@westman98 I should probably also add the emphasis that the Galaxy games have never been nonlinear before and just because it's nonlinear doesn't mean it will be like Odyssey. Mario 64, Sunshine, and Odyssey were open-ended and still felt like completely different Mario games. It would also be a lot easier for Nintendo to innovate with Galaxy 3 if it were open-ended. If you look at the New Super Mario Bros. games compared to Mario 64, Sunshine and Odyssey, I'm sure you'll see what I mean (not that I don't like the New Super Mario Bros. games).
@westman98 As far as linear goes, maybe a sequel to 3D World, but Galaxy 3 would feel more different (or less the same) being nonlinear than it would being linear. That's mainly what I'm trying to say.
@westman98 I think Galaxy 3 should be nonlinear in order for it to stand out and not be a rehash of the first two games. I can understand it being linear if it were the first game in the series, but it needs to feel like a brand new game (yet have the same feeling as the first two at the same time). For instance, Super Mario Bros. and the Japanese version of Super Mario Bros. 2 (The Lost Levels) felt like the same game because The Lost Levels felt more like an exansion as the first game whereas Super Mario Bros. 3 felt entirely fresh and new, yet still had that similar feel. I can understand the first sequel of a game have almost identical gameplay, but a third installment needs to feel fresh and not like a rehash. Don't get me wrong because the Galaxy games are my favorite Mario games, but it shouldn't feel like the exact same thing at the same time. You see where I'm going?
@westman98 I mostly agree with you except that I feel that Galaxy 3 should stand out from the first two games by being nonlinear similar to the gameplay of Super Mario 64, but Galaxy-style with the Koopalings added to the mix at the end of each part of the worlds (or hub world).
Comments 4
Re: We Could See Another 3D Mario Game On Switch, According To Yoshiaki Koizumi
@westman98 I should probably also add the emphasis that the Galaxy games have never been nonlinear before and just because it's nonlinear doesn't mean it will be like Odyssey. Mario 64, Sunshine, and Odyssey were open-ended and still felt like completely different Mario games. It would also be a lot easier for Nintendo to innovate with Galaxy 3 if it were open-ended. If you look at the New Super Mario Bros. games compared to Mario 64, Sunshine and Odyssey, I'm sure you'll see what I mean (not that I don't like the New Super Mario Bros. games).
Re: We Could See Another 3D Mario Game On Switch, According To Yoshiaki Koizumi
@westman98 As far as linear goes, maybe a sequel to 3D World, but Galaxy 3 would feel more different (or less the same) being nonlinear than it would being linear. That's mainly what I'm trying to say.
Re: We Could See Another 3D Mario Game On Switch, According To Yoshiaki Koizumi
@westman98 I think Galaxy 3 should be nonlinear in order for it to stand out and not be a rehash of the first two games. I can understand it being linear if it were the first game in the series, but it needs to feel like a brand new game (yet have the same feeling as the first two at the same time). For instance, Super Mario Bros. and the Japanese version of Super Mario Bros. 2 (The Lost Levels) felt like the same game because The Lost Levels felt more like an exansion as the first game whereas Super Mario Bros. 3 felt entirely fresh and new, yet still had that similar feel. I can understand the first sequel of a game have almost identical gameplay, but a third installment needs to feel fresh and not like a rehash. Don't get me wrong because the Galaxy games are my favorite Mario games, but it shouldn't feel like the exact same thing at the same time. You see where I'm going?
Re: We Could See Another 3D Mario Game On Switch, According To Yoshiaki Koizumi
@westman98 I mostly agree with you except that I feel that Galaxy 3 should stand out from the first two games by being nonlinear similar to the gameplay of Super Mario 64, but Galaxy-style with the Koopalings added to the mix at the end of each part of the worlds (or hub world).