"We couldn't say 'kill', we had to say 'defeat'"
In the remainder of 2016 we'll re-share some of our favourite feature articles from the year. We're actually cheating with this one, as it was originally published way back on 20th January 2015; with the NES Mini hype of 2016, however, it nevertheless seemed worth sharing once again. In its day the...
"I knew from the first moment that it was something special"
Earlier this week we reported on the discovery of a North American Nintendo 64DD unit, likely the first high-profile example to be shared online. Its stickers caused plenty of chatter as they suggested it was a Lotcheck / retail-ready unit, helping to confirm the fact that a North...
Check out this vintage interview with Hironobu Sakaguchi
Fire Emblem may have taken its sweet time finding fame in the west, but it's been a popular franchise in its native Japan since the days of the Famicom. In fact, it's such an influential series that Hironobu Sakaguchi - the creator of Final Fantasy - claims that he had to resist playing it...
Sticking it to the past
Did you know that it's becoming increasingly difficult to find a Nintendo 64 controller that's in good, working order? While the controller may have ushered in a new era of full-analogue control in video games in 1996, it wasn't without its flaws. Its unusual three-pronged design was enough to put off some people from even...
We have a chat with Randy Gallegos about his gaming art
If you've ever seen our Instagram account you'll know we love a bit of gaming art here at Nintendo Life. The majority of the art we come across is digital, however we recently came across the work of an American artist who does things a little differently. Artist Randy Gallegos has been...
"Normally a character like Kirby would have been yellow"
Kirby is now a firmly-established member in Nintendo's vast catalogue of intellectual properties, but back in 1993 he was very much a newcomer looking to prove himself - as this fascinating interview from the period attests. Freshly translated by Shumplations.com, the feature originally...
Witness the Mario Kart killer that never was
Given the amount of love and attention we've bestowed Xbox One title Rare Replay recently, you'd be forgiven for thinking that you'd logged onto our sister site Pure Xbox by mistake. Still, Rare will forever be a major part of Nintendo history, and there's a lot of bonus content in this collection which...
"The controller we have created is like wearing my childhood round my neck"
We recently came across a UK based hip-hop producer and DJ by the name of Imperial, who makes quite a striking impression with a strange musical instrument strapped around his neck, which has parts that might seem very familiar to our readers. This musical instrument is...
We talk about the soundtrack’s history, future projects, and much more
We recently reported on the Kickstarter campaign that has been launched with the goal of giving the Mother Original Arranged Soundtrack a western release. In just four short days the campaign smashed its funding goal and is now well on
How the Pickford Bros' creative little puzzler made a huge splash
Time hasn't been kind to the memory of the Nintendo 64. While it was extremely well received upon its release 18 years ago, and still holds a special place in the hearts of many gamers, it signalled a turning point in Nintendo's history. The company's controversial decision to opt...
Now we're cooking with gas
Earlier this year we invited you to step into the Nintendo Arcade and meet London based Alex Crowley, who has amassed a legendary collection of classic Nintendo arcade cabinets. It's easy to forget that before it shot to prominence with the NES system, in particular, a core aspect of Nintendo's business was in arcade...
How one of the N64's most criminally under-appreciated games came to be
The Nintendo 64, while simultaneously renowned and infamous for doing many things, is arguably best remembered for defining the 3D platforming genre. When Super Mario 64 released in 1996, it didn't just blow everyone’s socks off; it revolutionised home console gaming and set...
Get your Game Freak on
In a recent interview about Pokémon Omega Ruby & Alpha Sapphire, director of the Pokémon games Junichi Masuda talked about the fans' desire to see a new Pokémon Snap game. Masuda-san was clear to point out that the N64 cult classic "wasn't originally developed by Game Freak", although it does seem that he has a certain...
"We'd absolutely love to be able to do a cartridge release"
Indie development has never been more popular than it is now, with each of the major console makers bending over backwards to accommodate bedroom coders in the hope of finding the next Minecraft. However, while most small-scale devs favour the likes of iOS, Android, Steam and the digital...
