@SpookEevee1996 I read this a lot, about wiimotes being nonresponsive. I do not fully understand when is being meant by that, as my experience is that they a very reponsive.
I remember though, that the IR-receiver bar once broke, and had to be replaced. When that was the case, I could only use the wiimote from rather closeby the bar.
The old wiimote can be too easy. Just shake lightly and you're in for attack. I know people playing a game of Tennis (Wii Sports) and barely move their arms... Well, yeah... That's up to them...
But for me, the wiimotes always do a great job and the wiimotion+ was an improvement. Especially with a wireless nunchuck.
@Einherjar I hear ya... But I don't get it... Nobody says that TP HD should have the ancient wiimotes. You said it yourself that the wiimotion+, as was used in SS, was an improvement. Well, that could (and should) have been implemented in TP HD (next to the gamepad).
And even an waggly wiimote still feels way more like a sword than something where my hands are always together like a praying mantis. Then, using the wiimotion+ for this matter would even be better... Still better would it be if Nintendo had improved the wiimote controls even further since 2011.
A game where the Wii U gamepad is a great asset is Fatal Frame: Maidens of the black water, where you use the gamepad as a camera. That makes full sense to me.
But when swordfighting, my right arm moves way different than my left arm, and they're only close together when you handle a Bastardsword.
@Moshugan Maybe this whole discussion would not have existed if they included both ways. Now I get emotional, because I feel my favourite game of all time has been robbed off its playability. And I seriously start to fear for Zelda Wii-U
@Einherjar Maybe swinging a control wasn't as perfect as it should be, you admit that the way of sword fighting improved with SS, using a WiiMotion+ Now we're even approx 5 years since SS was released, and maybe another improvement to the wiimote could have been made.
Pushing buttons make me think I am playing pacman again. Even if swordfighting is not perfect with the wiimotes, it is still much more comparable to swordfighting than pushing a button.
In the late 80's I played mostly PC games. Then you had to use either your keyboard or a very simple joystick. Your hands were always close to each other.
Another thing, like MJC0961 pointed out: aiming your bow with the either the gyro or control-stick is more like guessing where your arrow will end. In the original TP I never missed a shot. The IR did a fairly well job on that. Now I need about 5 arrows to hit a rather easy target. I now learnt that it's best to aim a little below the object you wanna hit. But it still annoys the heck outta me.
Maybe the wiimote controls could get an 2016-improvement. But pushing buttons to simulate sword-fighting... I am not a drone pilot...
But looking at the mixed opinions here, I have to say "having both would've been best". Then everybody in this thread could just choose for themselves.
But they haven't. And for me it's kinda spoiling the game.
I gave up videogames (mainly PC games) after I finished Doom 1. I was about 25 by that time. Years later I picked up a secondhand Wii for my son, that included Twilight Princess. After I started to play this game, my love for videogames was reborn.
Eventho I have a very busy job, I still played TP 4 times... and other games I really liked were Tales of Symphonia (Dawn of the new world) and the Fatal Frame series. And an occasional Mario Kart race against my kit. But TP was true love. But now I feel betrayed...
@Moshugan Yes, thanks... I do know that... And that part is what makes me feel like the old mouse-pointer on laptops (in the middle of the keyboard).
And right, the original controls may not have been perfect, but just moving your arm when swordfighting is at least much closer to swordfighting, than pushing a button is.
Serious... not including the older wiimote was nearly the stupidest thing Nintendo ever did... C'mon...
First they had the wiimote, which gave sword-fighting at least some more realistic feeling. Then the released the WiiMotion+ which was supposed to improve sword fighting...
And now you have to push buttons to fight... Like I am controlling some robot or drone, instead of having a sword fight.
Aiming the bow seriously is a drag.
I played the Wii version of Twilight Princess at least 4 times. I was eagerly waiting for the HD version, and the LE and 2 xtra amiibo's. Went home, started the game... And wow!!! Somehow the new graphics seemed to love my TV. I was stunned...
Until I had to fight... I almost accidentaly launched the Wii-U gamepad through the room, while I started my first sword fight.
I progress slowly, cos I have a lot of work to do, but despite the lame controls, I managed to finish the Goron Mines. Using the bow was a nightmare. Aiming is nearly impossible, and feels like those terrible build-in mouse-knobs you see on some older laptops...
I doubt if I am ever going to finish TP HD. I really feel like reverting back to the original...
imho a huge fail of Nintendo...
Comments 8
Re: Twilight Princess HD Nearly Had Wii Remote Controls
@SpookEevee1996 I read this a lot, about wiimotes being nonresponsive. I do not fully understand when is being meant by that, as my experience is that they a very reponsive.
I remember though, that the IR-receiver bar once broke, and had to be replaced. When that was the case, I could only use the wiimote from rather closeby the bar.
