For me, BotW is a game that truly encourages me to play how I’ve always played 3D Zelda games. I’ve always been one to explore every nook and cranny, dragging out the storyline and prolonging my play. I spent close to 10 hours on the great plateau, and didn’t beat Ganon until I had all 900 korok seeds at over 300 hours of playing. I’ve always wished I could go through the areas that were off limits in older games. BotW was like everything I wanted and finally set me free.
That being said, I understand some concessions were made to suit the completely open game style. The subtle music, sparse story, divine beasts and shrines rather than dungeons. I’m okay with all of those things, and I actually loved how they handled the music (coming from someone who also absolutely loves epic Hyrule field themes as I gallop to and fro on Epona).
There are some things I don’t think necessarily had to be eliminated. I would have loved more varied enemies, especially ones such as redeads, skulltulas, darknuts, dodongos, and like likes would have probably been pretty cool in the world of BotW. I suspect enemies were limited to mostly those which could provide a source of weapons, and any enemies which do not offer weapons are pretty easy to kill so as to not completely waste weapons, or provide great resources (talus, molduga and guardians). I think gaining new items and/or abilities throughout the game could have also fit in if done well (a hookshot-like item could have served to make climbing faster, especially in the rain). I also really missed being able to dive/explore under water.
All in all, it gave me a different Zelda experience that I’ve actually been yearning for, and I look forward to future games finding ways to work some elements back in which have become classic to 3D Zelda’s.
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Re: Soapbox: Breath Of The Wild Is Amazing, But Is It The 3D Zelda That Enthusiasts Expected?
For me, BotW is a game that truly encourages me to play how I’ve always played 3D Zelda games. I’ve always been one to explore every nook and cranny, dragging out the storyline and prolonging my play. I spent close to 10 hours on the great plateau, and didn’t beat Ganon until I had all 900 korok seeds at over 300 hours of playing. I’ve always wished I could go through the areas that were off limits in older games. BotW was like everything I wanted and finally set me free.
That being said, I understand some concessions were made to suit the completely open game style. The subtle music, sparse story, divine beasts and shrines rather than dungeons. I’m okay with all of those things, and I actually loved how they handled the music (coming from someone who also absolutely loves epic Hyrule field themes as I gallop to and fro on Epona).
There are some things I don’t think necessarily had to be eliminated. I would have loved more varied enemies, especially ones such as redeads, skulltulas, darknuts, dodongos, and like likes would have probably been pretty cool in the world of BotW. I suspect enemies were limited to mostly those which could provide a source of weapons, and any enemies which do not offer weapons are pretty easy to kill so as to not completely waste weapons, or provide great resources (talus, molduga and guardians). I think gaining new items and/or abilities throughout the game could have also fit in if done well (a hookshot-like item could have served to make climbing faster, especially in the rain). I also really missed being able to dive/explore under water.
All in all, it gave me a different Zelda experience that I’ve actually been yearning for, and I look forward to future games finding ways to work some elements back in which have become classic to 3D Zelda’s.