@montrayjak I'm also trying not to get my hopes up, but the fact that they said they'll add a CRT shader to the N64 app only on the Switch 2 kind of gives me the impression that the shader will be something beyond just a filter, otherwise there'll be no reason why they couldn't just add it to the Switch 1 as well, seeing as the SNES and game boy ones already have CRT shaders.
Oh, and one valid criticism I saw on multiple places is about the difficulty settings. This is a valid criticism and from what I've seen, apparently the difficulty settings had their name changed from the Japanese to the English release - in Japanese, the English Easy is Normal and the English Normal is Hard, so that makes sense why people are not enjoying Normal.
I'm playing on English Easy and found it a good time, the only difference between the difficulty settings is the amount of stats you gain, so it makes progress a bit too slow on higher difficulties. The way they worded the whole system is very bad, please don't feel bad about playing on Easy or even Beginner, it just speeds up the process.
I tried writing an in-depth comment about the review but it was too long lol
Oh well, I'll just keep a couple of things here because I'm not willing to edit my whole "review of this review" to fit here as I don't know how many characters I can use. This was the last paragraph of what I wrote.
This felt like a very unfair review of a niche game that many more people would enjoy if approached in good faith, and by the comment section here I can see a lot of people who were interested in the game turned away by the review. The game does have its problems, for sure, it's definitely no masterpiece. However, the reviews paints it on a very negative light that it really doesn't deserve, on complaints about things that are just unfounded or just attached to the genre itself. As an ex-reviewer myself, I know very well that this game doesn't lend itself well for the way reviewers play games, especially when the publisher doesn't provide an early code, but this one felt like it was hurt by trying to rush the review out of the door quickly. For anyone that was interested in the game before this review, I highly recommend looking up some content about the game on YouTube, there's a lot of good stuff there from creators that are more in the know about Digimon as a franchise or just monster taming games in general.
@cammers1995 That's not how scoring a review works. When you use this logic, you're assuming that every game is automatically a 10 and each flaw "deducts points". The score is the score (and the value a score has to a review is another debate entirely), the negative points are the negative points. If anything, the score probably better represents the sum of the qualities instead of just how many mistakes the game has.
@Anguspuss They literally said it would have a 70-30 split between VN and TRPG segments. And Digimon games don't really have "spin-offs" as they are historically very diverse.
Comments 6
Re: GameCube Games On Switch 2 Will Support An Optional CRT Filter
@montrayjak I'm also trying not to get my hopes up, but the fact that they said they'll add a CRT shader to the N64 app only on the Switch 2 kind of gives me the impression that the shader will be something beyond just a filter, otherwise there'll be no reason why they couldn't just add it to the Switch 1 as well, seeing as the SNES and game boy ones already have CRT shaders.
Re: Review: Digimon World: Next Order - A Repetitive, Open-World Grind For Die-Hard Fans Only
Oh, and one valid criticism I saw on multiple places is about the difficulty settings. This is a valid criticism and from what I've seen, apparently the difficulty settings had their name changed from the Japanese to the English release - in Japanese, the English Easy is Normal and the English Normal is Hard, so that makes sense why people are not enjoying Normal.
I'm playing on English Easy and found it a good time, the only difference between the difficulty settings is the amount of stats you gain, so it makes progress a bit too slow on higher difficulties. The way they worded the whole system is very bad, please don't feel bad about playing on Easy or even Beginner, it just speeds up the process.
Edit: typo.
Re: Review: Digimon World: Next Order - A Repetitive, Open-World Grind For Die-Hard Fans Only
I tried writing an in-depth comment about the review but it was too long lol
Oh well, I'll just keep a couple of things here because I'm not willing to edit my whole "review of this review" to fit here as I don't know how many characters I can use. This was the last paragraph of what I wrote.
This felt like a very unfair review of a niche game that many more people would enjoy if approached in good faith, and by the comment section here I can see a lot of people who were interested in the game turned away by the review. The game does have its problems, for sure, it's definitely no masterpiece. However, the reviews paints it on a very negative light that it really doesn't deserve, on complaints about things that are just unfounded or just attached to the genre itself. As an ex-reviewer myself, I know very well that this game doesn't lend itself well for the way reviewers play games, especially when the publisher doesn't provide an early code, but this one felt like it was hurt by trying to rush the review out of the door quickly. For anyone that was interested in the game before this review, I highly recommend looking up some content about the game on YouTube, there's a lot of good stuff there from creators that are more in the know about Digimon as a franchise or just monster taming games in general.
Re: Review: Frogun - A Charming Platformer That Doesn't Croak Its N64 Inspirations
@cammers1995 That's not how scoring a review works. When you use this logic, you're assuming that every game is automatically a 10 and each flaw "deducts points". The score is the score (and the value a score has to a review is another debate entirely), the negative points are the negative points. If anything, the score probably better represents the sum of the qualities instead of just how many mistakes the game has.
Re: Review: Digimon Survive - This Champion Visual Novel Proves The Wait Has Been Worth It
@ArchRex It's a visual novel. It runs just fine.
Re: Digimon Survive Is Getting Review Bombed On Metacritic
@Anguspuss They literally said it would have a 70-30 split between VN and TRPG segments. And Digimon games don't really have "spin-offs" as they are historically very diverse.