@thewingedavenger Oh haha got it, thanks for the explanation. Yeah its certainly a bit more baggage that comes with it, it took some thought for me on how to make my space more efficient for VR, but actually now if I need to go, just takes me 4-5 seconds to take off the gear. My hope is that niche will grow more than where it is but yeah traditional gaming will always be more accessible. For me one isn't necessarily better than the other.
@thewingedavenger You just have to try it for awhile to understand. I got my first VR headset in June and because of what I knew I could get out of a better one, I upgraded last September. It was a HUGE hit with my friends and family over the holidays. Some got their own because of it and now in a three-dimensional experience I can hang out with someone hundreds or thousands of miles away. I can visit worlds of any kind and walk, fly, jump around. Will it replace traditional gaming? Of course not, its its own thing although kind of in the same space. Yes it hasn't gone hugely mainstream yet but it will stay on the rise. Also to clarify some of your questions, even at full volume yes you can still hear a knock on the door, you can hear the phone ring... taking any video game device in the bathroom in general is silly, but to each their own.
@thewingedavenger those 3D experiences before VR didn't sustain because they still had a border and the viewer didn't have 1-1 body control with where they looked with their head and moved their limbs. Full presence didn't exist and they were really best for 2D. VR is having a slow start because of cost, those who haven't tried don't really know what it is and the content hasn't reached the real AAA levels in quality until very recently. But the growth is there. As they enhance the specs and make it as approachable as possible it won't just be a fad. And it certainly doesn't give most people a headache.
Comments 3
Re: 17-BIT Boss Would Love To See Nintendo "Own" The Virtual Reality Space
@thewingedavenger Oh haha got it, thanks for the explanation. Yeah its certainly a bit more baggage that comes with it, it took some thought for me on how to make my space more efficient for VR, but actually now if I need to go, just takes me 4-5 seconds to take off the gear. My hope is that niche will grow more than where it is but yeah traditional gaming will always be more accessible. For me one isn't necessarily better than the other.
Re: 17-BIT Boss Would Love To See Nintendo "Own" The Virtual Reality Space
@thewingedavenger You just have to try it for awhile to understand. I got my first VR headset in June and because of what I knew I could get out of a better one, I upgraded last September. It was a HUGE hit with my friends and family over the holidays. Some got their own because of it and now in a three-dimensional experience I can hang out with someone hundreds or thousands of miles away. I can visit worlds of any kind and walk, fly, jump around. Will it replace traditional gaming? Of course not, its its own thing although kind of in the same space. Yes it hasn't gone hugely mainstream yet but it will stay on the rise. Also to clarify some of your questions, even at full volume yes you can still hear a knock on the door, you can hear the phone ring... taking any video game device in the bathroom in general is silly, but to each their own.
Re: 17-BIT Boss Would Love To See Nintendo "Own" The Virtual Reality Space
@thewingedavenger those 3D experiences before VR didn't sustain because they still had a border and the viewer didn't have 1-1 body control with where they looked with their head and moved their limbs. Full presence didn't exist and they were really best for 2D. VR is having a slow start because of cost, those who haven't tried don't really know what it is and the content hasn't reached the real AAA levels in quality until very recently. But the growth is there. As they enhance the specs and make it as approachable as possible it won't just be a fad. And it certainly doesn't give most people a headache.