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Topic: Real Racing 3

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Slapshot

21. Posted:

Bankai wrote:

Slapshot wrote:

Ha! The most I've gotten was 8 repairs and that was with my Shelby Mustang. Race hard or go home a loser - eh? :)

I love the sound of screeching metal in the morning ;-)

And at brunch, lunchtime, dinner, supper, etc etc.

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Lan

22. Posted:

Is this a racing sim for mobile devices?

Lots of censorship here...
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Bankai

23. Posted:

Lan wrote:

Is this a racing sim for mobile devices?

Yup. Genuine AAA-grade material, this game.

And Aussie made too. By, like, the last Aussie development company that's bigger than 20 people.

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pixelman

24. Posted:

lol I had to make 14 repairs after I took my new McLaren for a ride. I love how easy it is to spin other cars out at high speeds. <3

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Bankai

25. Posted:

pixelman wrote:

lol I had to make 14 repairs after I took my new McLaren for a ride. I love how easy it is to spin other cars out at high speeds. <3

I love that McLaren (the one that costs 50 gold, right?).

That is, until I realised that it's like $40,000 for an upgrade that ups its max speed by 1 Mile/ hour. And it's the slowest car in most of the categories that it can race in.

:-( So sad, because the car is so pretty.

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pixelman

26. Posted:

It was 65 gold for me, but yeah, that one. And yeah the upgrades are brutal. :(

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

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Bankai

27. Posted:

pixelman wrote:

It was 65 gold for me, but yeah, that one. And yeah the upgrades are brutal. :(

Yes, sorry, 65 Gold. Plus another 5 or so for the respray. I made mine funky and bronze.

You need to add me so I can race against you! WaltzIT

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Lan

28. Posted:

Bankai wrote:

Lan wrote:

Is this a racing sim for mobile devices?

Yup. Genuine AAA-grade material, this game.

And Aussie made too. By, like, the last Aussie development company that's bigger than 20 people.

Icky. I don't see how that'd work well with tilt controls and a touch screen.

Lots of censorship here...
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Bankai

29. Posted:

Lan wrote:

Bankai wrote:

Lan wrote:

Is this a racing sim for mobile devices?

Yup. Genuine AAA-grade material, this game.

And Aussie made too. By, like, the last Aussie development company that's bigger than 20 people.

Icky. I don't see how that'd work well with tilt controls and a touch screen.

I say this with all sincerity: I have not played a racing game that controls better than this one. I don't use tilt controls, just touch.

Cars Auto-accelerate, I just need to touch-to-break and steer. Steering is soft and subtle, perfectly weighted and tuned.

In all sincerity I can't imagine going back to clunky button controls after how elegant this game is. Obviously I'm more comfortable with iPad gaming than many people, but even still I can't imagine anyone struggling with this game.

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Lan

30. Posted:

Bankai wrote:

Lan wrote:

Bankai wrote:

Lan wrote:

Is this a racing sim for mobile devices?

Yup. Genuine AAA-grade material, this game.

And Aussie made too. By, like, the last Aussie development company that's bigger than 20 people.

Icky. I don't see how that'd work well with tilt controls and a touch screen.

I say this with all sincerity: I have not played a racing game that controls better than this one. I don't use tilt controls, just touch.

Cars Auto-accelerate, I just need to touch-to-break and steer. Steering is soft and subtle, perfectly weighted and tuned.

In all sincerity I can't imagine going back to clunky button controls after how elegant this game is. Obviously I'm more comfortable with iPad gaming than many people, but even still I can't imagine anyone struggling with this game.

If the cars auto-accelerate then it doesn't sound like much of a sim. How do you shift?

Lots of censorship here...
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Bankai

31. Posted:

Lan wrote:

Bankai wrote:

Lan wrote:

Bankai wrote:

Lan wrote:

Is this a racing sim for mobile devices?

Yup. Genuine AAA-grade material, this game.

And Aussie made too. By, like, the last Aussie development company that's bigger than 20 people.

Icky. I don't see how that'd work well with tilt controls and a touch screen.

I say this with all sincerity: I have not played a racing game that controls better than this one. I don't use tilt controls, just touch.

Cars Auto-accelerate, I just need to touch-to-break and steer. Steering is soft and subtle, perfectly weighted and tuned.

