July2013
News This GoldenEye 007 Wristwatch Is For Your Eyes Only
Fit for Commander Bond himself
N64 classic GoldenEye 007 is responsible for stealing away countless hours of our time here at the Nintendo Life office — we still crack out the dusty old console from time to time to indulge in a spot of remote mine-related tomfoolery. Bearing that in mind, you can imagine how pleased we were to see that some...
June2013
News Microsoft Execs Thought They Owned Donkey Kong After Acquiring Rare
Conker's Bad Fur Day director tells an amusing tale
Back in 2002 Microsoft forked out $375 million to acquire UK-based developer Rare, which had previously enjoyed a long prosperous period with Nintendo. Of course that meant all of Rare's intellectual properties went along for the ride, including Perfect Dark and Banjo Kazooie. However, according...
Believes modern platformers should strike a balance
Wind-Waker lookalike A Hat In Time is currently being developed by Gears for Breakfast after it smashed through its Kickstarter goal. It's a cell-shaded homage to the classic N64 plaformers and though it's currently only down for a PC and Mac release, the developer has expressed its desire to...
May2013
News Happy 15th Birthday, Banjo-Kazooie!
Guh-huh!
It’s hard to believe now, but before 31st May, 1998, no one believed that a bear in yellow shorts and a bird in a backpack could ever make an effective team. A spunky little Twycross-based company called Rare, however, set out to prove the world wrong, and did so with quite admirable results. Today marks the 15th anniversary of the North...
News Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug
Game would crash when using the N64's standard setup
When Donkey Kong 64 released all the way back in 1999, it was the first Nintendo 64 game to require the system’s 8MB Expansion Pak add-on in order to work. Advertising at the time suggested that the game was just so big that it couldn't possibly work without it. However, Chris Marlow, one of the...
News Microsoft To Announce Sequel To "Historic" Rare Franchise At E3
Time to get jealous?
In case you hadn't noticed, Microsoft lifted the lid on the Xbox One this week. The new system is the successor to the popular 360 console and will be getting plenty of support from the company's stable of internal developers — one of which is former Nintendo partner, Rare. The UK-based studio was purchased by Microsoft over...
March2013
News Grant Kirkhope Wishes He Could Make Banjo-Kazooie 3 For Nintendo
Explains why Rare chose to make Nuts & Bolts
Banjo-Kazooie is revered by many as one of the best games to ever grace the N64. The platformer, which starred a docile bear and a wise-cracking bird, could have ended up being something completely different as it was originally set to be a highly ambitious venture known as Project Dream. Speaking as a...
News GoldenEye 007 Multiplayer Took Just Six Weeks To Make
Rare staffers put it together right at the end
In 1997, Rare released GoldenEye 007 on the N64 and it became an absolute classic that arguably redefined the first person shooter genre and revolutionised the way multiplayer was done on home consoles. It all nearly never happened though as according to Grant Kirkhope, the composer behind the game's...
News Print Your Own Goldeneye Remote Mine
Golden gun not included
Anyone who played Goldeneye 007 back on the N64 will no doubt remember the countless weapons and traps included in its multiplayer mode. ComradeQuiche of Thingiverse has combined his fond memories and technical know-how to create a replica of the remote mine using a 3D printer and has posted the model for all to use. The...
February2013
News This Is What Real Life GoldenEye 007 Multiplayer Looks Like
Proximity mines always win
It's actually quite scary to think how many collective man hours the team at Nintendo Life has spent playing multiplayer on GoldenEye 007. During our formative years, this highly esteemed cartridge rarely left the console and any person that didn't own a copy and four controllers was shunned as something of an outcast...
January2013
News GoldenEye Creator Explains N64 Title's Role In Bringing "Real" Guns to the Virtual World
Brand names weren't licensed, which has changed in modern games.
With gun control and related violence a topical subject in the U.S. and among interested parties and spectators worldwide, the role of video games has faced its own level of scrutiny. Major publishers had a meeting with vice-President Joe Biden as part of his gun control task-force...
December2012
News Microsoft's Application For Killer Instinct Trademark Is Denied
New instalment in development at Rare?
Although it's not something that is likely to impact the production of a new Killer Instinct title for Nintendo consoles - the IP is owned by Rare (and, by extension, Microsoft) so that's not going to happen any time soon, sadly - but interesting news has filtered through about a possible new entry in the...
November2012
News Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic
Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare
Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...
