Thank you everyone who gave your time to test or read about my map, it feels really awesome. Hit me with your levels and I will gladly play them back in return
@OorWullie Yeah if I were to change only 1 thing it I would be the first area. I would have reworked it to a nicer way of achieving the same thing.
The reason I even put that sort of "mini tutorial" there was partly because the different mechanics in the different games, but also because they moved the spin-jump to the shoulder buttons (compared to snes-version of SMW).
I totally agree with you its not very nice to damage the player like that, but I thought it might have been worth it for not having anyone getting stuck later. Perhaps not. I guess we will never know for sure =/
Comments 1
Re: Super Nindie Maker: Image & Form's Ghostly Mushroom
Thank you everyone who gave your time to test or read about my map, it feels really awesome. Hit me with your levels and I will gladly play them back in return
@OorWullie Yeah if I were to change only 1 thing it I would be the first area. I would have reworked it to a nicer way of achieving the same thing.
The reason I even put that sort of "mini tutorial" there was partly because the different mechanics in the different games, but also because they moved the spin-jump to the shoulder buttons (compared to snes-version of SMW).
I totally agree with you its not very nice to damage the player like that, but I thought it might have been worth it for not having anyone getting stuck later. Perhaps not. I guess we will never know for sure =/