Why did adventure games disappear?
Innovation is a big reason that I play games. Playing the same game rehashed over and over again bores me senseless. So when a new idea for a game comes along, like Zack & Wiki: Quest for Barbaros' Treasure, I turn into a kid at a theme park, running to buy it. The story behind the game deals with Zack and...
About The Game
Legend has it that a revered pirate named Barbaros once stole the world's treasure and hid it on a mysterious island.
Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under.
Players will explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of vast riches and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with multiple sub-areas. Players will use the Wii Remote controller in various ways - rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect key items that will lead to the legendary pirate ship.