Game Profile

“Disney Epic Mickey 2: The Power of Two” returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions.

But for the first time, Mickey and Oswald will join forces as true partners - Mickey with his magical paint brush that allows him to wield paint and thinner, and Oswald with his powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players dynamically tackle different challenges in order to explore all possibilities and storylines, but with consequences for their chosen actions.

Staying true to Disney’s rich musical heritage, “Disney Epic Mickey 2: The Power of Two” is the first video game that can be described as a “musical.” At many points throughout the adventure, characters will advance the plot by expressing themselves in song, with all-original music and lyrics. In addition to this distinctive musical approach to storytelling, players will hear tunes and instrumentation that change based on their personal choices, ultimately allowing each player to “conduct” their own unique soundtrack. Disney Interactive has enlisted the help of Emmy award-winning composer James Dooley and noted lyricist Mike Himelstein to create these musical gameplay elements.

Game Review


Europe PAL Version

Posted by Thomas Whitehead

Golly gosh, Mickey

When Disney Epic Mickey arrived on Wii in time for the Holiday season in 2010, it attracted a lot of attention due to its concept and the development leadership of Warren Spector, one of the industry's most respected figures. Its relatively late arrival...

Game Trailers

Subscribe to Nintendo Life on YouTube

Venture behind the scenes of Wasteland, the setting for Junction Point's Disney Epic Mickey 2, coming to Wii in 2012. Find out more at

Game Screenshots

Related News

User Comments (4)



bauckster said:

I like the idea of creating a unique soundtrack based on player choice. Hopefully it will be well-executed and not too shallow/gimmicky. I thought that the first game was a bit obtuse about "morality" at times, as it wasn't always clear that one choice was better or worse than another. Also, I hope the ending is potentially a LOT different based on your choices. I was a little disappointed with the "endings" in the first game.

Leave A Comment

Hold on there, you need to login to post a comment...