(TG-16 / TurboGrafx-16)

Moto Roader (TG-16 / TurboGrafx-16)

Game Profile

The action in this racing game is viewed from above and features rotational controls. There are 6 racetracks featured including real-world ones such as Laguna Seca. Before each race you can buy a full compliment of upgrades and weapons, with each area (engine, handling, turbo and so on) having several variably-priced options).

The unusual thing about the racing system is that the action always follows the leader. If you slip too far behind, your car is blown up and placed back onto the track further on in order to keep up (similarly to Micro Machines). This can only happened a limited number of times before it's Game Over.

Game Review


USA USA Version

Posted by Corbie Dillard

The action in this racing game is viewed from above and features rotational controls.

Every once in awhile you come across a game that just makes you scratch your head and wonder what someone was thinking when they let a game like this actually get released. After the success of RC Pro-Am and Micro Machines on the NES, overhead racers...

Game Screenshots

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User Comments (8)

__Matthew Koopman


Matthew Koopman said:

I downloaded the game. I would like it a lot more if I could wrap my head around the controls, and if there was no such thing as Bubbly The Fairness Bubble.

Winning seems to just be luck.
Its too bad, because I really like games like Micro Machines and Rock N' Roll Racing.

__Phil Hamm


Phil Hamm said:

I used to play this game on the TG-16 back in the day. It has some major flaws when played against the computers. If you don't like the way the steering works, buy one of the "Handle B" options at the shop. This game is extremely fun with multiple human players. Particularly when you get the hang fo the grenades and bombs.



dtn8r said:

This is one of the best games ever developed. Sure it would be fun to be able to turn off the computer cars, but having them always there just adds to the mix. This game absolutely has to be played with multiple players and you must check out all of the options available to the vehicles, especially grenades and bombs. Even nitro and the hopper come in handy every now in then. The thrill of grenading your buddy right before he crosses the finish line and winds up in last place cannot be beat. This game does not provide immediate gratification, but keep it up with your best buds (and some cold beers) and you will learn to appreciate the nuances of this game. Grenade for You !!



Xander said:

People too easily dismiss this game. You have to keep in mind this was the age of Instruction Booklets. The reason the computers are faster than you is because they are winning the races and earning more money. Everyone starts at the same speed with the same money. Each race is crucial and how you save you money is key. Make no mistake, this is a multiplayer game. I begged on the Hudson Soft forums for this game to come out, and it did. Me and my brothers still have a blast in this Mario-Kart esk racer! Grenades away!

Like Phil says, if the controls have you scratching your head, buy a Handle during the buy screen, buy the B Handle for zero dollars. It will turn the car left and right, like the old GBA Tony Hawk games.

This game is worth a second chance! Best played with someone who is familiar with the game so that he/she can teach you how to play.



waldojeffershead said:

It seemed like a good idea at the time, how ever many wii points later I find myself debating whether or not to delete this zero fun embarrassment from my Wii. The only element the creator of this game left out would be the fun factor...




Corbs said:

I owned this game back in the day and I still own. The only problem is I can't figure out why I still own it.



JustanotherGamer said:

The Suckage Factor of Moto-Roader is beyond belief. The worst game on the TG-16. I owned the original which was the one other five player game available at TG-16's launch. Just avoid this at all costs. I still haven't recovered from this. Epic Suckage Nuff said...

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