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Topic: Xenoblade Chronicles 2

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NEStalgia

@StephanDLW I think "side quests are the best of the 3 games" is kind of like saying "The Zelda games were the least terrible of CDi's games." The side quests were a horrendous disaster with some fun story, but nothing in the game indicating that you needed some McGuffin from completing some other quest in order to do this quest, and that McGuffin can't be obtained until the last chapter of the game even though you've had the quest since chapter 2. So you spend half the game trying to do a quest you can't do until you've completed multiple other connected quests (that you don't know are connected), without ever knowing you can't actually do that until you've nearly beaten the game. A quest you can't actually complete when you get it, and there's nothing to indicate you can't is just a design fail.

And of course "HM Slaves" with the Blades sucked. But the battle system was actually fun. My problem with it is they never adequately explained the system....if they explained it better it was great. Monolith has a massive Bionis-sized hole in their tutorial department.

I loved the villains though. The villains are exceedingly complex. They didn't really flesh out the narrative very well in terms of what's going on, but when you examine the villains, they are actually fantastic. More literary than comic book, actually. I've said before but the strong point of the story is there are, in actuality, no actual villains at all in the game. Both sides have their reasons, and both are valid reasons. At times I agree with the "villains" more than I do Rex and "the power of friendship!" malarkey. I find myself rooting for the villains frequently...because they're not evil. And they're not necessarily wrong. Destructive...but also kind of right. Opponents that aren't evil/villains make the most interesting kind of foe. XC1 isn't too far off that mark either however, and that also ties into the XC2 story. BUT they didn't fully explain some things either, and Torna is really necessary to get a complete picture.

Monolith excels at world building, but I have to say Falcom and Bandai Namco walk all over them in narrative pacing and exposition, even if Monolith has more intricate overall stories.

Comparing XC1 and XC2, personally, I'd say the villains are interesting in both, though more intricately complex in 2 (though it's interrelated with 1), XC1 had the better overarching narrative, but XC2 has much more developed and interesting characters. Combat is much superior in 2, but they never fully explained the system so you hit a difficulty spike until you actually learn it half-way though. Blades/HM Slaves really ding it though. XC1 is a product of having been such an "experience" the first time through with tons of narrative twists and turns.

NEStalgia

darkfenrir

@StephanDLW I would say the Torna the Golden Country might help address a lot of the problems you had, but if you don't want to play it because XC2 wasn't too enjoyable to play, I understand it too.

darkfenrir

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Ralizah

NEStalgia wrote:

Monolith excels at world building, but I have to say Falcom and Bandai Namco walk all over them in narrative pacing and exposition, even if Monolith has more intricate overall stories.

You know, I keep hearing this, but Trails in the Sky FC was one of the most poorly-paced games I've ever played in my life. It felt like all build up and no satisfaction at the end.

Ralizah

Fujin

@Dezzy Thanks.

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

Cotillion

StephanDLW wrote:

  • Story: better than XCX but falls way short of XC1. Especially in later parts of the game, the story becomes too convoluted and hammy. Not my cup of tea.

I find this interesting because XC1 and 2 are happening concurrently and briefly converge at the end, so it's basically one story.

Cotillion

link3710

@EvilLucario 2's grindiness depends entirely on how long it takes you to get a certain girl and her bear. She was the last rare blade I got (I never did get KOS-MOS) and it ended up taking me nearly 200 hours to 100% because of that.

link3710

Fujin

I just started xenoblade torna the golden country and I"m confused on how to heal in this game. Can someone explain to me because it's different than in xenoblade chronicles 2.

To achieve something it takes more than practice it takes belief and confidence that you will succeed.

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