Comments 8

Re: Crytek Reveals Docked And Handheld Resolutions For Crysis Remastered On Switch

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@Tonyo "Underpowered junk"? The fact that the Crysis Switch runs AND looks BETTER than the PS3 version (with the Switch version having SVOGI and gyro aiming, and much more consistent framerate) is a testament to how capable the little device is!

Crysis on a handheld running better than its last gen console ports is by no means a small feat.

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

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@Razer The Witcher 3 had many effects cut down, and it definitely looked muddier until they introduced the sharpen filter toggle along with the ablity to switch off anti-aliasing in a subsequent patch. (TAA is a terrible AA solution for many Switch games it seems.)

Unlike XC2, this seems to be running on an upgraded version of the Torna engine, which avoids the original smearing messthe base game had by runniong on a newer engine. XCDE seems to be running on a more updated version of that engine, that doesn't use traditional TAA to avoid the awful ghosting effects, as a lot of handheld screenshots show much better clarity when compared to XC2.

Lastly, those numbers aren't actual performance numbers, but the lowest bound it could go to avoid framerate hiccups. One thing that they never seem to bring up is how stable the game seems to be running accorind to people with hands-on copies. People also seem to forget the original Wii version also had massive frame drops, particularly at the prologue scenes, whereas all the side-by-side videos shown of that exact same scene are a smooth 30fps in the Definitive Edtion.

Re: Nintendo Shares Lots Of Free Xenoblade Chronicles: Definitive Edition Wallpapers

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@sixrings First of all the resolution numbers you've mentioned are for the worst case scenario, which I doubt the game will actually hit based on impressions given by other reviewers so far.
Second, people have so far only focused on resolution and not over the fact that in-game performance has been very stable in both handheld and docked. Multiple previews have also stated the game plays with barely a hitch.

Re: Tekken 3D's Multiplayer Mode is 2D Only

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Is it for balance issues? They don't want people who can only see in 2D have the disadvantage to people who have the 3D on. Could also be the extra power is being used for networking.