In all sincerity I can't imagine going back to clunky button controls after how elegant this game is. Obviously I'm more comfortable with iPad gaming than many people, but even still I can't imagine anyone struggling with this game.

If the cars auto-accelerate then it doesn't sound like much of a sim. How do you shift?

Oooh, you meant hardcore sim.

No, it's more like a Need for Speed game, or Forza Horizon.

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Slapshot

32. Posted:

You don't have to use auto-acceleration - I use touch controls with manual braking/acceleration. The only thing that's missing is the ability to shift on your own here.

I'm a bit surprised that the payout for the higher level races isn't substantially greater than the starting tiers. That's a real bummer too, because a bad wreck cost more than the 1st place winnings. :(

Edited on by Slapshot

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Bankai

33. Posted:

Slapshot wrote:

You don't have to use auto-acceleration - I use touch controls with manual braking/acceleration. The only thing that's missing is the ability to shift on your own here.

I'm a bit surprised that the payout for the higher level races isn't substantially greater than the starting tiers. That's a real bummer too, because a bad wreck cost more than the 1st place winnings. :(

There is manual acceleration? :O I have manual brake, but I see no reason not to just go as fast as possible otherwise ^_^

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Bankai

34. Posted:

Finished 90 per cent of one of the categories now :D

And according to my stats, I've now finished 17 or so per cent of this game. By my calculations that means a minimum of 100 hours on the track just to 100% this game.

The biggest racing game of all time in terms of raw content?

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Slapshot

35. Posted:

Bankai wrote:

The biggest racing game of all time in terms of raw content?

No, I don't think so at all. I think just the main mode in Gran Turismo 5 offers more than that. Still though, you know that there will be a ton of DLC for Real Racing 3 - I can't wait! ;)

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Bankai

36. Posted:

Slapshot wrote:

Bankai wrote:

The biggest racing game of all time in terms of raw content?

No, I don't think so at all. I think just the main mode in Gran Turismo 5 offers more than that. Still though, you know that there will be a ton of DLC for Real Racing 3 - I can't wait! ;)

That's a good point. Gran Turismo 5 is obscene.

The good thing about the microtransaction model is that Firemonkeys has a really good reason to keep supporting the game. I expect more tracks and more cars to be coming over the next few months, perhaps even years.

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pixelman

37. Posted:

Bankai wrote:

Slapshot wrote:

You don't have to use auto-acceleration - I use touch controls with manual braking/acceleration. The only thing that's missing is the ability to shift on your own here.

I'm a bit surprised that the payout for the higher level races isn't substantially greater than the starting tiers. That's a real bummer too, because a bad wreck cost more than the 1st place winnings. :(

There is manual acceleration? :O I have manual brake, but I see no reason not to just go as fast as possible otherwise ^_^

For me at least, sometimes coasting works better than braking. That and I like feeling like I have the most control of my car as possible.

My favorite race so far is the downtown race in the muscle cars group. It's really cramped and there's so many tight turns and cars smashing against each other... lol.

On a slightly different note, I'm finding it increasingly irritating that iOS games won't let you manually tune the graphics the way you can in a PC game. The framerate on this doesn't always hold up on A5 processors, and I'd gladly sacrifice some model detail and texture resolution for a smoother and more consistent framerate.

Edited on by pixelman

I made Kid Tripp! PocketGamer gave it a 9 out of 10! You should totally buy it now!
[16:39] BadKitty: you trying to steal stuff from me? u_u
[16:41] kribs: don't worry Emmy, even if poix tried to steal something from you, he wouldn't finish stealing it

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Slapshot

38. Posted:

@pixelman I despise that dang track!!! :P

That's a great point though about having adjustable settings within the game for different devices, and one that I completely agree with. I've got a boatload of iOS developer friends, so I think I'll ask them about why this isn't a normal thing - I'm quite curious about this myself.

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Bankai

39. Posted:

I agree that Southbank is a great part of Melbourne in the real world, but a terrible track :-P always costs me way too much in repairs.

I like Mount Panorama. It's got nice long stretches for speed and some awesome turns for skill.

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Slapshot

40. Posted:

Laguna Seca is the best racetrack... ever! Don't ever - ever mess with me on that track on any game! Haha

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