Overview
- Number of Players
- 1 (Single Player)
- Genre
- Release Date
Wii U eShop
- 5th Jun 2014, $1.99
Reviews
Review I've Got to Run! (Wii U eShop)
Take a walk
Made using the Nintendo Web Framework, 4 Corner Games' I've Got to Run! works more as a proof of concept than a full-fledged experience. This little game is functional and cute, but the bare bones presentation and gameplay won't sustain anyone's attention for more than a few minutes, and most will wonder why this game isn't on 3DS or...
Screenshots 3
I've Got to Run! News
Nintendo Download 10th July (North America)
ONE PIECE Red x2, Rabi Laby returns, horror on Wii U and more
It's that time again, North American gamers, for more treats in the Nintendo Download Update. After the madness of last week's bonanza, we settle back to a smaller number of choices this time around. There's a retail release on both Wii U and 3DS, the continuation of a thoroughly decent...
Nintendo Download 5th June (North America)
Tomodachi comes to life, 1001 Spikes, Minish Cap and much more
It's that time, North America, for the latest Nintendo Download Update with the details of new goodies available this week. There's a high-profile retail title on 3DS along with an assortment of new download-only titles on both current systems; there's some welcome retro Zelda and more...
News I've Got to Run! Gains Nintendo of America Approval for Wii U eShop Release
Trailer coming soon for Wii U exclusive
Auto-running platformer I’ve Got to Run! has now passed Nintendo of America’s approval process, bringing it closer to release. Developer Syrenne McNulty of 4 Corner Games confirmed the news in a recent tweet: [tweet A trailer for the game should be revealed on Wednesday 14th May, meanwhile: [tweet...
Interview 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop
"I applied to Nintendo because I love playing games on Nintendo platforms"
Not too long ago 4 Corner Games announced that it'd be making its début with the Wii U-exclusive I've Got to Run, a runner title that'll include multiple modes and will run at a silky smooth 60 frames per second. In a wave of multi-platform download-only releases, this joins...
News Wii U eShop Exclusive I've Got to Run! Will Hurry to North America in Q2 2014
Another new studio making its début on the system
4 Corner Games, a one-woman studio operating out of Wisconsin in the U.S., has announced its first commercial foray into gaming. Syrenne McNulty's Wii U eShop-exclusive I've Got to Run! is a randomly generated auto-running platformer making its début in Q2 2014 in North America. Starring original...
About The Game
I've Got to Run! challenges players to compete for the highest score they can in this exhilarating randomly generating autorunning platformer.
Roy the Marshmallow Boy needs to run, so guide him through three different gameplay modes and settings, before posting your high scores to Miiverse to compare with your friends and other players!
Key features of the game include:
- Three modes of gameplay – Endless Classic, Endless Double and Endless Special. Endless Double gives the player a double jump, and in Endless Special they have the option to collect or avoid objects that will speed the game up, as well as objects that will slow it down. All three have separately registered high scores.
- Smooth gameplay – the entire game runs in HD at a solid 60 frames per second on both the Wii U system and the Wii U GamePad controller.
- "One more try" gameplay – upon players falling and failing, the game takes only an impressive 1/20th of a second for the game to restart automatically, meaning that no perceivable pauses in the gameplay occur.
- A value price – releasing at just $1.99 USD/$2.19 CAD, the game is the perfect price for players to purchase on a whim and begin competing in.
Comments 1
cheesy
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