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News: M2's Porting of Gunstar Heroes To 3DS Was Almost In Vain

M2's Porting of Gunstar Heroes To 3DS Was Almost In Vain

Sega didn't even know M2 was working on Gunstar Heroes

This week sees the western launch of 3D Gunstar Heroes, the latest in Sega's line of 3DS-based 3D Classics. It's one of the most beloved games of the 16-bit era, and also one of the most technically impressive Genesis/Mega Drive titles seen so far. Yosuke Okunari, producer at Sega, and Naoki...

Interview: Image & Form Discusses SteamWorld Heist And Why It'll Be on 3DS First

Image & Form Discusses SteamWorld Heist And Why It'll Be on 3DS First

"I'm proud to say it's a matter of loyalty"

Image & Form is an established, experience game development studio and publisher, yet it was SteamWorld Dig on the 3DS that gave the company a notable break and turnaround in fortunes. After causing a stir on 3DS it was eventually ported to Wii U and most platforms, so the announcement of follow-up -...

Interview: Choice Provisions on the Nindie Scene, Future Plans and Why CommanderVideo Should Be in Smash Bros. 

Choice Provisions on the Nindie Scene, Future Plans and Why CommanderVideo Should Be in Smash Bros. 

"Shovel Knight, Meat Boy, and CommanderVideo would hold their own"

Choice Provisions remains one of the most admirably eclectic yet successful developers currently plying their trade in the download scene. After coming to prominence with the BIT.TRIP series on WiiWare and other platforms, the studio changed its name from Gaijin Games and has begun...

Interview: Yacht Club Games Talk Drawing in 8-bit and Aspirations for Shovel Knight 64

Yacht Club Games Talk Drawing in 8-bit and Aspirations for Shovel Knight 64

Game's "success is due to the brilliant designs of the 8-bit generation"

In this short interview Nintendo Life features contributor Alan Lopez caught up with David D'Angelo of Yacht Club Games, who spoke on behalf of the entire Shovel Knight creative team. Shovel Knight is a download-only 8-bit platformer. Alone, these qualifiers hardly separate...

Interview: IRONFALL Invasion's Developers on Bringing Third-Person Shooting to the 3DS Masses

IRONFALL Invasion's Developers on Bringing Third-Person Shooting to the 3DS Masses

"We love doing games for Nintendo's handheld consoles"

IRONFALL Invasion was a notable arrival in Europe on 13th February, heavily promoted as the eShop accompaniment for the region's #Nintendo3DSDay social media campaign. Though pitched as a game to show off the New Nintendo 3DS, it supports all versions of Nintendo's portable hardware and breaks...

Feature: A History of Full Fat Games - From Nintendo Portables to Smartphones and Back Again

A History of Full Fat Games - From Nintendo Portables to Smartphones and Back Again

"I'm just pleased to have a game on the 3DS"

In the past week we brought you the news that Flick Golf 3D is coming to the 3DS eShop, which will be an interesting test to see whether a hugely popular smartphone game can grab a sizeable audience on Nintendo's portable. To those unfamiliar with developer Full Fat Games there could be a perception...

Interview: Nintendo's Damon Baker on the eShop Team, Reaching Out to Indies and Finding Games That Matter

Nintendo's Damon Baker on the eShop Team, Reaching Out to Indies and Finding Games That Matter

Talks self-publishing, New Nintendo 3DS XL and more at Indiecade East

Nintendo recently attended Indiecade East 2015 in New York, where Damon Baker - Senior Manager in Marketing and Licensing - met with fans and developers alike, and led a seminar called "Self-Publishing with Nintendo." Nintendo Life attended the informative seminar and then had a...

Interview: Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2

Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2

"I felt I needed a bit more colour this time"

When it arrived with relatively little fanfare in December 2012, Gunman Clive appeared to be a cheap and cheerful Holiday title. Then we played it. What had seemed like a modest download game transpired to be a short slice of finely crafted fun with a charming aesthetic, which combined with a budget...

News: Creator Shu Takumi Testifies on Ace Attorney Writing Process

Creator Shu Takumi Testifies on Ace Attorney Writing Process

And how the popularity of a certain prosecutor shook things up

In honor of the Phoenix Wright: Ace Attorney Trilogy being announced for the 3DS eShop later this year, Official Nintendo Magazine has published its full interview with series creator Shu Takumi on its website. The interview is a meaty read for Ace Attorney fans, offering plenty of...

Interview: Image & Form on its SteamWorld Dig Adventure and Hopes for Wii U

Image & Form on its SteamWorld Dig Adventure and Hopes for Wii U

"I believe 2014 is going to be a great year for the Wii U"

Just recently Image & Form confirmed that SteamWorld Dig is coming to the Wii U this Autumn / Fall, which is certainly terrific news for fans of the 3DS original. In some senses it's entirely logical, as the title has been upgraded for HD releases on PC and PS4, while also making its way...

