Retro Interviews

Feature: The Making of Rocket: Robot on Wheels

The Making of Rocket: Robot on Wheels

How one of the N64's most criminally under-appreciated games came to be

The Nintendo 64, while simultaneously renowned and infamous for doing many things, is arguably best remembered for defining the 3D platforming genre. When Super Mario 64 released in 1996, it didn't just blow everyone’s socks off; it revolutionised home console gaming and set...

Developer Interview: How Two Graduates From Nottingham Are Bringing Robin Hood To Life On The SNES

How Two Graduates From Nottingham Are Bringing Robin Hood To Life On The SNES

"We'd absolutely love to be able to do a cartridge release"

Indie development has never been more popular than it is now, with each of the major console makers bending over backwards to accommodate bedroom coders in the hope of finding the next Minecraft. However, while most small-scale devs favour the likes of iOS, Android, Steam and the digital...

Interview: Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega

Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega

Sega of America does what Sega of Japandon't.

Blake J. Harris presents the two contenders A couple weeks ago we reviewed Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by New York City-based author Blake J. Harris, about the bitter rivalry between Sega and Nintendo in the early 1990s through the eyes of Sega of America head...

Ninterview: Sami Cetin On His Journey To Super Mario Kart Success

Sami Cetin On His Journey To Super Mario Kart Success

The UK Super Mario Kart champion shares his experiences

With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions...

Ninterview: Joe Heaton on The Joy of Game Boy Mods and Chiptune Music

Joe Heaton on The Joy of Game Boy Mods and Chiptune Music

"Over time it’s achieved an iconic status "

Nintendo's unrivalled history and cultural impact in gaming is manifested in various ways, and brings together fans and enthusiasts of many kinds. A number of us enthusiastically jump into the company's latest systems and games, while others find the most joy in collecting retro equivalents. There are...

News: Donkey Kong Country's Fate Was Determined By A Risky Rare Investment

Donkey Kong Country's Fate Was Determined By A Risky Rare Investment

"The rendering of each 3D model would take ages"

With Donkey Kong Country: Tropical Freeze currently entertaining Wii U owners, it's only natural for those with long memories to cast their minds back to where the franchise began. Donkey Kong Country on the Super NES remains one of the 16-bit system's most iconic games, and sits at the forefront —...

Ninterview: Stepping Into The Nintendo Arcade

Stepping Into The Nintendo Arcade

Alex Crowley tells us about collecting cabinets and his love for DK

When gamers refer to and discuss retro gaming, we suspect that in most cases the conversation revolves around ageing consoles, cartridges and CDs; occasionally, the debate may even revert to libraries and choices on services such as Nintendo's Virtual Consoles. Yet an integral...

Interview: Exploring The Centre for Computing History - Cambridge

Exploring The Centre for Computing History - Cambridge

Taking a trip down memory lane

One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...

Ninterview: Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

"More games consoles need to be bright orange and have a handle"

By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...

Ninterview: The Power Of Glove Filmmakers Adam Ward, Andrew Austin And Paula Kosowski

The Power Of Glove Filmmakers Adam Ward, Andrew Austin And Paula Kosowski

"At the time it looked like the coolest thing humankind had ever produced"

We recently reported on The Power of Glove, a documentary about one of the most notable Nintendo accessories of all time: The Power Glove. We got a chance to sit down and chat with the team behind the film — Adam Ward, Andrew Austin And Paula Kosowski — about their...

Video: Codemasters Co-Founder David Darling Talks Game Genie, Micro Machines And More

Codemasters Co-Founder David Darling Talks Game Genie, Micro Machines And More

Industry veteran speaks exclusively to Nintendo Life

Codemasters is one of the UK's long-running video game studios and was founded by brothers David and Richard Darling way back in 1986. Although both have since parted company with the firm, they've left an incredible legacy which covers a variety of platforms, including the 8-bit Nintendo...

Interview: WayForward on Shantae's Past, Present and Future

WayForward on Shantae's Past, Present and Future

Some "pretty big surprises" in store for Pirate's Curse this Fall

With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...

Ninterview: Phil "Shamoozal" Summers

Phil "Shamoozal" Summers

Animaniac

Shamoozal.com has a pretty straightforward objective: to create "Flash Cartoons and Animation about Nintendo, Rabbits, Ninjas, Monsters and More". It's the brainchild of Phil Summers, a rabid Nintendo fan whose unique sense of humour has resulted in a series of incredibly amusing animations based on famous video games from the past few...

Ninterview: Australian Retro Gamer

Australian Retro Gamer

Retro gaming from down under

The next subject in our Ninterview chair is a retro gaming fanatic from Down Under known as Australian Retro Gamer - or ausretrogamer, for short. We caught up with this internet phenomenon to quiz him on his love of all things retro and Nintendo. Nintendo Life: Who are you, and what do you do for a living? Australian...

News: Platinum CEO: Super Ghouls 'n Ghosts Restored My Faith In Games Development

Platinum CEO: Super Ghouls 'n Ghosts Restored My Faith In Games Development

Tatsuya Minami explains how the SNES classic helped him out of a rut

The latest Iwata Asks focuses on Japanese studio PlatinumGames, which is currently hard at work creating Bayonetta 2 for the Wii U. In the interview, Iwata chats with PlatinumGames President and CEO Tatsuya Minami about his development past, and uncovers an interesting piece of...

News: Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare

Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...

Feature: The Making Of Myst

The Making Of Myst

We speak to one half of the Miller brothers about its creation

Few video games have the ability to polarise opinion quite as sharply as Myst. When it hit shop shelves back in 1993 many critics scoffed at the sedate gameplay and predicted that few people would want to sit through a game that was little more than an ‘interactive...

Interview: The Trouble With The TurboGrafx-16

The Trouble With The TurboGrafx-16

We speak to former TTI Vice President and General Manager about the PC Engine's ill-fated trip to the US

The NEC PC Engine turned 25 this week, and to celebrate the life of this remarkable system we've already taken a comprehensive look at its history. If that didn't satisfy your hunger for NEC-related knowledge, then allow us to offer up this...

Ninterview: Howard "Gamemaster" Phillips

Howard "Gamemaster" Phillips

We speak to one of Nintendo of America's first employees

Howard Phillips joined Nintendo in the early '80s with the intention of helping transport a few new-fangled arcade cabinets, but he ended up becoming the spokesperson for one of the fastest-growing entertainment companies in the US. He recently began a Kickstarter campaign for his first...

News: Want To Guess Which Nintendo Racer Inspired WipEout?

Want To Guess Which Nintendo Racer Inspired WipEout?

If you said F-Zero, you're wrong

Given that Sony's famous futuristic racer WipEout features craft which float just above the track surface, it's reasonable to assume that Nintendo's F-Zero - which predates WipEout by almost five years and also contains anti-gravity racing - would have provided the main inspiration. However, lead designer Nick...