@Ambermoon Motion controls aren't really that good for sword and shield stuff (but then, the combat in Skyrim has always been a bit wobbly); but it's cool for shooting an arrow or two. I can't see it being a primary means of control though, but novel for a few minutes.
@Ambermoon TBH I find all of that chatter very dry and needless in a review, where the emphasis should be: is this going to make you happy. (Spoiler: Skyrim will.) The tech stuff is more for, y'know, product descriptions and those sites where games are still seen as products, like vacuum cleaners and dishwashers. BUT... no modding... hundreds of quests that vary from Murder All These Baddies to Find This Magical Helmet to Stop The Civil War to Prevent This Kid From Being Bullied... character editing is a question of how long is a piece of string, pretty much, as you can pull noses and punch cheeks until your heart's content, and each race has a few perks to help you on your way (i.e. being a Nord, local to the region, improves your tolerance of the cold). Controls? There are motion options as mentioned but unless you're exclusively a distance combat kind of adventurer, stick to pad play. Again, I've always preferred reviews that give the reader a feel for what they're going to experience, rather than dissect the media in question to such a degree that it simply becomes a series of ones and zeroes, to have little ticks and crosses against. But that's just me! So I hope this comment helps a bit.
@gatorboi352 Guy, singular. Just my verdict, this - and it's an easy 9 for me, in the current climate for narrative games. For comparison, the new Life is Strange, that's an easy 6. Edith Finch? A 9. Everything that's come out of Telltale since The Wolf Among Us: 5, mostly.
@BlueOcean Did you play through it more than once? The second playthrough is totally connected to the first. Explicitly. Like, they're two chapters of the same story - where the beats are similar for the most part but the singular aspects really stick out, and everything begins to tie together. I mean, yeah, it's a bit depressing, I guess, if you leave the characters as they are at the end of the first playthrough. Also: there's much more than "cosmetic" value to the radio - it's used to discovering collectibles (necessary for getting The Full Story), and you can tune into all manner of weirdness that the game never tells you to. Just twist the dial and see what comes out. Sometimes it's sweet; sometimes, anything but.
(Not to be That Guy but, yeah. Sounds like we had wildly different experiences. I enjoyed this game a lot more now, studying it closer, than I did with a more cursory playthrough last year. It benefits from being that bit more invested and taking the time to go slow, find every little story element, and then weave the lot together.)
@Lroy FWIW it's not like BIG JUMP SCARE style horror... it's more a constant creeping dread that permeates proceedings, manifested more through effects and music than anything on screen regularly. So it's less Aliens, more Alien, if you like.
@Lina-MG The Oxenfree script, so to speak, is very Video Game Good, IMO. I mean, that's the medium we're talking about, not movies. There's layers to it that can go completely unseen, if you're not looking - or, often, listening - in the right places. You need all the letters, all the anomalies, all the photos; and you need to play beyond the "end" of the game, first time through. Do that and you find a richness that, I admit, isn't there at the surface level - where we have snarky teens bitching at each other, freaking out and channelling their aggressions in divisive fashions. I really loved how it could be taken as This Kind of Story, and That, and some of the Two Mixed. It's a tragedy, a comedy, a horror story. And when you unpick the whole, you see how smartly it was all put together. IMO! Which is exactly what a review is, of course. x
@AG_Awesome You control Alex with the left stick. You lean left, she walks left. The usual, you know. You can (as it says up there) also use touch screen controls, but I wouldn't recommend it. It's easier to use certain functions with the Cons - like radio tuning, for example. Didn't get too in depth with this STUFF cos the controls, tbh, are very intuitive, very natural; the game's key strengths, a great dialogue system aside, are entirely narrative and atmospheric.
Comments 11
Re: Review: The Elder Scrolls V: Skyrim (Switch)
@Ambermoon Motion controls aren't really that good for sword and shield stuff (but then, the combat in Skyrim has always been a bit wobbly); but it's cool for shooting an arrow or two. I can't see it being a primary means of control though, but novel for a few minutes.
Re: Review: The Elder Scrolls V: Skyrim (Switch)
@vinicity IDK if this is a joke, but, yes, of course.