Sega of America does what Sega of Japandon't.
Blake J. Harris presents the two contenders A couple weeks ago we reviewed Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by New York City-based author Blake J. Harris, about the bitter rivalry between Sega and Nintendo in the early 1990s through the eyes of Sega of America head...
The UK Super Mario Kart champion shares his experiences
With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions...
"Over time it’s achieved an iconic status "
Nintendo's unrivalled history and cultural impact in gaming is manifested in various ways, and brings together fans and enthusiasts of many kinds. A number of us enthusiastically jump into the company's latest systems and games, while others find the most joy in collecting retro equivalents. There are...
Take a ride on the ultimate 8-bit road trip
A major ongoing strength for Nintendo is its cultural heritage, a history in the games industry that makes the brand immediately recognisable to so many. Younger gamers may be familiar with the DS, Wii, 3DS and gradually the Wii U, but we're approaching 30 years of major home console and gaming handheld...
"The history of video games is awesome"
Even when Nintendo is in a quiet phase between Nintendo Direct broadcasts, or there's a wait for the next hot retail or download game, fans of the company are never short of conversation points. The big N's legacy and history give it a powerful impact in gaming culture, and the keenest of gamers do amazing...
"The rendering of each 3D model would take ages"
With Donkey Kong Country: Tropical Freeze currently entertaining Wii U owners, it's only natural for those with long memories to cast their minds back to where the franchise began. Donkey Kong Country on the Super NES remains one of the 16-bit system's most iconic games, and sits at the forefront —...
Alex Crowley tells us about collecting cabinets and his love for DK
When gamers refer to and discuss retro gaming, we suspect that in most cases the conversation revolves around ageing consoles, cartridges and CDs; occasionally, the debate may even revert to libraries and choices on services such as Nintendo's Virtual Consoles. Yet an integral...
"The Legend of Zelda is basically the Holy Grail of gaming"
Over the past year we've shared two videos produced by Kennedy Baruch, the first of which was an award-winning short film titled ESCAPE!, a heart-wrenching tale of a young girl seeking escapism from bullying at school and abuse in a breaking home. Just recently Baruch confirmed that he's...
Taking a trip down memory lane
One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...
Hitting the high notes
Pilotwings 64 is fondly remembered for the impressive amount of freedom that it granted gamers back in the late 90s. 'Whether it was taking in the view while flying a hang glider or navigating your gyrocopter along a meandering and treacherous river, there was a memorable moment for everyone. Yet, despite all the vibrant...
"More games consoles need to be bright orange and have a handle"
By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...
"At the time it looked like the coolest thing humankind had ever produced"
We recently reported on The Power of Glove, a documentary about one of the most notable Nintendo accessories of all time: The Power Glove. We got a chance to sit down and chat with the team behind the film — Adam Ward, Andrew Austin And Paula Kosowski — about their...
Industry veteran speaks exclusively to Nintendo Life
Codemasters is one of the UK's long-running video game studios and was founded by brothers David and Richard Darling way back in 1986. Although both have since parted company with the firm, they've left an incredible legacy which covers a variety of platforms, including the 8-bit Nintendo...
Some "pretty big surprises" in store for Pirate's Curse this Fall
With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...
We speak to former staffer Natalie Griffith
Those of you in the UK who are old enough to recall the days of the NES and original Game Boy will no doubt have fond memories of Club Nintendo magazine. It was essentially the "official" mouthpiece of Nintendo at the time, and was distributed via subscription. It contained details on forthcoming games, as...
"Video gaming is an important medium that reflects our time"
Video games and art regularly collide with spectacular results, but the work of Swedish artist Per Fhager is one of the most surprising examples of this fusion of interactive entertainment and the world of visual crafts. Fhager's work has been displayed all over Europe, and manages to...
Details on their professional relationship, the 64DD and N64 advertising
Japanese translation blog Yomuka! has produced a full English transcript of an interview with Shigeru Miyamoto and Shigesato Itoi (MOTHER series) that originally appeared in Japanese gaming magazine, The 64 Dream. The extensive interview from December 1997 provides a great...
