@Krull There's also a puzzle (possibly two) in Broken Age which requires knowledge that can only be learned in the parallel protagonist's scenario. It's only strictly logical to the player, and not the character. It's breaks a cardinal sin of adventure game puzzle design, and I was flabbergasted Tim Schafer overlooked it.
If you thought that Phantom Hourglass puzzle was ingenious, give Cing's early DS adventure Another Code (Trace Memory) a go. Essentially the same puzzle crops up amongst its many clever uses of the (then novel) hardware, as well as one which requires you to tilt the DS lid to reflect an image onto the other screen. It's absolutely inspired. Oh, and there's a ghost called D who follows you around.
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Re: Nintendo Expands Switch Online's Game Boy Library With Another Classic
@ChameleonBros
I played it on Switch last night, and it defaulted to the Game Boy Color's assigned palette.
Re: Memory Pak: The Best Puzzles Are The Ones That Make You Want To Throw Things At The TV
@Krull There's also a puzzle (possibly two) in Broken Age which requires knowledge that can only be learned in the parallel protagonist's scenario. It's only strictly logical to the player, and not the character. It's breaks a cardinal sin of adventure game puzzle design, and I was flabbergasted Tim Schafer overlooked it.
Re: Memory Pak: The Best Puzzles Are The Ones That Make You Want To Throw Things At The TV
If you thought that Phantom Hourglass puzzle was ingenious, give Cing's early DS adventure Another Code (Trace Memory) a go. Essentially the same puzzle crops up amongst its many clever uses of the (then novel) hardware, as well as one which requires you to tilt the DS lid to reflect an image onto the other screen. It's absolutely inspired. Oh, and there's a ghost called D who follows you around.