3DS eShop Interviews

Interview: Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2

Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2

"I felt I needed a bit more colour this time"

When it arrived with relatively little fanfare in December 2012, Gunman Clive appeared to be a cheap and cheerful Holiday title. Then we played it. What had seemed like a modest download game transpired to be a short slice of finely crafted fun with a charming aesthetic, which combined with a budget...

Interview: Image & Form on its SteamWorld Dig Adventure and Hopes for Wii U

Image & Form on its SteamWorld Dig Adventure and Hopes for Wii U

"I believe 2014 is going to be a great year for the Wii U"

Just recently Image & Form confirmed that SteamWorld Dig is coming to the Wii U this Autumn / Fall, which is certainly terrific news for fans of the 3DS original. In some senses it's entirely logical, as the title has been upgraded for HD releases on PC and PS4, while also making its way...

Interview: Goodbye Galaxy Games on Tappingo 2 Improvements, With Hints at What's Next

Goodbye Galaxy Games on Tappingo 2 Improvements, With Hints at What's Next

Working on an "FPS with guns and blood"

Just recently we published an interview with Hugo Smits of Goodbye Galaxy Games, discussing the studio's move into self-publishing on the 3DS and exploring the details of the bold 'Gomba' development tool that's in progress. Beyond that, of course, it's a company known for clever, innovative download games on...

Interview: Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Outlines Gomba details and release plans

When it comes to Nintendo's portable download platforms, we think it's fair to say that they've been the home of a number of intriguing, unique titles from a broad spectrum of developers. Unlike the emergence of the Wii U store's expanding library courtesy of its support for off-the-shelf dev tools like...

Interview: Tom Create on Past Projects, Smash Cat Heroes and the Download Transition

Tom Create on Past Projects, Smash Cat Heroes and the Download Transition

"The eShop is somewhere where we definitely want to be involved"

The increasing importance and role of the download game market is often attributed to development studios based outside of Japan, with a perception that the home of Nintendo and many other prominent industry names is playing catch-up in embracing that segment of the market. There is...

News: Yoshinori Satake Lifts Steel Empire's Iron Curtain And Teases Possible Sequel, Burning Steel

Yoshinori Satake Lifts Steel Empire's Iron Curtain And Teases Possible Sequel, Burning Steel

Developer talks about steam engines, outer space and Dragon Quest

Over the past few days we’ve been relentlessly tweeting, videoing and generally getting ourselves lost in playing Steel Empire in every format it’s available on. But as enjoyable as the game is, experiencing it in its final form doesn’t give much insight into all the hard work...

Feature: VooFoo Studios and Ripstone on Pure Chess and Opening Up a New World of Cross-Platform Multiplayer

VooFoo Studios and Ripstone on Pure Chess and Opening Up a New World of Cross-Platform Multiplayer

Nintendo was "open minded, forward thinking" with networking challenges

While it may not have been making major headlines across the web, Nintendo's Wii U eShop has been pushing some landmarks in 2014. The first was with Blok Drop U, developer RCMADIAX seizing the crown of being the first developer to release a game through the Nintendo Web...

Interview: Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

"I definitely feel the loyalty and expectation of the players"

Early this year Renegade Kid began to build hype for an FPS release on the 3DS eShop, and after some teasing revealed Moon Chronicles. It's an intriguing prospect for the portable, as it'll be the first notable FPS and, more notably, the first episodic release on the platform. An idea...

Interview: Rainy Frog Talks About eShop Publishing in Japan

Rainy Frog Talks About eShop Publishing in Japan

"The Wii U in Japan is more family orientated"

Earlier this year we told you about Rainy Frog, a publisher with ambitions to bring a number of Western download games to the Japanese eShop stores and, in the future, vice versa. Its one of a group of companies that establish offices in Japan — in order to be eligible as publishers in the region...

Interview: KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

Detune's Sano talks about turning 3DS consoles into music-making tools

To celebrate the release of KORG M01D on the 3DS eShop and the publication of our review, we present to you an exclusive interview with its creator Nobuyoshi Sano, conducted by dedicated fan Graham Ellaby. Since its launch in December 2010 on the Nintendo DS, KORG M01 has...

Interview: Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Critical reaction, the Wii U eShop and picking 3DS over smartphones

At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...

Developer Interview: G.rev CEO Hiroyuki Maruyama Talks Kokuga And The State Of The Shooter Market

G.rev CEO Hiroyuki Maruyama Talks Kokuga And The State Of The Shooter Market

Tanks for the memories

Much to our delight, G.rev's unique 3DS shooter Kokuga recently launched on the 3DS eShop in both North America and Europe. In between blasting enemy tanks and cursing our own lack of skill, we got the chance to chat with the G.rev CEO Hiroyuki Maruyama about the game's development, the future of the mobile gaming industry...

Interview: WayForward on Shantae's Past, Present and Future

WayForward on Shantae's Past, Present and Future

Some "pretty big surprises" in store for Pirate's Curse this Fall

With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...

Developer Interview: WayForward Talks Mighty Switch Force! 2

WayForward Talks Mighty Switch Force! 2

This girl is on fire

WayForward is one of the best known developers on Nintendo's download stores, making its name most prominently on portable platforms. It's a studio with many strings to its bow, including numerous retail releases on various platforms for other publishers, but it's arguably the company's own self-published IPs that have...

Developer Interview: Image & Form on SteamWorld Dig, 3DS Development and Working With Nintendo

Image & Form on SteamWorld Dig, 3DS Development and Working With Nintendo

"3DS gamers are generally more experienced than mobile gamers"

SteamWorld: Tower Defense arrived on DSiWare back in the summer of 2010, and represented the Nintendo debut of Swedish developer Image & Form. Its stylish approach was well received critically, and despite its brevity represented a solid offering worth consideration on the last-gen...

Developer Interview: Pixel Toys Tells Us About Super Little Acorns 3D Turbo, With Hints for the Future

Pixel Toys Tells Us About Super Little Acorns 3D Turbo, With Hints for the Future

From Super Turbo acorns, downloads will grow...

This week, Super Little Acorns 3D will arrive on the 3DS eShop in North America and Europe. It's developed and published by Pixel Toys, a UK-based studio founded last year. While a relatively small start-up, its founding members have extensive experience from major developers, with companies like...

Developer Interview: Yacht Club Games On Shovel Knight And Loving Nintendo

Yacht Club Games On Shovel Knight And Loving Nintendo

"We grew up playing Nintendo games on the NES and SNES"

Yesterday we reported that Yacht Club Games' Kickstarter campaign for Shovel Knight had hit its funding target with two weeks to spare. Fresh from this success, studio founder Sean Velasco kindly took some time out of his busy schedule to speak to us about the split from WayForward...