Console modification with the human touch
Although it's always exciting to open up the latest and greatest consoles and get to grips with the incredible advances being made by hardware manufacturers, there's something about vintage systems which makes them appealing long after they fall out of fashion and become technologically obsolete. Your...
Shamoozal.com has a pretty straightforward objective: to create "Flash Cartoons and Animation about Nintendo, Rabbits, Ninjas, Monsters and More". It's the brainchild of Phil Summers, a rabid Nintendo fan whose unique sense of humour has resulted in a series of incredibly amusing animations based on famous video games from the past few...
Retro gaming from down under
The next subject in our Ninterview chair is a retro gaming fanatic from Down Under known as Australian Retro Gamer - or ausretrogamer, for short. We caught up with this internet phenomenon to quiz him on his love of all things retro and Nintendo. Nintendo Life: Who are you, and what do you do for a living? Australian...
Tatsuya Minami explains how the SNES classic helped him out of a rut
The latest Iwata Asks focuses on Japanese studio PlatinumGames, which is currently hard at work creating Bayonetta 2 for the Wii U. In the interview, Iwata chats with PlatinumGames President and CEO Tatsuya Minami about his development past, and uncovers an interesting piece of...
Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare
Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...
We speak to one half of the Miller brothers about its creation
Few video games have the ability to polarise opinion quite as sharply as Myst. When it hit shop shelves back in 1993 many critics scoffed at the sedate gameplay and predicted that few people would want to sit through a game that was little more than an ‘interactive...
We speak to former TTI Vice President and General Manager about the PC Engine's ill-fated trip to the US
The NEC PC Engine turned 25 this week, and to celebrate the life of this remarkable system we've already taken a comprehensive look at its history. If that didn't satisfy your hunger for NEC-related knowledge, then allow us to offer up this...
We speak to one of Nintendo of America's first employees
Howard Phillips joined Nintendo in the early '80s with the intention of helping transport a few new-fangled arcade cabinets, but he ended up becoming the spokesperson for one of the fastest-growing entertainment companies in the US. He recently began a Kickstarter campaign for his first...
If you said F-Zero, you're wrong
Given that Sony's famous futuristic racer WipEout features craft which float just above the track surface, it's reasonable to assume that Nintendo's F-Zero - which predates WipEout by almost five years and also contains anti-gravity racing - would have provided the main inspiration. However, lead designer Nick...
You can call me Stu
Welcome to a new regular feature on Nintendo Life: the "Ninterview". Once a month we'll be taking the time to talk to someone who has a special affinity to Nintendo, and our first subject is Stu Brett - who also goes by the moniker Super Famicom Guy. Stu, a 33 year old designer from Scotland, is such a huge fan of Super Famicom...
Brandon Cobb explains why retro gaming matters
When we published a news article about a new SNES title on the way in 2013, Nightmare Busters, it attracted a great deal of interest. While many of us spend the majority of our game-time on current-day consoles, there still seems to be an appetite for retro titles and platforms. Few companies represent...
A Nintendo icon talks exclusively about starring in the cult classic
Although critics will tell you that The Wizard was little more than a brazen Nintendo advertisement masquerading as a movie and box office statistics will suggest it was a dismal commercial failure, there are legions of devoted fans that will argue just as passionately that it's a...
Steve Jarratt and Andy Dyer spill the beans on the production of one of the UK's most endearing Nintendo publications
It’s hard to believe it now, but back in the early ‘90s Nintendo was not the dominant force on UK shores. That accolade went to Sega, whose 8-bit Master System and 16-bit Mega Drive were the driving force behind the console revolution in that region of the world. However, with..
We speak to Super Fighter Team's Brandon Cobb about its latest retro resurrection project
If you're the kind of person that appreciates vintage gaming then chances are you're already familiar with Super Fighter Team. Formed in San Diego, California with the express intention of giving long-forgotten games a new lease of commercial life, the group has already successfully localised and published a..