Re: Review: The Elder Scrolls V: Skyrim (Switch)
@Ambermoon TBH I find all of that chatter very dry and needless in a review, where the emphasis should be: is this going to make you happy. (Spoiler: Skyrim will.) The tech stuff is more for, y'know, product descriptions and those sites where games are still seen as products, like vacuum cleaners and dishwashers. BUT... no modding... hundreds of quests that vary from Murder All These Baddies to Find This Magical Helmet to Stop The Civil War to Prevent This Kid From Being Bullied... character editing is a question of how long is a piece of string, pretty much, as you can pull noses and punch cheeks until your heart's content, and each race has a few perks to help you on your way (i.e. being a Nord, local to the region, improves your tolerance of the cold). Controls? There are motion options as mentioned but unless you're exclusively a distance combat kind of adventurer, stick to pad play. Again, I've always preferred reviews that give the reader a feel for what they're going to experience, rather than dissect the media in question to such a degree that it simply becomes a series of ones and zeroes, to have little ticks and crosses against. But that's just me! So I hope this comment helps a bit.
Re: Review: The Elder Scrolls V: Skyrim (Switch)
@Gravedigga13 LA Noire code/copies only arrived with press on day of release, hence the delay there. Skyrim was with reviewers several days ago.
Re: Review: Oxenfree (Switch eShop)
@gatorboi352 Guy, singular. Just my verdict, this - and it's an easy 9 for me, in the current climate for narrative games. For comparison, the new Life is Strange, that's an easy 6. Edith Finch? A 9. Everything that's come out of Telltale since The Wolf Among Us: 5, mostly.
Re: Review: Oxenfree (Switch eShop)
@BlueOcean Did you play through it more than once? The second playthrough is totally connected to the first. Explicitly. Like, they're two chapters of the same story - where the beats are similar for the most part but the singular aspects really stick out, and everything begins to tie together. I mean, yeah, it's a bit depressing, I guess, if you leave the characters as they are at the end of the first playthrough. Also: there's much more than "cosmetic" value to the radio - it's used to discovering collectibles (necessary for getting The Full Story), and you can tune into all manner of weirdness that the game never tells you to. Just twist the dial and see what comes out. Sometimes it's sweet; sometimes, anything but.
(Not to be That Guy but, yeah. Sounds like we had wildly different experiences. I enjoyed this game a lot more now, studying it closer, than I did with a more cursory playthrough last year. It benefits from being that bit more invested and taking the time to go slow, find every little story element, and then weave the lot together.)
Re: Review: Oxenfree (Switch eShop)
@MikeDiver (except it's nothing like Alien there are no aliens in it OR ARE THERE)
Re: Review: Oxenfree (Switch eShop)
@Lroy FWIW it's not like BIG JUMP SCARE style horror... it's more a constant creeping dread that permeates proceedings, manifested more through effects and music than anything on screen regularly. So it's less Aliens, more Alien, if you like.
Re: Review: Oxenfree (Switch eShop)
@Lina-MG The Oxenfree script, so to speak, is very Video Game Good, IMO. I mean, that's the medium we're talking about, not movies. There's layers to it that can go completely unseen, if you're not looking - or, often, listening - in the right places. You need all the letters, all the anomalies, all the photos; and you need to play beyond the "end" of the game, first time through. Do that and you find a richness that, I admit, isn't there at the surface level - where we have snarky teens bitching at each other, freaking out and channelling their aggressions in divisive fashions. I really loved how it could be taken as This Kind of Story, and That, and some of the Two Mixed. It's a tragedy, a comedy, a horror story. And when you unpick the whole, you see how smartly it was all put together. IMO! Which is exactly what a review is, of course. x
Re: Review: Oxenfree (Switch eShop)
@AG_Awesome You control Alex with the left stick. You lean left, she walks left. The usual, you know. You can (as it says up there) also use touch screen controls, but I wouldn't recommend it. It's easier to use certain functions with the Cons - like radio tuning, for example. Didn't get too in depth with this STUFF cos the controls, tbh, are very intuitive, very natural; the game's key strengths, a great dialogue system aside, are entirely narrative and atmospheric.
Re: Review: Oxenfree (Switch eShop)
@Lina-MG What's wrong with Transformers? A generations-spanning sci-fi saga for the ages.