Comments 2

Re: Review: Implosion (Switch eShop)

hypernewbie

@hypernewbie I feel like game is balanced for grind + microtransactions. Except they just left out the microtransactions here without rebalancing the game enough.

Tips to dev:
1. Make the enemies pace slower. Not speed slower, pace slower.
2. Complete redesign of enemy attack system to reward aggression. If attacking well is punished by running away is rewarded, fix it immediately. Repeat for every attack in the game.
3. Get the best game player you can find. Get them to play hard mode without grinding. If they take longer than average player in normal mode, your game is too grindey. Fix it immediately until good player + hard mode finishes in the game in same time as avg player in normal mode.
4. Make the badge system actually DO something. Even high level badges add like 0.00000001% HP who ever cares just go fight naked. Waste of time.
5. Revamp shield system to be recharged by damage dealt. Right now the cooldown system means that it's always more optimal to just run away for 2 minutes. Every single time I die is because I was too impatient to wait 500000000000000000000 years for my shield so I just went in yolo. I literally get bored to death by this game.
6. Actually just fire your game designer. Re-assign them to the janitor. Hire literally anyone else.

Re: Review: Implosion (Switch eShop)

hypernewbie

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