I think this will be a sneaky-good hardcore action game for the platform. Always been a fan of Itagaki's approach to gameplay and responsive, challenging action mechanics. To all who are complaining about graphics - it's using the Darksiders 2 engine, it's not done yet, and rendering realistic graphics is always tougher than the bright pastels of the Mushroom Kingdom. It looks suitably good all factors considered.
As someone who is lucky enough to own all platforms I've got to say that Nintendo won because for me, the criteria is simple: you buy consoles to play exclusive games and you play PC for graphics and performance. The Wii U is far and away the current-gen console with the most exclusives, and that's right now before all the E3-announced games even release! I laugh at the ongoing "resolution war" between PS4 and Xbox One people, and mind you I own both, because the simple truth is that they are both inferior to a good gaming PC. I also laugh at people who think they are experts at game development and programming because they listen to 1-2 angry guys on Youtube. Optimization has just as much to do with performance and graphical polish as raw power and specs. Name me a single PS4 or Xbox One game that is as visually striking and polished as the 1-2 punch of 3D World and Kart 8. You can only achieve a certain level of quality by developing for a single platform, regardless of raw specs, and the fact is that Nintendo still has the most talented game makers in the industry by far.
Comments 3
Re: Devil's Third Developer Discusses Its Unique Approach, and Learning From Nintendo
I think this will be a sneaky-good hardcore action game for the platform. Always been a fan of Itagaki's approach to gameplay and responsive, challenging action mechanics. To all who are complaining about graphics - it's using the Darksiders 2 engine, it's not done yet, and rendering realistic graphics is always tougher than the bright pastels of the Mushroom Kingdom. It looks suitably good all factors considered.
Re: Devil's Third Developer Discusses Its Unique Approach, and Learning From Nintendo
@Dave24 Itagaki left Team Ninja before the development of Ninja Gaiden 3.
Re: Talking Point: Nintendo Successfully Wooed Some Wii U Doubters at E3
As someone who is lucky enough to own all platforms I've got to say that Nintendo won because for me, the criteria is simple: you buy consoles to play exclusive games and you play PC for graphics and performance. The Wii U is far and away the current-gen console with the most exclusives, and that's right now before all the E3-announced games even release! I laugh at the ongoing "resolution war" between PS4 and Xbox One people, and mind you I own both, because the simple truth is that they are both inferior to a good gaming PC. I also laugh at people who think they are experts at game development and programming because they listen to 1-2 angry guys on Youtube. Optimization has just as much to do with performance and graphical polish as raw power and specs. Name me a single PS4 or Xbox One game that is as visually striking and polished as the 1-2 punch of 3D World and Kart 8. You can only achieve a certain level of quality by developing for a single platform, regardless of raw specs, and the fact is that Nintendo still has the most talented game makers in the industry by far.