I have finished the game and am going back to get stuff I missed and they just let me walk right on down the stairs no questions asked, so it must only bug out at a very specific time because you're free to come and go from there afterwards as you please.
What would give this a leg up for me would be if they had some kind of on-board 2D-to-3D image processor and were able to deliver separate content to each eye creating a more immersive world. You're not getting true VR by moving your head and your view changes with this anyway, so that would be a neat way to do "immersion" differently. A lot of 3D TVs (such as mine) can do an acceptable job of converting 2D signals into 3D. Just my 2 cents.
@JasmineDragon The motion controls aren't what control the viewpoint in the Switch games though. Take BOTW for example. You wanna look left or right, you move the left joystick in the appropriate direction, not by tilting or rotating the joy cons (unless you're using the scope, but that's not as often as controlling the camera). Yes the Switch has motion controls, but even if they were implemented in a headset such as this, it wouldn't do you much good and they definitely wouldn't give you the VR experience wherein you look (move your head) in one direction, and the view changes in kind.
Maybe it's just been a while but I didn't think ganon started swarming the castle until after the plateau tower is activated and Zelda calls out to you.
@MysticX well as I pointed out the USB standard is for personal computer and their peripherals... But standards are that though--guidelines. And for all we know they are meeting USB C standards but the dock and the switch perform a proprietary handshake that had to be reverse engineered, but that process of RE by nyko didn't produce exact enough responses. At the end of the day when Nintendo states not to use unlicensed stuff, they absolve themselves of any blame if stuff goes wrong because of unlicensed products
@zip Except that just because something's a standard doesn't mean that it's a required standard to be abided by--else it wouldn't have gotten FCC approval in the first place. Not to mention, "USB, short for Universal Serial Bus, is an industry standard that was developed to define cables, connectors and protocols for connection, communication, and power supply between personal computers and their peripheral devices." I don't think that a game console could be construed as a personal computer (no matter how one performs any kind of mental acrobats to reach that conclusion) nor a peripheral device for a personal computer.
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Re: The Wii U First Launched Eight Years Ago Today
@Kochambra Yeah, Windwaker HD without getting to read other peoples message in a bottle and send your own out is just not as fun...
Re: A Game-Breaking Paper Mario: The Origami King Bug Has Been Discovered
I have finished the game and am going back to get stuff I missed and they just let me walk right on down the stairs no questions asked, so it must only bug out at a very specific time because you're free to come and go from there afterwards as you please.
Re: Random: Nintendo Switch Is Getting Its Own VR-Style Headset, But There's A Catch
What would give this a leg up for me would be if they had some kind of on-board 2D-to-3D image processor and were able to deliver separate content to each eye creating a more immersive world. You're not getting true VR by moving your head and your view changes with this anyway, so that would be a neat way to do "immersion" differently. A lot of 3D TVs (such as mine) can do an acceptable job of converting 2D signals into 3D. Just my 2 cents.
Re: Random: Nintendo Switch Is Getting Its Own VR-Style Headset, But There's A Catch
@JasmineDragon The motion controls aren't what control the viewpoint in the Switch games though. Take BOTW for example. You wanna look left or right, you move the left joystick in the appropriate direction, not by tilting or rotating the joy cons (unless you're using the scope, but that's not as often as controlling the camera). Yes the Switch has motion controls, but even if they were implemented in a headset such as this, it wouldn't do you much good and they definitely wouldn't give you the VR experience wherein you look (move your head) in one direction, and the view changes in kind.
Re: Video: Here's How Zelda: Breath Of The Wild Might Have Looked On Game Boy Color
Maybe it's just been a while but I didn't think ganon started swarming the castle until after the plateau tower is activated and Zelda calls out to you.
Re: Nyko Is Being Taken To Court Over A Bricked Switch Console
@MysticX well as I pointed out the USB standard is for personal computer and their peripherals... But standards are that though--guidelines. And for all we know they are meeting USB C standards but the dock and the switch perform a proprietary handshake that had to be reverse engineered, but that process of RE by nyko didn't produce exact enough responses. At the end of the day when Nintendo states not to use unlicensed stuff, they absolve themselves of any blame if stuff goes wrong because of unlicensed products
Re: Nyko Is Being Taken To Court Over A Bricked Switch Console
@zip Except that just because something's a standard doesn't mean that it's a required standard to be abided by--else it wouldn't have gotten FCC approval in the first place. Not to mention, "USB, short for Universal Serial Bus, is an industry standard that was developed to define cables, connectors and protocols for connection, communication, and power supply between personal computers and their peripheral devices." I don't think that a game console could be construed as a personal computer (no matter how one performs any kind of mental acrobats to reach that conclusion) nor a peripheral device for a personal computer.