SF64 was the pinnacle of Starfox gameplay. ASSAULT was meh, it improved little over 64. The one from Rare, ugh. Nice graphics, though. I enjoyed Command. Didn't play Zero.
And SF64 3D is perfection of an already perfect game.
And I love the original StarFox (SNES) because of its arcadiness, and it's sheer difficulty.
We need a prequel with James McCloud, the Andross and Pigma treason, and James' sacrifice to save Peppy and let him escape. And we need less Reboots of the original StarFox story.
If I were Retro Studios, I would FIRST make a Trilogy from the ground up, the load times would be benefitted from the cart tech, graphics would suffer a substantial boost, and most importantly, add an option to switch from GCN to Motion controls (which is what I believe the original MPT missed) so as to appeal both GCN nostalgic and newcomers of the motion tech, and even adding up a way to play with the original GCN controllers like they did with SSBU, then, from that experience, work on perfecting MP4.
It's better to leave the awesome work on its original hands. Metroid Prime was a series that is hard to replicate, and only Retro Studios could manage it properly.
TBH, I was kinda uncomfortable with namco-Bandai making this game, and don't get me wrong, namco-Bandai makes some excellent games, but FPS is not their area of expertise.
I mean, new talents are necessary for a project of this scope and extent, but the original creators will make sure it will live up and/or exceed the expected on the standards and hype
"A delayed game is a good game eventually, but a bad game is bad FOREVER"
-Shigeru Miyamoto.
Comments 3
Re: Memory Pak: Star Fox 64, My Incredible Introduction To The World Of Nintendo
SF64 was the pinnacle of Starfox gameplay. ASSAULT was meh, it improved little over 64.
The one from Rare, ugh. Nice graphics, though.
I enjoyed Command. Didn't play Zero.
And SF64 3D is perfection of an already perfect game.
And I love the original StarFox (SNES) because of its arcadiness, and it's sheer difficulty.
We need a prequel with James McCloud, the Andross and Pigma treason, and James' sacrifice to save Peppy and let him escape. And we need less Reboots of the original StarFox story.
Re: Retro Studios Hires Industry Veteran To Help Steer Metroid Prime 4 Development
If I were Retro Studios, I would FIRST make a Trilogy from the ground up, the load times would be benefitted from the cart tech, graphics would suffer a substantial boost, and most importantly, add an option to switch from GCN to Motion controls (which is what I believe the original MPT missed) so as to appeal both GCN nostalgic and newcomers of the motion tech, and even adding up a way to play with the original GCN controllers like they did with SSBU, then, from that experience, work on perfecting MP4.
Re: Retro Studios Hires Industry Veteran To Help Steer Metroid Prime 4 Development
It's better to leave the awesome work on its original hands. Metroid Prime was a series that is hard to replicate, and only Retro Studios could manage it properly.
TBH, I was kinda uncomfortable with namco-Bandai making this game, and don't get me wrong, namco-Bandai makes some excellent games, but FPS is not their area of expertise.
I mean, new talents are necessary for a project of this scope and extent, but the original creators will make sure it will live up and/or exceed the expected on the standards and hype
"A delayed game is a good game eventually, but a bad game is bad FOREVER"
-Shigeru Miyamoto.