Floaty controlls? Are you kidding me? The platforming are close flawless. Whoever wrote this review have never played a game with floaty controlls (Zool anyone). And the crap he/she says about the whole second stage, did he/she even play the game, or did he/she just give up after the first death? The insta-kill traps are as obvious as the sun on a cloud free day. And to get killed by one of them you must have severe eye damage. Your character takes a step forward when attacking is a problem? Plenty of games have this mechanic. Learn to chose your battle ground and you'll have no problems. To many enemies? Again, choose your battleground, they do not respawn. There is nothing unfair in this game, when you die, it is because you got sloppy. Learn the mechanics, use them to your advantage and you'll have no problems.
Comments 3
Re: Super Mario Run Scores A Super Mario Bros. Wonder Event Update
@_fatto_katto_ why not?
Re: Super Mario Run Scores A Super Mario Bros. Wonder Event Update
@Maulbert it's not endless..
It has stages like evey mario game ever made. Only difference is that he keeps running, until mario hits the goal.
Re: Review: Slain: Back From Hell (Switch eShop)
Floaty controlls? Are you kidding me? The platforming are close flawless. Whoever wrote this review have never played a game with floaty controlls (Zool anyone).
And the crap he/she says about the whole second stage, did he/she even play the game, or did he/she just give up after the first death?
The insta-kill traps are as obvious as the sun on a cloud free day. And to get killed by one of them you must have severe eye damage.
Your character takes a step forward when attacking is a problem? Plenty of games have this mechanic. Learn to chose your battle ground and you'll have no problems.
To many enemies? Again, choose your battleground, they do not respawn.
There is nothing unfair in this game, when you die, it is because you got sloppy. Learn the mechanics, use them to your advantage and you'll have no problems.