There seems to be a pretty nasty bug in the Switch version nobody seems to be talking about, unless I just got really unlucky. Avoiding spoilers, but in the second to last boss fight, there’s an enemy that does a giant screen exploding attack that you’re supposed to interrupt, but it flies way too high to hit. This wasn’t an issue in the original version and makes an already tough fight basically broken. Happened in both co-op and single player. It’s still possible to beat (and you can always be cheap and farm lives) but messing up one of the best boss fights in the game is a pretty major problem.
The only issue I really have with this one is that you need a link cable to connect to the first game in order to unlock everything in the museum, and there's no equivalent functionality here. Sure, it's nothing terribly special, but I hate being taunted by question marks.
This review neglects to mention that if you beat it and get all the treasure, it unlocks a new hard mode that's quite awesome (and has it's own ending). Despite not having a lot of levels, the replay value here is killer.
Crazy man, I love this game! It's a freakin' blast. Yes, it's pretty easy, but it's really fun to play and is one of the few games that actually really takes advantage of the controller in an intuitive way.
The Virtual Boy rules - this is making me want to bust it out again.
I liked this game when it came out, but got really bored with it pretty quickly. It can get damn frustrating, and it's a little too old school for its own good - there's just no real incentive to keep playing.
Comments 8
Re: Review: Double Dragon Neon - An Energetic Reboot Which Has Aged Surprisingly Well
There seems to be a pretty nasty bug in the Switch version nobody seems to be talking about, unless I just got really unlucky. Avoiding spoilers, but in the second to last boss fight, there’s an enemy that does a giant screen exploding attack that you’re supposed to interrupt, but it flies way too high to hit. This wasn’t an issue in the original version and makes an already tough fight basically broken. Happened in both co-op and single player. It’s still possible to beat (and you can always be cheap and farm lives) but messing up one of the best boss fights in the game is a pretty major problem.
Re: Review: Game & Watch Gallery 2 (3DS eShop)
The only issue I really have with this one is that you need a link cable to connect to the first game in order to unlock everything in the museum, and there's no equivalent functionality here. Sure, it's nothing terribly special, but I hate being taunted by question marks.
Re: And Yet It Moves
I won a copy - thanks guys!
Re: Nintendo Download: 1st February 2010 (North America)
Using that Guybrush picture was cruel - it made me think Curse of Monkey Island was coming out for the Wii.
Re: Review: Virtual Boy Wario Land (Virtual Boy)
This review neglects to mention that if you beat it and get all the treasure, it unlocks a new hard mode that's quite awesome (and has it's own ending). Despite not having a lot of levels, the replay value here is killer.
Re: Review: Teleroboxer (Virtual Boy)
Crazy man, I love this game! It's a freakin' blast. Yes, it's pretty easy, but it's really fun to play and is one of the few games that actually really takes advantage of the controller in an intuitive way.
The Virtual Boy rules - this is making me want to bust it out again.
Re: Review: Mario Clash (Virtual Boy)
I liked this game when it came out, but got really bored with it pretty quickly. It can get damn frustrating, and it's a little too old school for its own good - there's just no real incentive to keep playing.
Re: Review: Red Alarm (Virtual Boy)
Even today I still occasionally get an urge to play this... playing it at night in the dark with headphones is a pretty trippy experience.