The old wiimote can be too easy. Just shake lightly and you're in for attack. I know people playing a game of Tennis (Wii Sports) and barely move their arms... Well, yeah... That's up to them...
But for me, the wiimotes always do a great job and the wiimotion+ was an improvement. Especially with a wireless nunchuck.
Re: Twilight Princess HD Nearly Had Wii Remote Controls
@Einherjar I hear ya... But I don't get it... Nobody says that TP HD should have the ancient wiimotes. You said it yourself that the wiimotion+, as was used in SS, was an improvement. Well, that could (and should) have been implemented in TP HD (next to the gamepad).
And even an waggly wiimote still feels way more like a sword than something where my hands are always together like a praying mantis. Then, using the wiimotion+ for this matter would even be better... Still better would it be if Nintendo had improved the wiimote controls even further since 2011.
A game where the Wii U gamepad is a great asset is Fatal Frame: Maidens of the black water, where you use the gamepad as a camera. That makes full sense to me.
But when swordfighting, my right arm moves way different than my left arm, and they're only close together when you handle a Bastardsword.
Re: Twilight Princess HD Nearly Had Wii Remote Controls
@Moshugan
Maybe this whole discussion would not have existed if they included both ways. Now I get emotional, because I feel my favourite game of all time has been robbed off its playability.
And I seriously start to fear for Zelda Wii-U
Re: Twilight Princess HD Nearly Had Wii Remote Controls
@Einherjar Maybe swinging a control wasn't as perfect as it should be, you admit that the way of sword fighting improved with SS, using a WiiMotion+ Now we're even approx 5 years since SS was released, and maybe another improvement to the wiimote could have been made.
Pushing buttons make me think I am playing pacman again. Even if swordfighting is not perfect with the wiimotes, it is still much more comparable to swordfighting than pushing a button.
In the late 80's I played mostly PC games. Then you had to use either your keyboard or a very simple joystick. Your hands were always close to each other.
Another thing, like MJC0961 pointed out: aiming your bow with the either the gyro or control-stick is more like guessing where your arrow will end. In the original TP I never missed a shot. The IR did a fairly well job on that.
Now I need about 5 arrows to hit a rather easy target. I now learnt that it's best to aim a little below the object you wanna hit. But it still annoys the heck outta me.
Re: Twilight Princess HD Nearly Had Wii Remote Controls
@mjc0961 Exactly what I mean, just put better (I'm dutch, no native english speaker)
Re: Twilight Princess HD Nearly Had Wii Remote Controls
Maybe the wiimote controls could get an 2016-improvement. But pushing buttons to simulate sword-fighting... I am not a drone pilot...
But looking at the mixed opinions here, I have to say "having both would've been best". Then everybody in this thread could just choose for themselves.
But they haven't. And for me it's kinda spoiling the game.
I gave up videogames (mainly PC games) after I finished Doom 1. I was about 25 by that time. Years later I picked up a secondhand Wii for my son, that included Twilight Princess. After I started to play this game, my love for videogames was reborn.
Eventho I have a very busy job, I still played TP 4 times... and other games I really liked were Tales of Symphonia (Dawn of the new world) and the Fatal Frame series. And an occasional Mario Kart race against my kit. But TP was true love.
But now I feel betrayed...
Re: Twilight Princess HD Nearly Had Wii Remote Controls
@Moshugan Yes, thanks... I do know that... And that part is what makes me feel like the old mouse-pointer on laptops (in the middle of the keyboard).
And right, the original controls may not have been perfect, but just moving your arm when swordfighting is at least much closer to swordfighting, than pushing a button is.
Re: Twilight Princess HD Nearly Had Wii Remote Controls
Serious... not including the older wiimote was nearly the stupidest thing Nintendo ever did... C'mon...
First they had the wiimote, which gave sword-fighting at least some more realistic feeling. Then the released the WiiMotion+ which was supposed to improve sword fighting...
And now you have to push buttons to fight... Like I am controlling some robot or drone, instead of having a sword fight.
Aiming the bow seriously is a drag.
I played the Wii version of Twilight Princess at least 4 times. I was eagerly waiting for the HD version, and the LE and 2 xtra amiibo's. Went home, started the game... And wow!!! Somehow the new graphics seemed to love my TV. I was stunned...
Until I had to fight... I almost accidentaly launched the Wii-U gamepad through the room, while I started my first sword fight.
I progress slowly, cos I have a lot of work to do, but despite the lame controls, I managed to finish the Goron Mines. Using the bow was a nightmare. Aiming is nearly impossible, and feels like those terrible build-in mouse-knobs you see on some older laptops...
I doubt if I am ever going to finish TP HD. I really feel like reverting back to the original...
imho a huge fail of Nintendo...