than "Next Gen"

Here we go again

Insomniac Games — the studio behind Ratchet And Clank, Resistance and Spyro — has a history of working on Sony systems, but has recently gone multi-platform with the forthcoming Fuse. However, the company has ruled out creating games for the Wii U. Speaking to IGN, Insomniac CEO Ted Price said: Wii-U is something I'd consider...