I like Valve's views on piracy. Basically, if you provide a better service than pirates do, you won't have to worry (much) about piracy. And they can prove it. It's always more efficient to be loved than to be feared.
Right now, Nintendo just isn't providing a great service: very few demos, region locking, expensive downloadable games, no accounts that could be used with all their systems... It's getting better (except for that region lock thing), but they're not there yet. That is no excuse to pirate their games, but it provides incentive for people to just do... whatever the hell they want.
Honestly, I think Dementium didn't sell well in Europe because it was very poorly marketed. Not saying DS piracy wasn't a problem , because it was--it was so easy to get flashcarts that even casual players managed to get their hands on them, and some of them didn't see anything wrong with never buying a single game (there are responsible flashcart users, but unfortunately they're not the majority). But many people just never knew those games existed--I've never seen one in a store, and you can't expect everyone to visit gaming forums regularly (or every regular forum visitor to like shooters).
And I know I wouldn't buy a sequel if I don't know the original game. It might have sold better with a subtitle instead of a number. I know it sounds stupid, but hey, every detail counts!
I think he has a valid point. I'm less excited for the Wii U than I was for the Wii when it came out. Of course developers can (and hopefully will) find great ways to use the second screen--but back in 2006, motion control seemed more attractive to gamers and non-gamers than a touch screen does in 2012 (most potential Wii U buyers already have at least one touch screen device now). It's also much more complex.
I don't see Molyneux's remarks as mindless bashing. Also, the fact that he has made crappy games lately doesn't make his criticism invalid.
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Re: Goodbye Galaxy Games Responds To Renegade Kid's Piracy Claims
DRM is a horrible practice that only affects paying customers. Pirates always manage to bypass it in a week, so why bother?
Re: Goodbye Galaxy Games Responds To Renegade Kid's Piracy Claims
I have to agree with him. I've never seen a Dementium game in a store either, and I've never seen it advertised.
Re: Renegade Kid Worried About 3DS Piracy
I like Valve's views on piracy. Basically, if you provide a better service than pirates do, you won't have to worry (much) about piracy. And they can prove it. It's always more efficient to be loved than to be feared.
Right now, Nintendo just isn't providing a great service: very few demos, region locking, expensive downloadable games, no accounts that could be used with all their systems... It's getting better (except for that region lock thing), but they're not there yet. That is no excuse to pirate their games, but it provides incentive for people to just do... whatever the hell they want.
Re: Renegade Kid Worried About 3DS Piracy
@RetroBrony91 Or, you know, you could have bought it if you were so eager to play it.
Re: Renegade Kid Worried About 3DS Piracy
Honestly, I think Dementium didn't sell well in Europe because it was very poorly marketed. Not saying DS piracy wasn't a problem , because it was--it was so easy to get flashcarts that even casual players managed to get their hands on them, and some of them didn't see anything wrong with never buying a single game (there are responsible flashcart users, but unfortunately they're not the majority). But many people just never knew those games existed--I've never seen one in a store, and you can't expect everyone to visit gaming forums regularly (or every regular forum visitor to like shooters).
And I know I wouldn't buy a sequel if I don't know the original game. It might have sold better with a subtitle instead of a number. I know it sounds stupid, but hey, every detail counts!
Re: Molyneux: "I Struggle To See Anything Amazing Coming Out Of Nintendo"
I think he has a valid point. I'm less excited for the Wii U than I was for the Wii when it came out. Of course developers can (and hopefully will) find great ways to use the second screen--but back in 2006, motion control seemed more attractive to gamers and non-gamers than a touch screen does in 2012 (most potential Wii U buyers already have at least one touch screen device now). It's also much more complex.
I don't see Molyneux's remarks as mindless bashing. Also, the fact that he has made crappy games lately doesn't make his criticism invalid.
Re: Review: 3, 2, 1... Words Up! (DSiWare)
Considering the number of languages included, that's a really good price. I'll probably download it later tonight.