Interview: Goodbye Galaxy Games on Tappingo 2 Improvements, With Hints at What's Next

Goodbye Galaxy Games on Tappingo 2 Improvements, With Hints at What's Next

Working on an "FPS with guns and blood"

Just recently we published an interview with Hugo Smits of Goodbye Galaxy Games, discussing the studio's move into self-publishing on the 3DS and exploring the details of the bold 'Gomba' development tool that's in progress. Beyond that, of course, it's a company known for clever, innovative download games on...

Interview: Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Outlines Gomba details and release plans

When it comes to Nintendo's portable download platforms, we think it's fair to say that they've been the home of a number of intriguing, unique titles from a broad spectrum of developers. Unlike the emergence of the Wii U store's expanding library courtesy of its support for off-the-shelf dev tools like...

Interview: Tom Create on Past Projects, Smash Cat Heroes and the Download Transition

Tom Create on Past Projects, Smash Cat Heroes and the Download Transition

"The eShop is somewhere where we definitely want to be involved"

The increasing importance and role of the download game market is often attributed to development studios based outside of Japan, with a perception that the home of Nintendo and many other prominent industry names is playing catch-up in embracing that segment of the market. There is...

News: Yoshinori Satake Lifts Steel Empire's Iron Curtain And Teases Possible Sequel, Burning Steel

Yoshinori Satake Lifts Steel Empire's Iron Curtain And Teases Possible Sequel, Burning Steel

Developer talks about steam engines, outer space and Dragon Quest

Over the past few days we’ve been relentlessly tweeting, videoing and generally getting ourselves lost in playing Steel Empire in every format it’s available on. But as enjoyable as the game is, experiencing it in its final form doesn’t give much insight into all the hard work...

Feature: VooFoo Studios and Ripstone on Pure Chess and Opening Up a New World of Cross-Platform Multiplayer

VooFoo Studios and Ripstone on Pure Chess and Opening Up a New World of Cross-Platform Multiplayer

Nintendo was "open minded, forward thinking" with networking challenges

While it may not have been making major headlines across the web, Nintendo's Wii U eShop has been pushing some landmarks in 2014. The first was with Blok Drop U, developer RCMADIAX seizing the crown of being the first developer to release a game through the Nintendo Web...

News: Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

Natsume’s Graham Markay and Kiyoshi Sakai Talk About Yumi’s Odd Odyssey and Nintendo

“We’re definitely fans of Nintendo”

The times they are a-changing. Whereas two decades ago Japanese-only games often remained Japanese-only, nowadays the West is getting best-selling franchises thick and fast. Monster Hunter has now sunk its claws everywhere, and JRPGs are getting more and more popular by the month. Perhaps this is a sign of...

Interview: Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop

"I definitely feel the loyalty and expectation of the players"

Early this year Renegade Kid began to build hype for an FPS release on the 3DS eShop, and after some teasing revealed Moon Chronicles. It's an intriguing prospect for the portable, as it'll be the first notable FPS and, more notably, the first episodic release on the platform. An idea...

Interview: Rainy Frog Talks About eShop Publishing in Japan

Rainy Frog Talks About eShop Publishing in Japan

"The Wii U in Japan is more family orientated"

Earlier this year we told you about Rainy Frog, a publisher with ambitions to bring a number of Western download games to the Japanese eShop stores and, in the future, vice versa. Its one of a group of companies that establish offices in Japan — in order to be eligible as publishers in the region...

Interview: KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop

Detune's Sano talks about turning 3DS consoles into music-making tools

To celebrate the release of KORG M01D on the 3DS eShop and the publication of our review, we present to you an exclusive interview with its creator Nobuyoshi Sano, conducted by dedicated fan Graham Ellaby. Since its launch in December 2010 on the Nintendo DS, KORG M01 has...

Interview: Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones

"We’ve always been keen to work on 3DS"

While much recent attention has focused on titles on the way to the Wii U eShop, we shouldn't forget that the 3DS store has a prominent role to play in the coming months and years. We've gradually seen the library grow, with plenty of developers using the portable system as their point of entry into...

Interview: Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop

Critical reaction, the Wii U eShop and picking 3DS over smartphones

At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...

Interview: Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Pushing cross-platform play and planning for the future

After a spell of silence and mystery beyond games confirmed earlier in the year, we're now getting a better idea of the range of titles coming to the Wii U eShop in the rest of 2013 and into 2014. More from North American developers is likely to emerge in the coming weeks and months, while...

Exclusive: Pure Chess eShop Releases To Feature Cross-Platform Multiplayer

Pure Chess eShop Releases To Feature Cross-Platform Multiplayer

Wii U and 3DS playable with each other and smartphone / tablet players

Earlier this week Ripstone confirmed details of both Knytt Underground and Pure Chess coming to the Wii U eShop, with the latter also on its way to the 3DS eShop. Ripstone works with various small developers to bring their titles to multiple systems, and is one of a solid...