@unrandomsam maybe Nintendo had some restrictions on file size back then, but XType Plus clocks in at about 70MB (most of which is for the NWF) and it doesn't seem to matter.
@DarkKirby for me, playing console games on a couch "feels" entirely different to playing on a PC. Of course some games play better on PC (ego shooters for instance), but XType Plus is not one of them
@JustinH: I'm still waiting for the ESRB rating for the US release. I don't have a fixed date yet, but it should only be a matter of weeks, not month.
@rjejr, @FiveDigitLP Yes, I was only talking about the leaderboard functionality. I imagine the bureaucracy involved for online stuff is typically not a problem for big game studios. For small indie developers that don't have designated people to deal with this, it can be quite tedious though.
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Re: Developer Interview: PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters
@unrandomsam maybe Nintendo had some restrictions on file size back then, but XType Plus clocks in at about 70MB (most of which is for the NWF) and it doesn't seem to matter.
@DarkKirby for me, playing console games on a couch "feels" entirely different to playing on a PC. Of course some games play better on PC (ego shooters for instance), but XType Plus is not one of them
@JustinH: I'm still waiting for the ESRB rating for the US release. I don't have a fixed date yet, but it should only be a matter of weeks, not month.
Re: Developer Interview: PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters
Thanks for the great feedback guys!
@rjejr, @FiveDigitLP Yes, I was only talking about the leaderboard functionality. I imagine the bureaucracy involved for online stuff is typically not a problem for big game studios. For small indie developers that don't have designated people to deal with this, it can be quite tedious though.