Opoona (Wii)

Game Profile

“Opoona” is the story of a boy who is a descendant of brave warriors, known as Cosmo Guards. These Cosmo Guards strive to maintain universal peace. During a trip to the planet Landroll, Opoona becomes separated from his family. His brother and sister are missing, while his parents are hospitalized with serious injuries. In order to search for his siblings, Opoona must get a job and a “license” to travel between colonies. Thus, Opoona’s adventure begins as he struggles to establish a life for himself on this new planet.

Opoona is a “lifestyle RPG”. The player must adapt to a new environment, meet new people, get a job, all while becoming aware of the precious world and people surrounding him.

Opoona is developed by Arte Piazza, producers of the bestselling Dragon Quest series. Main staff members on the Opoona project include:

  • Art Director Shintaro Majima, known for developing his own theories in game CG creation.
  • Planning Director Sachiko Sugimura has worked with Yuji Horii to craft unforgettable scenes for the Dragon Quest® series. Sugimura, will create an exciting and sometimes emotional adventure for Opoona.
  • Composer Hitoshi Sakimoto is acclaimed for his work on the music for Final Fantasy® XII.

“Active Bonbon Battle”: The “Active Bonbon Battle” is an action game-style battle system. The player pitches “Energy Bonbons” at enemies by snapping the Nunchuk. The player can manipulate the Bonbon’s trajectory – straight or curved. Once the target is fixed, the Bonbon will attack the target without fail. It is easy for beginners, and more skilled gamers can try multiattacks by manipulating the bonbon orbits in a strategic way. All other commands are also controlled by Nunchuk, to allow “one-thumb control” of the game.

A “Lifestyle RPG”: The Thrill of Living a New Life On the planet Landroll, anyone who wants a job must have a license. There are many kinds of licenses such as “rescuer”, ”Idol” and ”detective,” so it is up to the player to decide what kind of job to pursue. By completing one’s duty, the player can grow, deepen relationships, and unlock new areas. As such, Opoona is not only about battling, but about developing relationships with new people and contributing to society through work.

Enjoy a New Life on Landroll “Tomodachi Complete*” –Opoona can expand and deepen his relationships with residents through conversations and work. The Tomodachi level changes as Opoona’s relationships evolve. When the Tomodachi level increases, Opoona will become involved with a broader range of activities including new jobs and hints to new adventures.

Shopping and Collecting – Opoona can enjoy shopping and collecting. A wide range of items can be obtained - from small toys to famous art pieces.

A Fantasy World of Modern Design
From modern, stylish structures in the residential areas to the outside domes where nature awaits – the player will see jungles, wilderness with strange rock formations, and ancient ruins. The world of Opoona is a “fusion of modern design and fantasy”.

Game Review


Europe PAL Version

Posted by Sean Aaron

Stranger in a strange land...

Would you like to hear a story? Good! This is a story about Opoona and his family: his daddy is a famous Cosmo Guard -- that's right, Opoona and his family are from the planet Tizia. In fact, Opoona's daddy is one of the most famous Cosmo Guards ever!...

Game Screenshots

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User Comments (1)



Mr_Saturn said:

This game is beyond awesome. Its a shame so few people have heard of it. Easily one of the best games on the Wii. Opoona is charming, engaging and has a lot of quirks that aren't just forced or throw aways. I've heard people compare it to EarthBound because of its relative obscurity and then cult fascination, but truthfully Opoona needs a lot more cult fanaticism before it can be compared to EarthBound

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