like this game, but I can understand why people wouldn't. This is from the era of games that didn't contain tons of content, so there are serious challenges to overcome to move forwards. If you got on board with A Link to the Past or later, you probably expect to be able to play for an hour and make some sort of progress through the game. To get anywhere in Zelda II, you have to work, so when you do, you feel a real sense of achievement. Some players are willing to punish themselves to get that feeling. Some aren't. Almost no modern games require this. Even the difference in difficulty between Ocarina and Twilight Princess is glaring. For everything that's great about TP, the experience ultimately left me empty, because at no point did I feel like any of my progress was earned. Zelda II is nothing like this. If somebody doesn't care for it, they're not "weak" or whatever, they're just a different type of gamer. Maybe they have kids or some sort of social life.
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Re: Zelda II: The Adventure of Link
like this game, but I can understand why people wouldn't. This is from the era of games that didn't contain tons of content, so there are serious challenges to overcome to move forwards. If you got on board with A Link to the Past or later, you probably expect to be able to play for an hour and make some sort of progress through the game. To get anywhere in Zelda II, you have to work, so when you do, you feel a real sense of achievement. Some players are willing to punish themselves to get that feeling. Some aren't. Almost no modern games require this. Even the difference in difficulty between Ocarina and Twilight Princess is glaring. For everything that's great about TP, the experience ultimately left me empty, because at no point did I feel like any of my progress was earned. Zelda II is nothing like this. If somebody doesn't care for it, they're not "weak" or whatever, they're just a different type of gamer. Maybe they have kids or some sort of social life.