Retro Interviews

Feature: The Making of Wetrix and Its Route to Nintendo 64

The Making of Wetrix and Its Route to Nintendo 64

How the Pickford Bros' creative little puzzler made a huge splash

Time hasn't been kind to the memory of the Nintendo 64. While it was extremely well received upon its release 18 years ago, and still holds a special place in the hearts of many gamers, it signalled a turning point in Nintendo's history. The company's controversial decision to opt...

Ninterview: Learning Retro Secrets With A Former Nintendo Game Play Counselor

Learning Retro Secrets With A Former Nintendo Game Play Counselor

"We couldn't say 'kill', we had to say 'defeat'"

In its day the 8-bit NES took North America by storm, and it was so popular that in 1986 Nintendo set up a phone hotline so people who were stuck in their games could call at nearly any hour and speak to a live "game counselor", who could help walk the caller through the level which was giving them...

Interview: Nintendo Arcade Collector Shoots From the Hip With Rare Sheriff Cabinet

Nintendo Arcade Collector Shoots From the Hip With Rare Sheriff Cabinet

Now we're cooking with gas

Earlier this year we invited you to step into the Nintendo Arcade and meet London based Alex Crowley, who has amassed a legendary collection of classic Nintendo arcade cabinets. It's easy to forget that before it shot to prominence with the NES system, in particular, a core aspect of Nintendo's business was in arcade...

Feature: The Making of Rocket: Robot on Wheels

The Making of Rocket: Robot on Wheels

How one of the N64's most criminally under-appreciated games came to be

The Nintendo 64, while simultaneously renowned and infamous for doing many things, is arguably best remembered for defining the 3D platforming genre. When Super Mario 64 released in 1996, it didn't just blow everyone’s socks off; it revolutionised home console gaming and set...

News: Junichi Masuda Talks Pokémon Snap and Listening to Fans

Junichi Masuda Talks Pokémon Snap and Listening to Fans

Get your Game Freak on

In a recent interview about Pokémon Omega Ruby & Alpha Sapphire, director of the Pokémon games Junichi Masuda talked about the fans' desire to see a new Pokémon Snap game. Masuda-san was clear to point out that the N64 cult classic "wasn't originally developed by Game Freak", although it does seem that he has a certain...

Developer Interview: How Two Graduates From Nottingham Are Bringing Robin Hood To Life On The SNES

How Two Graduates From Nottingham Are Bringing Robin Hood To Life On The SNES

"We'd absolutely love to be able to do a cartridge release"

Indie development has never been more popular than it is now, with each of the major console makers bending over backwards to accommodate bedroom coders in the hope of finding the next Minecraft. However, while most small-scale devs favour the likes of iOS, Android, Steam and the digital...

Interview: Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega

Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega

Sega of America does what Sega of Japandon't.

Blake J. Harris presents the two contenders A couple weeks ago we reviewed Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by New York City-based author Blake J. Harris, about the bitter rivalry between Sega and Nintendo in the early 1990s through the eyes of Sega of America head...

Ninterview: Sami Cetin On His Journey To Super Mario Kart Success

Sami Cetin On His Journey To Super Mario Kart Success

The UK Super Mario Kart champion shares his experiences

With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions...

Ninterview: Joe Heaton on The Joy of Game Boy Mods and Chiptune Music

Joe Heaton on The Joy of Game Boy Mods and Chiptune Music

"Over time it’s achieved an iconic status "

Nintendo's unrivalled history and cultural impact in gaming is manifested in various ways, and brings together fans and enthusiasts of many kinds. A number of us enthusiastically jump into the company's latest systems and games, while others find the most joy in collecting retro equivalents. There are...

News: Donkey Kong Country's Fate Was Determined By A Risky Rare Investment

Donkey Kong Country's Fate Was Determined By A Risky Rare Investment

"The rendering of each 3D model would take ages"

With Donkey Kong Country: Tropical Freeze currently entertaining Wii U owners, it's only natural for those with long memories to cast their minds back to where the franchise began. Donkey Kong Country on the Super NES remains one of the 16-bit system's most iconic games, and sits at the forefront —...

Ninterview: Stepping Into The Nintendo Arcade

Stepping Into The Nintendo Arcade

Alex Crowley tells us about collecting cabinets and his love for DK

When gamers refer to and discuss retro gaming, we suspect that in most cases the conversation revolves around ageing consoles, cartridges and CDs; occasionally, the debate may even revert to libraries and choices on services such as Nintendo's Virtual Consoles. Yet an integral...

Interview: Kennedy Baruch on Filmmaking Inspired by Games

Kennedy Baruch on Filmmaking Inspired by Games

"The Legend of Zelda is basically the Holy Grail of gaming"

Over the past year we've shared two videos produced by Kennedy Baruch, the first of which was an award-winning short film titled ESCAPE!, a heart-wrenching tale of a young girl seeking escapism from bullying at school and abuse in a breaking home. Just recently Baruch confirmed that he's...

Interview: Exploring The Centre for Computing History - Cambridge

Exploring The Centre for Computing History - Cambridge

Taking a trip down memory lane

One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...

Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack

Dan Hess on Composing the Pilotwings 64 Soundtrack

Hitting the high notes

Pilotwings 64 is fondly remembered for the impressive amount of freedom that it granted gamers back in the late 90s. 'Whether it was taking in the view while flying a hang glider or navigating your gyrocopter along a meandering and treacherous river, there was a memorable moment for everyone. Yet, despite all the vibrant...

Ninterview: Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

"More games consoles need to be bright orange and have a handle"

By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...

Ninterview: The Power Of Glove Filmmakers Adam Ward, Andrew Austin And Paula Kosowski

The Power Of Glove Filmmakers Adam Ward, Andrew Austin And Paula Kosowski

"At the time it looked like the coolest thing humankind had ever produced"

We recently reported on The Power of Glove, a documentary about one of the most notable Nintendo accessories of all time: The Power Glove. We got a chance to sit down and chat with the team behind the film — Adam Ward, Andrew Austin And Paula Kosowski — about their...

Video: Codemasters Co-Founder David Darling Talks Game Genie, Micro Machines And More

Codemasters Co-Founder David Darling Talks Game Genie, Micro Machines And More

Industry veteran speaks exclusively to Nintendo Life

Codemasters is one of the UK's long-running video game studios and was founded by brothers David and Richard Darling way back in 1986. Although both have since parted company with the firm, they've left an incredible legacy which covers a variety of platforms, including the 8-bit Nintendo...

Interview: WayForward on Shantae's Past, Present and Future

WayForward on Shantae's Past, Present and Future

Some "pretty big surprises" in store for Pirate's Curse this Fall

With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...

News: Translated 1997 Interview with Miyamoto and Itoi Reveals Nintendo 64 Insights

Translated 1997 Interview with Miyamoto and Itoi Reveals Nintendo 64 Insights

Details on their professional relationship, the 64DD and N64 advertising

Japanese translation blog Yomuka! has produced a full English transcript of an interview with Shigeru Miyamoto and Shigesato Itoi (MOTHER series) that originally appeared in Japanese gaming magazine, The 64 Dream. The extensive interview from December 1997 provides a great...

Ninterview: Phil "Shamoozal" Summers

Phil "Shamoozal" Summers

Animaniac

Shamoozal.com has a pretty straightforward objective: to create "Flash Cartoons and Animation about Nintendo, Rabbits, Ninjas, Monsters and More". It's the brainchild of Phil Summers, a rabid Nintendo fan whose unique sense of humour has resulted in a series of incredibly amusing animations based on famous video games from the past few...