@Papichulo By that logic softmodding the Wii to play Wii games from HDD is "emulation". But it isn't and that's why it's called softmodding and not emulation. Different terms for different methods.
Like I already tried to explain, emulation is when software is running on hardware it wasn't written for, using an extra layer of software (the emulator) that essentially translates the game code into instructions the new hardware will understand on the fly. This isn't necessary for GameCube games on the Wii because the Wii is essentially an upgraded GameCube - they both have PowerPC CPUs and the Wii's GPU was a newer version of the GameCube's. That's why the Wii has full native backwards compatibility with GameCube games - nothing needs to be emulated.
So Nintendont doesn't work in any way like an emulator. The Wii was designed to play GameCube games from disc but not from HDD, so all Nintendont does is pass GameCube code from HDD to the Wii so the games can be played. It does nothing in terms of translating PowerPC instructions to, say, x86/64 instructions the way Dolphin (an actual emulator) does.
@Papichulo Running ISOs isn't emulation.
Emulation is when software written for one computer system is made to run on a different system using an extra layer of software in between (the emulator) that's essentially a translator between the two systems.
That isn't what Nintendont is doing. The Wii is based on GC hardware so it's natively backwards compatible - nothing needs "translating".
@Papichulo No, Nintendont isn't an emulator, it's just a USB loader. GC games don't need to be emulated on the Wii because the Wii is natively backwards compatible with GC games on a hardware level - that's why it can play them from disc. All Nintendont does is allow them to be run from a HDD, USB stick or SD card.
You could have used Dolphin as an example instead - that's a GC/Wii/Wii U emulator for Windows, Mac OS and Linux and has already been made to work on hacked Switches.
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Re: Dataminer Shares New Details About The Emulation In Super Mario 3D All-Stars
@Papichulo By that logic softmodding the Wii to play Wii games from HDD is "emulation". But it isn't and that's why it's called softmodding and not emulation. Different terms for different methods.
Like I already tried to explain, emulation is when software is running on hardware it wasn't written for, using an extra layer of software (the emulator) that essentially translates the game code into instructions the new hardware will understand on the fly. This isn't necessary for GameCube games on the Wii because the Wii is essentially an upgraded GameCube - they both have PowerPC CPUs and the Wii's GPU was a newer version of the GameCube's. That's why the Wii has full native backwards compatibility with GameCube games - nothing needs to be emulated.
So Nintendont doesn't work in any way like an emulator. The Wii was designed to play GameCube games from disc but not from HDD, so all Nintendont does is pass GameCube code from HDD to the Wii so the games can be played. It does nothing in terms of translating PowerPC instructions to, say, x86/64 instructions the way Dolphin (an actual emulator) does.
Re: Dataminer Shares New Details About The Emulation In Super Mario 3D All-Stars
@Papichulo Running ISOs isn't emulation.
Emulation is when software written for one computer system is made to run on a different system using an extra layer of software in between (the emulator) that's essentially a translator between the two systems.
That isn't what Nintendont is doing. The Wii is based on GC hardware so it's natively backwards compatible - nothing needs "translating".
Re: Dataminer Shares New Details About The Emulation In Super Mario 3D All-Stars
@Papichulo No, Nintendont isn't an emulator, it's just a USB loader. GC games don't need to be emulated on the Wii because the Wii is natively backwards compatible with GC games on a hardware level - that's why it can play them from disc. All Nintendont does is allow them to be run from a HDD, USB stick or SD card.
You could have used Dolphin as an example instead - that's a GC/Wii/Wii U emulator for Windows, Mac OS and Linux and has already been made to work on hacked Switches.