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Sonic's new adventure unfolds from a storybook of the classic tale, Arabian Nights, the last several pages from the book have gone missing, and it's up to Sonic to re-create the story. The vibrant environments provide for a refreshingly new look to the franchise filled with brightly colored mosaic tiles, glistening oases, swaying palm trees, and crumbling stone columns. Sonic activates specific areas in the prismatic environment to pull off new tricks and stunts, in addition to interacting head-on with various obstacles by jumping, dodging, and dashing.

"Sonic Wild Fire and the innovative Wii controller changes the way gamers play interactive entertainment," said Scott A. Steinberg, Vice President of SEGA of America, Inc. "SEGA is excited to lead the gameplay revolution through its support of Wii with a Sonic release built exclusively for this new system."

Gamers will use the Wii controller to steer Sonic and experience an untapped freedom in gameplay and control. Hold the controller horizontally with two hands and tilt left and right to steer Sonic on different paths and maneuver deftly from obstacles and enemies. Continue to tilt and fling forward to dash-attack ground and air enemies and to break down barriers. In addition to the main game is an array of unique controller-focused mini-games which make Sonic Wild Fire fun to play alone or as a multiplayer game with friends. Get ready for a refreshing adventure that puts you on the forefront of gaming!

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User Comments (10)



KnucklesSonic8 said:

One of the best Sonic games I've ever played. Yes it has its flaws but overall, it's definitely a highlight out of all of Sonic's 3D romps. It made some VERY important changes in the series.



Raylax said:

This is a fantastic game given time. Sonic might be a bit sluggish and hard to manoeuvre at the start of the game, which is a drag. But once you've cracked into some of the higher Skill Levels, this suddenly becomes amongst the fastest and most tightly controlled Sonic games out there. A bit of a shame that it takes a while to actually get there though, and there can be a few pretty scrappy levels, particularly on the "Collect no pearls" and "Take no damage" challenges. Sega seem to take the opportunity to cram these with unfair amounts of pearls or hazards sometimes. But there's a mere handful of those, and I don't think any are required to be played in order to complete the game.
The game is pretty enormous too, with tons of challenges, 7 (iirc) unique worlds (with around 15 short acts apiece and 1 long one), over 100 hidden skills to unlock, a multiplayer party mode (it's pretty meh, but it's not horrible. It's pretty big too). For the completionists like me out there, many challenges also contain 3 hidden Fire Souls to track down (with over 120 to find in total), and every challenge has the difficult task of getting a Gold Rank on them. It'll keep you going for weeks.
The voice acting, unfortunately, keeps the tradition of being pretty god-awful. I suggest switching to the Japanese voice acting in the options, it's much better that way. Everything is subtitled in English, so you won't miss anything. The storyline is pretty corny at points (anyone who's seen the final cutscene will know exactly what I'm talking about), but it doesn't infringe on the actual gameplay, and you can always skip the cutscenes if you don't want to listen to it.
I'd give it 8 out of 10.



WiiWareMaster said:

This game was pretty fun for me. The controls are not bad.
The action was good and the graphics are AWESOME!!!
But Sonic CD is the best Sonic game ever!!!



Varia01 said:

I played this long ago, the controls said here sounds cool but when I played it, I admit the control scheme is a little... frustrating. I hate that Sonic moves forward automatically and the way homing attack is done (You have to wait).

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