@Skid The game is more simple mostly because of how streamlined it is. Previous games would have me whipping paintballs at the monsters to know their location because it sucked to lose track of them. Your cat friends tell you the exact time to trap and capture a beast, when previous entries would have you wait until your opponent was limping away (which didn't always happen).
The controls are also pretty responsive. In older games, it was all too easy to get combo'd to death without having a chance to do anything. In this game, the red rolypoly monster was the only one to come close.
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Re: Pokémon Scarlet & Violet Version 1.1.0 Announced, Nintendo Apologises For Performance Issues & Bugs
Skipping animations that eat up time in raids would be tremendously good.
Re: Soapbox: After 17 Years, Monster Hunter Rise Finally Made Me Kind Of Competent
@Skid The game is more simple mostly because of how streamlined it is. Previous games would have me whipping paintballs at the monsters to know their location because it sucked to lose track of them. Your cat friends tell you the exact time to trap and capture a beast, when previous entries would have you wait until your opponent was limping away (which didn't always happen).
The controls are also pretty responsive. In older games, it was all too easy to get combo'd to death without having a chance to do anything. In this game, the red rolypoly monster was the only one to come close.
That's all I can think of at the moment.
Re: Capcom Explains (Again) Why Monster Hunter World Isn't Coming To Switch
Im glad its coming out for PS4, as I have no interest in getting a Switch.