(Wii Virtual Console / NES)

Ninja JaJaMaru-kun (Wii Virtual Console / NES)

Game Review

Ninja JaJaMaru-kun Review

USA USA Version

Posted by Marcel van Duyn

This action game features a ninja called JaJaMaru, who uses his shuriken to defeat monsters and save Princess Sakura from the evil Lord Namazu Dayuu.

Of all the Japan-only games to be given new life on the Virtual Console, Nintendo, oddly enough, picked this one. While on the surface it looks like another not-very-good arcade game, it's actually quite fun.

You play as red ninja JaJaMaru-kun whose goal is to rescue your beloved, Princess Sakura, from the evil Lord Namazu Dayuu. But be warned, Namazu has an army of creatures (both generic and from Japanese folklore) at his disposal to put an end to your quest.

The game takes place on a horizontal playing field with four floors. Between these are solid concrete floors and weak brick floors that you can break to jump through. On each floor Namazu has deployed two units that you must take out with your throwing stars. For the first two levels this is fairly easy - you fight female ghosts that rarely attack and mostly float and jump around. One hit with a throwing star will kill them. If you jump on an enemy they are temporarily stunned so you can get a hit in. If an enemy shoots and you shoot too, the shots cancel each other out. When all enemies are dead, the stage ends.

Break some floors to find items such as scrolls (give you bonus points), a powerup, bombs (if you touch these you die, so wait until they disappear!), an extra life and more. If you collect three different powerups you'll find your trusty frog, which can leap between floors and eat enemies! Enemies can freely travel between floors just like you.

From level 3 and onward, you will face a "boss" enemy in addition to your regular foes. Each boss is accompanied by seven normal enemies. Every couple of rounds text is displayed, indicating that the enemies are about to get stronger. When this happens, the normal enemies all become the previous boss character (although noticeably weakened) and a new boss character appears. This will keep going on.

After a number of rounds you can play a bonus stage where the objective is to dodge Lord Namazu’s flames attacks while attempting to hit him. Once he is defeated, you can rescue the princess and claim a big point bonus only to begin the game again with all your points intact and the enemies still strong. This continues endlessly until you lose all your lives (as with most arcade games).

Ninja JaJaMaru-kun’s enemies are quite varied and range from ghosts, to skeletons, to penguins, to jumping umbrellas to cyclopes and more, plus Lord Namazu himself.

The locations are somewhat varied, featuring a graveyard, the inside of a pagoda, and a garden, among others. They don’t offer much variety and difference in looks, though, so you may not even notice you're in a different area.

The music is not much to write home about - watch our video below and you will quickly notice that the same tune repeats over and over on every stage. Well, at least it's not completely silent save sound effects like in Donkey Kong and similar games, right?

Conclusion

Compared to some other arcade offerings on VC, Ninja JaJaMaru-kun is much better bang for your buck, especially considering that it wasn't released outside Japan previously. It can get pretty dang hard later in the game though, so if you're one of those people who can't even beat the first stage of (Super) Ghouls 'n Ghosts or similarly difficult games, this one probably isn't for you.

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Game Trailer

User Comments (4)

damascus

#2

damascus said:

this game had a couple of sequels and some of them are actually quite better!

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