@Ralizah This game (the first one at least) was actually developed and released in-between DD and SOJ in Japan, and was developed by a different team, so it's not really a continuation of the SoJ presentation or style, it was even developed by a different team if I recall correctly! They took it in a different direction as well, while SoJ featured snappy but mostly static animations, the characters in TGAA move around a bit more (and also have breathing animations for example). If I recall correctly they used a lot of mo-cap for some of the crazier ones! If anything it seems more to me like an evolution of the PLvsAA artstyle, kinda storybook-ish and in terms of animations.
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Re: Hands On: It's Time To Judge The Great Ace Attorney Chronicles
@Ralizah This game (the first one at least) was actually developed and released in-between DD and SOJ in Japan, and was developed by a different team, so it's not really a continuation of the SoJ presentation or style, it was even developed by a different team if I recall correctly!
They took it in a different direction as well, while SoJ featured snappy but mostly static animations, the characters in TGAA move around a bit more (and also have breathing animations for example). If I recall correctly they used a lot of mo-cap for some of the crazier ones! If anything it seems more to me like an evolution of the PLvsAA artstyle, kinda storybook-ish and in terms of animations.