October2012
News The Truth Behind Donkey Kong Country's Opening Level Theme
It's a stitch-up
Remember the music for the opening level on Donkey Kong Country? Do you recall how it moves from one musical style to another, almost as if it's three different songs that have been fused together? That because it is. In an interview with CVG, former Rare composer David Wise reveals the truth behind the track: I was on holiday in...
September2012
News Ex-Rare Developers Join Forces To Create A Spiritual Successor To Banjo-Tooie
All hope is not lost
Nothing puts a frown on a Nintendo fan's face like mentioning Rare. The company that once brought Perfect Dark, Donkey Kong 64, Banjo Kazooie and GoldenEye 007 are currently working on the Kinect Sports series for Microsoft. While most gamers have given up on seeing a new "proper" Banjo Kazooie sequel from Rare, a new glimmer of...
News Ex-Rare Staffer: Exodus Wouldn't Have Happened Under Nintendo
Former employee admits that Microsoft sale has changed the company
In September 2002, Microsoft purchased UK developer Rare for $375 million, effectively ending the firm's long-running association with Nintendo - a relationship which resulted in some of the best games ever created. Fast forward a decade, and Rare is a very different beast. Many key...
News Check Out Dinosaur Planet, Before it Was Invaded by Star Fox
Anthropomorphic characters, but different
Star Fox Adventures was the last Rare developed game on a Nintendo system before the company was bought by Microsoft, and it was famously not what had initially been planned. It was going to be a new IP called Dinosaur Planet, with creatures called Sabre and Krystal, sidekicks Tricky and Kyte, as well as a...
News GoldenEye 007 Designer Gives Amazingly In-Depth Post-Mortem On The Game
Martin Hollis talks about creating the perfect Bond game
Famed developer Martin Hollis may have gone on to other projects at the now-defunct Zoonami - creators of the WiiWare classic Bonsai Barber - but he started his career at Rare, where he worked on titles such as Killer Instinct, Perfect Dark and - possibly most famously - GoldenEye 007. Hollis...
April2011
Rumour Rare Looking Into 3DS Development
Banjo-Kazooie 3D a possibility
The rumour mill has been churning up some pretty exciting stuff lately, and here's a bit that seems plausible considering that Microsoft saw no problem with Rare working on DS games like Viva Piñata and Diddy Kong Racing. Supposedly, the company is in talks with Nintendo to develop games for the 3DS platform,...
February2011
Talking Point Why Nintendo and Rare Should Reunite
Is now the right time for Rare to come back home?
Last week wasn't the best of times for the UK games industry. We reported that indie dev The Code Monkeys shut its doors after 23 years and on Friday Bizarre Creations – who produced the brilliant Project Gotham Racing for Microsoft, as well as the criminally underrated Blur – finally closed...
September2010
News Original GoldenEye Designer Suspicious of Wii Publisher's Eye for Gold
Though developer Eurocom is in his good books
Whether Activision is all about the money isn't really for us to say, but one thing most will agree on is that it has several franchises in its pockets into which at any given time the company can reach, pulling out a sequel or spin-off. So with the upcoming revival of the GoldenEye name, the publisher's...
News Rare Reveals Nintendo Wanted to Cancel GoldenEye
The Bond title nobody wanted but everybody loves
Ahh, GoldenEye 007: so many wasted hours, so many headshots, so many arguments over Oddjob. It all could have been so different had Rare acted on a letter sent by Nintendo that pulled the plug on the shooter. Speaking to British magazine EDGE, Studio Director Mark Betteridge revealed the team's...
July2010
News MundoRare Shuts Down After Losing Faith in Rare's New Direction
Operators of long-running fan community saw no other choice
When you have a fan community website that has been up and running for almost a decade, you'd think that it would stick by the developer through thick and thin, right? Apparently not, if that developer is Rare. It appears that MundoRare has run out of reasons to support the creator of such...
June2010
News Turns Out Shigeru Miyamoto Does Like Donkey Kong Country
Miyamoto clears things up once and for all
Following on from the E3 announcement of Donkey Kong Country Returns, it seems that something Shigeru Miyamoto had said in the past about the SNES original has re-surfaced. In a recent interview with IGN, Miyamoto cleared up the situation surrounding claims that he didn't like Donkey Kong Country, despite...
Feature The Making of Jet Force Gemini - Part Two
In the second and final part of our N64-themed making of, we look at the critical and commercial impact of one of Rare's best action titles
One of the most refreshing aspects of Jet Force Gemini was the way in which the player’s progression throughout the various levels was handled; initially, the only character available is Juno, but eventually...