@WiiLovePeace @arrmixer Thank you for the kind words! I'd love it put it on the 3DS (that's my most played console), as well as the NX, but I'll have to see what happens!
@Bassman_Q As @Uzuki said, RPG Maker VX Ace is considered a good starting point if you're just interested in making JRPGs, although I can't personally attest to that because I've never used the engine.
Untold Story, as well as my other 2D games, is made from scratch in Construct 2, a visual-programming based game engine. I personally find it a lot easier to use than raw programming the game, even though I do have programming knowledge.
I actually have experience with Unreal Engine 3/4, and I come from a more 3D-focused background (I even made a short Star Wars 3D animation from scratch once!), however I switched to 2D as it's far more manageable for a solo-developer.
@Bassman_Q I'm glad I'm not the only one! If you enjoyed Final Fantasy IX and The Last Story, then you'll love Untold Story. As I said in the interview, I'm really trying to build upon Sakaguchi's style of storytelling and create a game with good story pacing and rich character development.
@Chaoz Untold Story has no intention of being a grind-fest RPG. As the teaser shows, Untold Story isn't a game where you go into dungeons and grind for hours on end. The character-based storytelling is very much woven into the gameplay. This means that even if you don't like 8-bit graphics there is still a lot to enjoy and connect with.
Also I'm not sticking to NES limitations (the train scene wouldn't be possible on an NES, especially with the level of detail in the characters), but rather using the art-style as a foundation and a way to surprise players with the more modern aspects of the game. So if 8-bit graphics aren't you thing then you're still in for a treat graphically as you'll be shown things which just couldn't be done at the time with the art-style.
@Bassman_Q I'm considering loads of different funding options at the moment, I'm trying to find something which works well for Untold Story and it's fans. If people would support a Kickstarter, then please speak up as it'll make my decision a lot easier!
@BulbasaurusRex It wouldn't be a teaser if it had combat, I want you to demand more .
@Shire I can't give it all away just yet! But stay tuned as we hope to reveal some stuff about the new battle system soon™! Also, I personally love Lycus. He's actually based on a small, ginger cat called Ginger!
@gordjscott Thank you for the exceptionally kind comment, I really appreciate it. I hope you enjoy The Empty Inn and thank you for your wonderful support.
@Chaotic_Eevee You weren't too harsh, it's fine! Besides, I love feedback and I appreciate you taking the time to share your opinions!
Untold Story is still very much in deep development, so there's a lot which will change/be polished before it's eventual release.
The reason why there might be a few issues with the character's movement is because I'm still polishing it and trying to get it right. I really wanted to move away from grid based movement, as I always found it a bit tedious to use... but a more "free-range" movement system is hard to get right, especially in a 2D RPG.
With regards to the font, I'm still trying to find the right size. It's surprisingly hard to find a good middle ground. I quite like the font, I know it's far beyond what a NES could produce, however I feel like the more modernized font style suits the game and it's "retro X modern" style. But the font may well change. Readability, and having a good font, is really important for a JRPG.
I'm glad you enjoyed the music, and I'll look into the animation issues you pointed out.
Hey guys! I'm Josh from the interview above! Thank you so much to Mitch for interviewing me, it was a real pleasure! If you have any questions then feel free to ask and I'll respond below!
@amiiboacid The Untold Story Teaser doesn't work in mobile, it only works on PC as you need a keyboard and mouse to move around and interact with people. But I'm glad you're enjoying the music! I tend the teaser running whilst I work!
Comments 6
Re: Interview: Candlelight Studios and Bold RPG Ambitions With Untold Story
@WiiLovePeace @arrmixer Thank you for the kind words! I'd love it put it on the 3DS (that's my most played console), as well as the NX, but I'll have to see what happens!
PS: @WiiLovePeace I love Crystal Bearers!
Re: Interview: Candlelight Studios and Bold RPG Ambitions With Untold Story
@Bassman_Q As @Uzuki said, RPG Maker VX Ace is considered a good starting point if you're just interested in making JRPGs, although I can't personally attest to that because I've never used the engine.
Untold Story, as well as my other 2D games, is made from scratch in Construct 2, a visual-programming based game engine. I personally find it a lot easier to use than raw programming the game, even though I do have programming knowledge.
I actually have experience with Unreal Engine 3/4, and I come from a more 3D-focused background (I even made a short Star Wars 3D animation from scratch once!), however I switched to 2D as it's far more manageable for a solo-developer.
Re: Interview: Candlelight Studios and Bold RPG Ambitions With Untold Story
@Bassman_Q I'm glad I'm not the only one! If you enjoyed Final Fantasy IX and The Last Story, then you'll love Untold Story. As I said in the interview, I'm really trying to build upon Sakaguchi's style of storytelling and create a game with good story pacing and rich character development.
@Chaoz Untold Story has no intention of being a grind-fest RPG. As the teaser shows, Untold Story isn't a game where you go into dungeons and grind for hours on end. The character-based storytelling is very much woven into the gameplay. This means that even if you don't like 8-bit graphics there is still a lot to enjoy and connect with.
Also I'm not sticking to NES limitations (the train scene wouldn't be possible on an NES, especially with the level of detail in the characters), but rather using the art-style as a foundation and a way to surprise players with the more modern aspects of the game. So if 8-bit graphics aren't you thing then you're still in for a treat graphically as you'll be shown things which just couldn't be done at the time with the art-style.
@Bassman_Q I'm considering loads of different funding options at the moment, I'm trying to find something which works well for Untold Story and it's fans. If people would support a Kickstarter, then please speak up as it'll make my decision a lot easier!
@BulbasaurusRex It wouldn't be a teaser if it had combat, I want you to demand more .
Re: Interview: Candlelight Studios and Bold RPG Ambitions With Untold Story
@Shire I can't give it all away just yet! But stay tuned as we hope to reveal some stuff about the new battle system soon™! Also, I personally love Lycus. He's actually based on a small, ginger cat called Ginger!
@gordjscott Thank you for the exceptionally kind comment, I really appreciate it. I hope you enjoy The Empty Inn and thank you for your wonderful support.
Re: Interview: Candlelight Studios and Bold RPG Ambitions With Untold Story
@Chaotic_Eevee You weren't too harsh, it's fine! Besides, I love feedback and I appreciate you taking the time to share your opinions!
Untold Story is still very much in deep development, so there's a lot which will change/be polished before it's eventual release.
The reason why there might be a few issues with the character's movement is because I'm still polishing it and trying to get it right. I really wanted to move away from grid based movement, as I always found it a bit tedious to use... but a more "free-range" movement system is hard to get right, especially in a 2D RPG.
With regards to the font, I'm still trying to find the right size. It's surprisingly hard to find a good middle ground. I quite like the font, I know it's far beyond what a NES could produce, however I feel like the more modernized font style suits the game and it's "retro X modern" style. But the font may well change. Readability, and having a good font, is really important for a JRPG.
I'm glad you enjoyed the music, and I'll look into the animation issues you pointed out.
Re: Interview: Candlelight Studios and Bold RPG Ambitions With Untold Story
Hey guys! I'm Josh from the interview above! Thank you so much to Mitch for interviewing me, it was a real pleasure! If you have any questions then feel free to ask and I'll respond below!
@amiiboacid The Untold Story Teaser doesn't work in mobile, it only works on PC as you need a keyboard and mouse to move around and interact with people. But I'm glad you're enjoying the music! I tend the teaser running whilst I work!