It's fairly close to Minecraft. Survival, gathering resources, and crafting are at the core of the gameplay loop. Personally I'd say it's closer to Subnautica than Minecraft. But eh, whatever, same neighborhood.
Switch Physical Collection - 1,252 games (as of April 30th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
The creative mode in this game is really fun, Its the mode I played the most, sure the sense of reward is sorta gone. But I only played it to I can see black wholes at the time.
I might boot it up again later.
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@MarioBrickLayer They're very different games beneath apparently similar surfaces and that's basically the point of the article.
Journey to the Savage Planet offers a well crafted and balanced experience where everything was placed by the designers intentionally, so exploration yields meaningful results, the challenges of combat ramp up, and the game tells a story as you progress through it.
No Mans Sky, on the other hand, offers a practically infinite selection of planets where everything has been procedurally generated from random numbers. Although limitless, it all feels like variations on the same theme and no amount of exploration is likely to turn up something truly novel. Although they've added a lot more designed content to the game since launch, it's still a survival/crafting game at heart and you've got to enjoy that core loop to get much out of it.
Basically, Journey offers the game that a lot of people who bought No Mans Sky based on the early hype thought they were getting. On the other hand, those who enjoy it for what it is would probably just find Journey to be a short but pleasant diversion.
What does everyone think of digital v physical for this release? Hello Games show no signs of stopping their generation of new content for this game so no doubt their will be future downloads of significant content.
@MarioBrickLayer - The game has a devoted team that will continue to create more content for the game over the next couple years. The physical release will be outdated eventually as the updates roll out. Although I'm a Switch collector who's easily annoyed when physical releases aren't complete on cartridge, NMS will be one of the best space-themed experiences on the platform. And I wholeheartedly recommend it to anyone who has an inkling of curiosity regarding the cosmos and the vastness of space.
Also, back to your previous question. Journey to the Savage Planet is a linear, action/platforming, curated adventure. Basically it's the closest the Switch has to a Metroid Prime-like experience. Where as NMS is a survival game. With a random start location, random environmental hazards, random terrain, with a serious chance of getting a "game over" screen before you get a handle on what it is you need to do to survive.
Switch Physical Collection - 1,252 games (as of April 30th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
Just bought this game...enjoying it but frustrating learning how to play it without a walkthrough/tutorial for the switch version..
1) does anyone know of a switch version walkthrough
2) currently stock on how to mine copper...
thanks
Hi Solarstriker
I can find the copper and I made the terraformer thing...I am probably very confused....is it the regular mining beam...sorry being silly here but I shoot at it and nothing happens...I try using the terraform one and it says I can flatten thing etc...but that isnt what I need to do...
sorry I got to the resource deposit..copper says terrain manipulator required...which I have. use the regular mining gun and nothing happens....click on X to bring up terrain manipulator and it gets me into this create mode what am I doing wrong?
Switch Physical Collection - 1,252 games (as of April 30th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
RNG and procedural generation can be a blessing and a curse. I'm now four hours into a new playthrough (chomping at the bit for Starfield, in need of a space exploration fix) and I still haven't discovered the blueprints for antimatter casing for crafting or atlas v1 for opening containers. However, one of the planets within the solar system I spawned into has widow eggs that sell for 64k a pop, so credits aren't an issue. And one of the planets in the solar system is a "perfect" planet, one that doesn't have a harsh environment.
At night the trees pulse like white and yellow Christmas lights and the grass rolls in waves of luminescent green and white. Love...this...game. The height of space-inspired artistry and imagination.
Switch Physical Collection - 1,252 games (as of April 30th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
@MarioBrickLayer The experience can be as long as you desire it to be. The main objective is to reach the center of the galaxy. If you were to b-line that objective it could take you less than say...twenty to thirty hours. But that would sort of defeat the purpose of the game which is discovery. Much like a Bethesda game or a CDPR game, you get more from your purchase if you lollygag the main quest.
Explore, do side quests, build a base that gives you recurring revenue and resources, learn the language of other species, max out your gear, etc. You could spend hundreds of hours here and not bat an eye.
Switch Physical Collection - 1,252 games (as of April 30th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
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Topic: No Man's Sky
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