Correction, a slower tick rate does not make the game run slower. Everything still happens at 60fps, you can move, ennemies can, move, you can splat and paint. And you will also see enemies do more than one action every 16hz because of the prediction algorithm.
Nintendo doesn't need to listen to hardcore players that clamor for higher tick rates. What's in their best interest is to make sure the game works reliably for people who can't afford better internet than McDonald's tier Wi-Fi.
For instance, Apex Legends, literally the biggest and most successful shooters ever, has a server tick rate of 20hz. Pro's still run the game at 120+ fps though because that's what really matters, not tick rate. And the massive amount of casual this game reaches have an easier time playing this game, whereas other games might act weird for them because their internet can't keep up.
Lower tick rates is the way to go if you know your game will have a massive audience and not discriminate casuals, and this applies to both Splatoon and Apex.
The two other games mentioned in the article, namely CS:GO and Valorant, both are marketed towards competitive and hardcore players, so to them making the game accessible is not a priority, the priority is to appease the hardcore players.
@snax007 There's also Yaw / Rotation, so 6 would be the max. 9 though is a bit of a stretch, but technically it would be a repeat of what the gyroscope does, only this time the point of reference is the earth's magnetic field.
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Re: Splatoon 3 Demo Server Tick Rate Is Apparently 30% Slower Than Original's
Correction, a slower tick rate does not make the game run slower. Everything still happens at 60fps, you can move, ennemies can, move, you can splat and paint. And you will also see enemies do more than one action every 16hz because of the prediction algorithm.
Nintendo doesn't need to listen to hardcore players that clamor for higher tick rates. What's in their best interest is to make sure the game works reliably for people who can't afford better internet than McDonald's tier Wi-Fi.
For instance, Apex Legends, literally the biggest and most successful shooters ever, has a server tick rate of 20hz. Pro's still run the game at 120+ fps though because that's what really matters, not tick rate. And the massive amount of casual this game reaches have an easier time playing this game, whereas other games might act weird for them because their internet can't keep up.
Lower tick rates is the way to go if you know your game will have a massive audience and not discriminate casuals, and this applies to both Splatoon and Apex.
The two other games mentioned in the article, namely CS:GO and Valorant, both are marketed towards competitive and hardcore players, so to them making the game accessible is not a priority, the priority is to appease the hardcore players.
Re: Wii U GamePad Offers Nine-Axis Controls
@LittleLion Wow such a good answer, thank you. A 12 axis controller would be dope.
Re: Wii U GamePad Offers Nine-Axis Controls
@snax007 There's also Yaw / Rotation, so 6 would be the max. 9 though is a bit of a stretch, but technically it would be a repeat of what the gyroscope does, only this time the point of reference is the earth's magnetic field.
Re: Gallery: Here's How Nintendo Switch Game Cards Compare To Practically Everything Else
@Tempestryke The real question is why is Sony making CD sized boxes for a piece of paper with a download code.