We talk to UK comedian and walking canvas Jim Smallman about his gaming heritage and why Nintendo will always have a special place in his heart
While most gamers show their love and appreciation for their hobby by tirelessly buying up software, hardware and official merchandise, there are a select few who decide to take their adoration a step further. One such individual is UK-based comedian Jim..
We recap the event and sit down with "the most important person in video gaming right now"
In the documentary The King of Kong: A Fistful of Quarters, Steve Wiebe travels to FunSpot Arcade to put a stop to all the naysayers disputing his record-setting Donkey Kong skills. To the amazement of everyone watching, he achieves the first ever kill screen...
Former 1UP staffer fills us in on what he's up to now
The humble fanzine harks back to an era when the net didn't exist and the most bits you could possibly hope for from a games console was 16. It's hard to appreciate this now, but back then these crude pen-and-paper creations were the ancestors of sites like the one you're reading right now; unofficial, unhindered by overbearing publishers and..
We catch up with Alexis and Hank at the film's Brooklyn premiere
The saga over high scores in Donkey Kong is no longer a tale of two dudes. While most of us came to know the world of modern day Donkey Kongers through the epic rivalry between Steve Wiebe and Billy Mitchelll, it wasn't long before a third player emerged out of left field. Hank Chien, a plastic surgeon from New York, shattered both of..
The former champ ain't no chump
Not since a certain famous gorilla and plumber-to-be squared off for the coveted Pauline has there been a rivalry like that of the Kings of Kong. The film The King of Kong: A Fistful of Quarters brought to public attention the fight for dominance between family man Steve Wiebe and Goliath-like hot saucier Billy Mitchell, and since then New York plastic surgeon Dr..
Doctor Kong tells all
We recently live blogged former King of Kong Steve Wiebe's attempt to take back the Donkey Kong record, but before last March, we weren't even aware that a new champ was out there. We recently sat down with the New York plastic surgeon to get his thoughts on his rise to fame, competitive playing and more as well as get some...
Being a nerd has never looked so fashionable
There are many ways to show your appreciation for gaming's illustrious past. One is obviously re-living classic titles via Nintendo's popular Virtual Console service, while another is seeking out original hardware and software for that authentic experience. However, here at Nintendo Life HQ we've been...
Vblank Entertainment's open-world game looks set to hijack your 8-bit heart
Grand Theftendo may have started out as a pet project of Vblank Entertainment's Brian Provinciano, but eight years later it's turned into one of the most intriguing games slated to hit WiiWare in the form of Retro City Rampage. The novelty of an 8-bit open-world game was enough to put it on our radar, and the amount of..
Peter Cullen reminisces about lending his vocal talents to the world's most famous plumber
Legendary voice actor Peter Cullen - who has recently lent his talents to Activision's upcoming Transformers title War for Cybertron (also known as the slightly less threatening Cybertron Adventures on Wii) was interviewed by Wired.com the other day and revealed some interesting insights into providing..
The King of Kong answers your questions
You asked, and now underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record Steve Wiebe has answered. Before he takes on the Donkey Kong world record yet again at the Game Developers Conference in San Francisco this week, see what Wiebe thinks about modern...
Here's your chance to pose a question to the King of Kong
Steve Wiebe, underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record, has answers for you. You've got questions for him. Now's your chance to get those answers. All this week we want to know what you want to know about the world of Steve Wiebe, and then we'll query Steve himself for you..
How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking
The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the piece are mangled with good intentions. It’s not..
The guys at XSEED set the record straight regarding Retro Game Challenge 2.
To say that the original Retro Game Challenge has a loyal following might be the understatement of the year, but unfortunately that following isn't quite large enough to justify XSEED localizing its sequel Retro Game Challenge 2. Of course this hasn't stopped the flood of fan emails to the company begging and pleading for..
We recently got a chance to talk with the lead programmer of Secret of Evermore and found out some very interesting information regarding the development of this unique Super Nintendo RPG title.
Brian Fehdrau was the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore. We were recently able to...